Zombie King in the sewers respawns every time you save and reload, making him farmable. There should probably be a mechanic for respawning zombies eventually anyways, like a bed that restores health and map state at the same time.
The scene where you walk in and out of doors with a shotgun equipped, like the sewer door, the left arm clips into the body.
Zombies still ignore z-axis and teleport up walls. Falling down walls is the same with just a teleport, both player and mob.
Crafting seemed broken until I realized I was just out of inventory space, maybe an error message would be good for this case.
Speaking of inventory, it'd be nice if we could get a place to store stuff in town. Unless you don't intend to balance around inventory management, then maybe just more slots. I'm sure you have your own ideas on this.
The quest for the sewers, the marker should probably lead to the door to the sewers and then update when you get inside.
Not sure if Adriano's BJ scene was intentionally taken out, but I don't see a way to make it trigger. Eventually, you get a choice for something like "what if I ask nicely?" with a lust symbol (not sure of exact wording), but it never leads to the scene. Found it, requires a certain amount of lust.
I'm assuming dog boss is still not finished, looks like the quest now naturally ends after you clear the waves and then quests dry up.
Zombie health feels much better, and game difficulty seems to be functioning.
Previous builds had a few outfits you could quest for. I don't see a way to acquire them in this build. Maybe they're coming back soon, through an NPC or something?
Hints of another city, under military rule, and a brothel we can potentially work at seems promising. Hope that stuff comes out soon.
Consider replacing every instance of "the girl" with "Caroline". Unless you're planning on letting us rename her, but even then, "the character" is probably an improvement over "the girl".