Unity Too Much Light [v0.7a Full and Fixed] [Shine]

3.70 star(s) 51 Votes

Refusjunior

Newbie
Oct 12, 2023
78
100
141
No, I can't read or write English. I use Google Translate. My PC doesn't have internet access to protect it from viruses. The consoles are all different in every game. That's why I'm asking even with the command prompt (dir or help). It doesn't tell me how to format the words. You must have created a .txt file; just copy it for us.
 
Dec 25, 2022
16
10
45
No, I can't read or write English. I use Google Translate. My PC doesn't have internet access to protect it from viruses. The consoles are all different in every game. That's why I'm asking even with the command prompt (dir or help). It doesn't tell me how to format the words. You must have created a .txt file; just copy it for us.
- " infammo 1 " for unlimted ammo,
- "infstamina 1 "for infinite stamina type 0 instead of 1 if you want to turn off infstamina. (1 stands for true and 0 for false)

If you want an item such as ammo, etc
type

item 1 30 ( where 1 is the index number of item (if you type item in console you will find it).
and 30 is the number of items(How many of those you want.)
similarly for cloth type Clothset 1 where 1 is the index number of cloth item.
 

Sayathing

Member
Nov 27, 2020
204
402
237
When I last played this game, I had my ex died due to suicide, met a new partner to help with loss.
Many years go by, we were happy, sad, depressed and ended in another loss.
I lost my job, my life, my dreams, my hope.

But hey, at least dev added 2 new scenes ever since then.
 

ChuckR

Newbie
Jan 5, 2018
22
27
90
New Dev progress posted 3h ago on Patreon. Someone care to share with us? :D
Hi guys!

I haven’t worked on the project a lot over the past week because I’ve been preparing for an upcoming move and studying. I have a strong desire to dive deeper into the 3D engine, experiment more, and develop new skills, especially improving my animation and my ability to create the kind of game world I really want.

I’ve been experimenting with tentacle rigging and more natural animation, and I’ve developed a kind of pipeline that makes animating tentacles, vines, roots, and similar things interesting rather than painful, while keeping the movement smooth and organic as much as the engine and my current skills allow.

In the near future, I’d really like to create more tentacle-related content: new tentacle monsters, biomes, walls of flesh, and so on. What do you think about this idea? Let me know in the comments or Discord whether you’d like to see more tentacles and similar elements in the game.

I’ve also finished the spirit horse for the Christmas event and I’m currently working on some juicy animations for it. I hope you like it. I’ve uploaded a small previews.
(There's a vid preview showing tentacle and horse experiments)

Thank you so much for your patience and for believing in me and in the project. One final rush remains, and I’ll be able to work on the game at full capacity without being distracted by various obstacles and impove my skills!
 
Aug 3, 2020
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I'd like to state that the general theme of tentacles can fit well into the game as many games with zombie-like lore use them well. If they are implemented in a way that fits the mood of the game, then it can have a pretty nice result.
I'm not an expert on 3D animations but the tentacle development pipeline looks pretty smart based on what is shown in the video.
And the horse looks sick! (In a good way) My first thought was "It's possessed by a horny Christmas spirit" :D
 
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3.70 star(s) 51 Votes