Unity Too Much Light [v0.7a Preview] [Shine]

3.70 star(s) 51 Votes

DryWet

New Member
Jun 22, 2023
1
1
127
There is a camp in this game, but there is no place to rest... A shower, a bed, a cup of coffee, the basic details of the sandbox. Just going on missions without being able to sit on a bench and smoke a cigarette after a long raid is unfair.
 
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stonegate8

Member
Apr 20, 2020
259
507
172
I used to support the dev back when this game was younger. Playing the demo now I am a bit disappointed with the state of the game. iirc the dev lives in Russia so they probably have to deal with that (both now because of Putin's war and also just in general living in Russia), but still. Why does it seem like the game has regressed? There used to be custom trap animations for the bear traps and now they all play the same cut to black struggle animation. Why don't animations flow into one another? Idk.
 

starkurt

Member
Oct 23, 2017
224
197
143
Horn is a mad lad who also experiments around with Always-online-DRM-shite and literally rickrolling people left and right while constantly restructuring the very soul of the game, adding here, taking away there and coming up with some insanity in-between, while Shine stays true to the game's roots, silently tweaking and polishing
I believe public versions were "drm"-free and as for the patreon versions - it's his right to do so (he even stated that complete version won't have any drm-shite). Rickrolling these who trying to play patreon version for free ?
The soul of the game has never been reconstructed It's pretty much the same. Adding and removing things are part of the development, and by far Horn added much more then he removed.
And it's not even about soul or roots it's about progress of the development
 

Christin Eleven

Well-Known Member
Sep 3, 2017
1,483
701
151
How do you kill the nightstalker? After a certain Amount of Hp lost he stops losing life even tho I destroy all the eyes!
 

MacDakka

Member
Jun 10, 2017
185
241
119
I believe public versions were "drm"-free and as for the patreon versions - it's his right to do so (he even stated that complete version won't have any drm-shite). Rickrolling these who trying to play patreon version for free ?
The soul of the game has never been reconstructed It's pretty much the same. Adding and removing things are part of the development, and by far Horn added much more then he removed.
I never disputed his rights, Kurt, I said he looks to me (Talking in broad generalisations here, and very subjectively) like the 'Mad Scientist' archetype. Shine, on the other hand, I would describe as much more of the 'Quiet Artist' type.
Of course the changes the former type employs in his work are more glamorous and more obvious at first glance, but also more radical, in that they do carry with them the risk that one day, they might be so radical that the whole work suddenly goes into a direction that is not subjectively interesting anymore.
That risk I do not see with TML, because the changes Shine employs are more subtle (Compare the grabbing QTEs, for example - it does look and feel more polished in the latest Preview, in my opinion, and going back to earlier versions does feel different). The changes might not be as 'in yo face' as those in Yuna, or as manifold, but they are there, and I appreciate them.
I also have no monetary stake in either project, so I look at the updates without the dollar-tinted 'They should have used the time I bought them more efficiently!!1!' lenses that so many employ - consciously or unconsciously, justifiedly or unjustifiedly, that is a different discussion.

In the end, both Yuna and Too much Light are projects worthy of our esteemed time and bodily fluids, but both devs work at their pace and in their respective style. Which are not really comparable to each other, as are the games.
If an update feels too lackluster or empty, maybe 'tis our expectations which we should really think about.

And it's not even about soul or roots it's about progress of the development
Au contraire, mon ami, 'tis .
 
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legacyone

New Member
Jun 23, 2024
1
7
21
This build is worse than .6 Full. It's missing animations, has more bugs/crashes, and otherwise a step back as if the previous builds weren't steps back. There is no new content other than one H-scene with the strong zombie and the bug that prevents further H-scenes is really sad.

Fluffy's scene is gone. Accuracy of the pistol is garbage now. The environment is worse and lighting has become terrible. The new dialog system as half implemented in .6 so nothing big here. The clothing unlocks don't work so no new clothing is available. There are no new environments or missions. This is a broken version of .6.

I say this sadly because I was a backer of this game early on. When the dev went AWOL I stopped supporting. Now it's just a cash grab once a year to try and claim... an update. Very sad that Shine has gone down this route. It was a great game with a ton of potential.
 

vasli1

New Member
Jan 30, 2022
6
7
62
Just push the "~", it will open the control interface , and insert the order "time 0-12"for change the time ,for example: time 6 ,it will change the morning time 6 o'clock
I can't open the developer menu with the "~" button, even if I change it in the settings. In version 0.5, the menu opens
 

yanghaozippo

Newbie
Sep 15, 2020
38
22
143
I can't open the developer menu with the "~" button, even if I change it in the settings. In version 0.5, the menu opens
未标题-1.jpg



Just download the file in the main page , and use this file inplace your game files , the game will change to the DEV version , you can see the wheel icon in the bottom right corner of the homepage, so you can open the "~" control pad in the game.
 
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Hieroglyphics

Newbie
May 14, 2018
49
56
70
so the monster thats beyond the gate in the sewers. I got defeated, but I did not respond outside the gate. I respawned inside the gate with the monster and when I try to leave it activates the event so now i am stuck in here with 1 health lol.
 
3.70 star(s) 51 Votes