We need racing like this.This is the Springfield Dirt Track in Missiouri. This is what I'm trying to build with DAZ3D. It's not going to be 1 to 1 but I'm doing my best to get it somewhat close.
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I do want to do a lawnmower racing scene. I just don't know where to put it in yet.We need racing like this.
Nice in my younger years growing up lived right behind one like that 1/4 mile inside 1/2 mile outside, ended up working for them all my teen yearsThis is the Springfield Dirt Track in Missiouri. This is what I'm trying to build with DAZ3D. It's not going to be 1 to 1 but I'm doing my best to get it somewhat close.
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Jump ahead to Veteran's Day and have the gang steal the Shriner's mowers from the parade assembly area and race each other. Cozmo (wearing a Shriner's hat someone nabbed) will be with Luna doing his best Howard Cosell, a la "Better Off Dead".I do want to do a lawnmower racing scene. I just don't know where to put it in yet.
um yea "forgot" ya know they have meds to help with that j/k lolI forgot to render a short scene. I'm doing it now. ADD is a blessing and a curse. LOL! View attachment 3982791
With the old way I did things it took roughly an hour and 40 minutes to do a 31 frame animation. With this new way I'm almost 2 hours in and almost 9 frames of 31 are done. The old way I did animations dropped the quality quite a bit. I did it that way because my computer was basiclly shit and then I kind of got into the habit of doing it that way. The past few months I've been trying to break that bad habit. The main bad habit was using this plug-in called the IRay Interiour Camera. It got things rendered really quickly but it dropped the quality in a massive way. I've stopped using it. That is one of the reasons updates have taken a little longer than usual. It's also why render quility has risen quite a bit.I would be interested (if you are comfortable sharing) the difference in render time. Daz seems so inconsistent with animation render times in my experience.