Shinekuku likes the real thing more than the fiction, that's why I suggest a little horse
I think we can reach a compromise.Shinekuku likes the real thing more than the fiction, that's why I suggest a little horse
if you find it really hard to fight zombies(group of..) try first removing their legs before killing them, because they cant attack or cause damage to you when they are knocked down crawlingReally a nice game, but again i'm too noob for shooters so...
modded Preview (0.4a) to Dev build. press 0 on numpad while in game to get the cheats ^-^
Shinekuku only said that when it's ready.Anyone knows when's the next update?
Yeah, in my case, the deadlines is a very bad idea. I try to do game for quality and there are still many technical problems when everything seems to be ready, so I decided not to announce the release dates anymore, its just cannot be calculated correctly in a team of one developer.Shinekuku only said that when it's ready.
Sure, it's very healthy for you and also for the community - godspeed would be awesome, but quality must remain at the first place! Can't wait for the next release thoYeah, in my case, the deadlines is a very bad idea. I try to do game for quality and there are still many technical problems when everything seems to be ready, so I decided not to announce the release dates anymore, its just cannot be calculated correctly in a team of one developer.
Take your timeYeah, in my case, the deadlines is a very bad idea. I try to do game for quality and there are still many technical problems when everything seems to be ready, so I decided not to announce the release dates anymore, its just cannot be calculated correctly in a team of one developer.
Mad respect, way better then the dev team I was working for, kind of sad when a single programmer has better ethics then a dedicated team.Yeah, in my case, the deadlines is a very bad idea. I try to do game for quality and there are still many technical problems when everything seems to be ready, so I decided not to announce the release dates anymore, its just cannot be calculated correctly in a team of one developer.