The main difference is in the endings - the endings of some of the different paths is *very* significant - the rest of the game plays pretty similarly store-wise until the end.I don’t see the value in multiple playthroughs for the different paths unless there is a good degree of difference between them. Here, the replay gallery comes in useful to show you what you might otherwise miss, although it does of course exclude the story elements.
Honestly I'm happy to hear this - it's what I'm aiming for. I *know* I don't produce the best visuals out there, and I'm okay with that (I try to improve obviously, I think NSL represents a definite step up from Alive, but still not top tier by any means), so my goal is to make up for it with better than average writing. As long as I accomplish that, I feel like I've achieved my goals.The most memorable thing about this game is how even subpar visuals can be completely salvaged by good writing. Stacy's path is fairly different from the others story-wise, and I genuinely liked how Mary was written, she's one of my fav AVN blondes. Also, like I already mentioned in Milton's thread, I ended up on her path by accident; I took Nikki's path first, but the MC got cockblocked so many times that I thought it was fate and switched to Mary who didn't disappoint.
So, I can definitely recommend this game to everyone who wants to play a completed game.
Funnily enough, this game was recently mentioned in the Summer's Gone Offtopic thread, and I found my own notes on the first version of this game. At that time I considered it practically unplayable. I, like you, liked the graphics, but that the only good thing I found about the game. The plot and dialogues seemed to me a total mess.The Scheme of Betrayal by Fronz
I played this game a little while back and thought it looked fantastic, but it had some language issues, with Russian dialogue left in the game on a few occasions. Now the new update (0.3) has been released, I gave it another go from the start and I’m pleased to say those issues have been resolved (except for one that the dev is going to sort out).
This is definitely a slow burn game. It’s not one to go for (at the moment at least) if you’re looking for lots of nudes and sex scenes. So far, there are two sex scenes and a small number of additional nudes, but those are mostly nip slips rather than anything more intentional. I didn’t actually like the sex scenes that much – the animation looked a little weird on the blowjob in the second of these, and neither scene was that long.
That aside though, the girls are great – or at least, they look great. A couple of them are definitely of questionable character, but I guess that’s in the name of the game. The story is a bit slow in places, and I would say too slow sometimes. Dealing with an MC with amnesia can be a bit problematic, but here I don’t think it was handled brilliantly, with some odd dialogue and choices made by all.
So far, it’s not my favourite story, but depending on how the next couple of updates go, it could turn out to be a good one. There’s definitely potential there, if the dev can reach it. At the moment though, it’s definitely the girls who carry this game, and so long as we see more of them (a lot more, in some cases), I’m okay with that for the time being.
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Agreed, I like the games with amazing graphics, but I prefer the games that have less-good graphics (in comparison) but actually give you a good game. I did feel that a couple of the girls were too easy here, but it wasn't a problem for the gameplay.The most memorable thing about this game is how even subpar visuals can be completely salvaged by good writing. Stacy's path is fairly different from the others story-wise, and I genuinely liked how Mary was written, she's one of my fav AVN blondes. Also, like I already mentioned in Milton's thread, I ended up on her path by accident; I took Nikki's path first, but the MC got cockblocked so many times that I thought it was fate and switched to Mary who didn't disappoint.
So, I can definitely recommend this game to everyone who wants to play a completed game.
I'm a big deal now, right?Hey TonyMurray, you know you've got it made when even the bots & spammers try to get us to install your page.
Congrats Man.
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Honestly, most of those are probably still there, I don't think the dialogue was rewritten, except to remove actual issues.Funnily enough, this game was recently mentioned in the Summer's Gone Offtopic thread, and I found my own notes on the first version of this game. At that time I considered it practically unplayable. I, like you, liked the graphics, but that the only good thing I found about the game. The plot and dialogues seemed to me a total mess.
Girls arguing:
- "You make it sound like I'm some kind of terrorist."
- "I'm as calm as a cucumber."
Evil doctors can into humor:
doctor #1: "Who is it? That fucking psycho?"
doctor #2: "Worse. Some two chicks."
Ashley to the MC: "Put on your three-weeks-old boxers and let's go."
The Boss scolds Ashley for not doing the mission well. Ashley is as rude as a rebel schoolgirl to a teacher.
The Boss: "People were killed. You can't kill people just because they said something wrong of tried to do something with your partner. The priority is to neutralize not to kill."
Ashley: "Fucking amazing. Too dense to hear what others tell him. He's even ignoring the facts."
The old idiot wants "to neutralize not to kill," so he sends a team of three, armed with the silenced guns. Yeah, the silenced guns are the best choice for neutralization without a killing.
Are these brilliant examples of the dev's creativity still there?
A collection of topless portraits is always worth attentionI'm a big deal now, right?
I think it's a wise choice. Imo, writing is the most important thing in an AVN, and compensates for any flaws the best.my goal is to make up for it with better than average writing.
Are these brilliant examples of the dev's creativity still there?
I definitely remember the cucumber line from playing the game a couple days ago, and the Boss/Ashley fight is one of my main gripes with it.Honestly, most of those are probably still there, I don't think the dialogue was rewritten, except to remove actual issues.
You might have missed the note, but from the last update, all relationships will be forced (Dev was getting out of control with branching, so decided who was or wasn't in your harem). A number of players including myself were suddenly having sex with LIs we had excluded from the harem. And others I had agreed to put on my path were removed. He said he would look into options, so I'm waiting to see what happens with the next update.Limitless by Cr8tive M3dia
Sometimes you get a game, harem or otherwise, where the MC is just lucky in everything relating to money and women, and it’s just too ridiculous. Here, you have all of that and more, but one tiny plot point explains it all, and it makes it sort of okay, so long as you don’t try to ascribe any actual realism to the story.
The game is inspired by the movie of the same name, the MC comes into possession of a batch of pills that allow him to use 100% of his brain instead of the usual 10% – a power that he uses to massively increase his bank balance and buy a new look, new property, and new vehicles. The pills also make him very attractive to the opposite sex, which comes with the added benefit of increased powers of persuasion.
For a fun game, it’s actually quite a cool idea. You get funny little bits like a flashback to the MC as a kid watching subtitled martial arts movies, and his new powers take that several levels up to the point he can now understand someone speaking Chinese. Or he’ll be able to cook to rival a Michelin-starred chef because he’s watched the meals be prepared on a cookery show, that sort of thing.
Usually, the girls all falling at the MC’s feet, having sex pretty much right after meeting him, agreeing to share him with the other women and all move in together would be too much. With the powers of the pills explaining it away, it is still too much, but it fits the story, and that’s important. The girls themselves are mostly pretty, although a few are too young-looking for me, and they all have lewd scenes of some description. I sadly struggled to find good nude images to match my usual card style for most of them however.
The graphics are towards the lower end of this style, but I’ve said before that I don’t mind that if everything else makes up for it, like they did here. The gameplay is fine, with easy off-ramps if there are LIs you don’t want to be involved with, and the suggestion that threesomes will be available if you do want them (there are a couple of pairs that you can have threesomes with already, but may be more combinations to come, and perhaps additional numbers involved).
All in all, I quite enjoyed this one as a fun game to play. (Oh, and I forgot to add on the obligatory "Twins, Basil. Twins!" for Josie and Lucy.)
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I did miss that - I don't tend to check out the threads until I've finished playing a game/update, as I don't want to get spoilers etc. Who was removed from your harem? I didn't see any that might have given that impression, and I pretty much said yes to everyone as a first (and likely only) playthrough.You might have missed the note, but from the last update, all relationships will be forced (Dev was getting out of control with branching, so decided who was or wasn't in your harem). A number of players including myself were suddenly having sex with LIs we had excluded from the harem. And others I had agreed to put on my path were removed. He said he would look into options, so I'm waiting to see what happens with the next update.
It's a shame, selective harem is fairly rare.
I added an April path that disappeared. (Not sure if it will come back or not), and I suspect Amanda/Chloe are gone too. But I'm waiting to see what happens in future updates.I did miss that - I don't tend to check out the threads until I've finished playing a game/update, as I don't want to get spoilers etc. Who was removed from your harem? I didn't see any that might have given that impression, and I pretty much said yes to everyone as a first (and likely only) playthrough.
Ah, I didn't get an option for Amanda or Chloe, but they're in the relationships tracker on the phone so I figured I'd bump into them again. April still brought in the opportunity for a date, we swapped numbers, but there's been no sign of her since - I just put that down to not enough time passed though.I added an April path that disappeared. (Not sure if it will come back or not), and I suspect Amanda/Chloe are gone too. But I'm waiting to see what happens in future updates.
I thought I checked the coding with the last update and the path was gone, but maybe I didn't.Ah, I didn't get an option for Amanda or Chloe, but they're in the relationships tracker on the phone so I figured I'd bump into them again. April still brought in the opportunity for a date, we swapped numbers, but there's been no sign of her since - I just put that down to not enough time passed though.
I think the name thing is due to whether the name is recorded as a persistent variable or as a regular variable, and sometimes it's both. I'm not sure what the entirety of circumstance is but you can have the default value for the variable pulled up sometimes, perhaps due to one of the files getting reloaded during the playthrough or maybe something else, then the persistent gets referenced properly later on. Also sometimes the dev isn't referencing a name or relationship via a variable setting and has some code where they typed it in explicitly which uses whatever that value is. When that happens it is definitely disconcerting.Strong Desire by TheBlueInk
This is a game that I really wanted to like. That seems a bit odd to say, because I want to like every game I play, otherwise what’s the point in trying it out? Here though, there were some really nice graphics, some really nice LIs, and some really nice themes that I generally enjoy and want to see more of, but sadly, the game itself just didn’t work for me.
You have a harem game, which normally for me means I don’t have to trouble myself with multiple playthroughs for all the different paths, but this one was just too simple. The MC receives a letter from his late father, and it says he wanted to create a harem, but missed his opportunity, so why don’t you (MC) take up the reins and do it instead? Oh, and wouldn’t it be great if you got all the women in it pregnant too? (I paraphrase, but really not a lot). Then you have the loving fiancée, who out of nowhere says that she would get turned on by the MC fooling around with other women. You need to call to let her know first, or if that’s not possible, let her know soon after. It’s not even in a “she wants to watch” capacity, although that is mentioned in passing, giving the impression it’s a possible next phase in the fetish for her.
Combined with some other bits of writing (most notably being the massive ease at getting into everyone’s knickers, whether they are family members, colleagues and execs at work, or whatever) it meant that I just couldn’t get close to any of the LIs and as a result couldn’t get into the game.
I also found some technical issues, and I don’t know whether it has anything to do with patches, but I had the same thing happen in another game recently where I was asked to input my MC name at the beginning of the game, but periodically the game would override this. So in this one, I would have “Tony” speaking, then in the next frame it would be “John” – but if I roll back to the previous frame saying “Tony” then go forward again, it would stay as “Tony”… This one also failed for me on the “landlady”, “roommate”, and “friend” relationships. I know why it’s done, but it was poorly done for me here, because you would have “aunt” replaced with “friend”, for instance. This meant that the MC would go around calling people “friend Mel” or saying “hi friend” (“pal” and “buddy” were also used a couple of times for what I assume would have been “sis” and “bro” or similar). With these, where you allow relationships to be defined, it’s often a lot easier to just use names, otherwise it starts to sound very unnatural once brought into dialogue.
Back to the LIs though, and I thought these were generally nice, although it seemed lewds were spread out a lot so you might only get one or maybe two with most of the LIs. This includes the fiancée, who was largely absent, so as well as not watching the MC with another woman, she only actually had a couple of lewd scenes herself, half of which were solo scenes while talking to the MC on the phone about his escapades with some other woman. The scenes themselves were okay, but not great for immersion, as the quality and colour shift between still frame and animation was far too noticeable.
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No idea, the weird bit was that it's like the game knew it had messed up, because it would fix itself if I scrolled back a frame or two to when it last used the correct name and then went back to the frame that used the incorrect (default) one. So it's definitely not a case of using a different variable in two different places, it was the exact same place. The previous game (I can't remember what it was) got so bad that I stopped trying to change it, it was adamant that I was to be called (I think) Peter...I think the name thing is due to whether the name is recorded as a persistent variable or as a regular variable, and sometimes it's both. I'm not sure what the entirety of circumstance is but you can have the default value for the variable pulled up sometimes, perhaps due to one of the files getting reloaded during the playthrough or maybe something else, then the persistent gets referenced properly later on. Also sometimes the dev isn't referencing a name or relationship via a variable setting and has some code where they typed it in explicitly which uses whatever that value is. When that happens it is definitely disconcerting.