I look at it quite differently. I judge games not in comparison, because its not made by the same person/persons, and every dev is on a different stage of acquiring skills. My approach is to be supportive and forgiving, especially with devs creating in my dearest genre. I saw too many times to count, that even objective criticism which doesn't take into account that some dev's here are learning their craft while making a game simultaneously, and thus which compare it to creations showing years of experience, only discourages the fresh devs and may result in abandoned games. So, I try to not be too "autistically myopic" - not that I suggest you are - in my criticism. I wan't femdom devs to feel welcomed and in a community of peers when they come to this site.
I'm happy to see optimism hasn't died for you or others.
I've played my load of VNs by now and I've just grown more and more tired over time. If you play enough, which I'm sure you did as well, you see the same patterns, models, scenes and gameplay aspects emerge again and again. Many try to copy or be inspired by the big ones while their copies offer little in terms of actual improvement or analysis why something works. It's that lack of trying or care that irks me.
You certainly have a point with femdom being very lackluster in representation; but I take quality over quantity in this regard.
There are quite a couple of badly made femdom RPGM games - RPGM being an engine I'm fairly familiar with - whose only saving grace is its genre.
And I'm just tired of that excuse; most of them even lack a certain charm that can be their saving grace. They just exist so people can get their smut stories out there, but they don't care for the medium as such nor try to reflect or improve on their work. They don't care about the benefits and detriments of the RPGM and its potential; I suppose most of them just use it because of the ease of use. And it is clunky and offers little benefit to the user.
Frankly, I could go without such games; the pain of using the RPGM for story driven games just reflects badly on the game and in extension genre itself.
Again, I beg to differ. Not in that there are no better games, but in that there is no need for new games in this area. And better by what metric? As someone who loves pure femdom, I gotta say this one is among the rarest on the site. Yes there are a couple of notable big-hitters, but every beginner dev can add value to this genre and again, with time, they may create a masterpiece. I believe in positive motivation 100% of the time.
"Better" in the objective sense that a game doesn't come across as the work of a layman, that didn't even bother to spellcheck and grammar check, that forgot to actually communicate how to progress in the game or explain its mechanics and that didn't think about what they want to achieve with their game.
It comes across as someone fooling around with the bare minimum and having the audacity to get payed for it. Which is my core issue. That perception may be faulty, but you can't expect everyone to take a second look. First impressions are important.
Just compare the first release of Karlsson's Gambit which we're both very fond of and compare it to this game's first release.
The former was just as well the work of a lay(wo)man, but it immediately oozed charm, care and a vision. Tess clearly cares and it reflects in her work.
This game however, still has plenty of mechanics and elements hinted at, that aren't even used yet nor does it bother to explain much to the player. I've not even mentioned the whole player needs / stats which serve no purpose so far. That is not to say Viccie doesn't care - they're responding to lots of people here afterall - but it is not clear from playing the game.
I also believe every dev adds value in that every representative of a certain genre will inevitably reflect on the genre itself.
If I had given up on this game I wouldn't have bothered to even give feedback. I want this game to succeed. I want things to improve. I want these games in general to be better so that they convince more people to give them a try.
Heck, if the dev tells me how I can improve my feedback I certainly aim to provide it.
I see this site as more than a mere "pirate site", its also a place where people of similar tastes can find each other and share, develop together. Its more akin to a game modding site, in that you give for free, but also gain recognition and potentially more patrons as well.
Yeah, I don't buy that romantisized view, but this site sure helps get the word out.
This would only be true if you were able to access the game ONLY once you payed. The option to give monetary incentive for the dev is entirely optional. In this set-up its more like a way of expressing gratitude than like a regular monetary transaction. At least this is how I see it. You pay to express support [if you can], not for having access, which is a huge difference.
I reiterate: Patreon IS a tip-jar, you are not paying for anything unless you want to express gratitude. They are not taking money, you can play their games and not pay anything.
The mere existance of it irks me. It changes my perception on this work as described before. I get it's not a deal for you and probably others, but it is for me. I'm sorry - we have to agree to disagree.