why can not I upload more than 250 power, and how to pass the agent's test of FBI and someone if he tells me the way for more money I'll be damn grateful
Alright, I finished a run through to day 39 and the game just ends itself. This is what I hate about these real time running games; you have no time to enjoy the actual game, characters, or the tasks available because the thrice-damned quests that must be done before time runs out takes up all your time. Yes, you can pause the clock to give yourself some consideration time, but you must still burn quest time to explore anything else.
You are not allowed to take the time to enjoy anything outside the main quests. You are forced to run the quests instead of playing and enjoying the characters and the game. It's just infuriating to put in all that time thinking you can at least go back to all of those characters and tasks you were forced to leave behind after you finish the main timed quest only to find out that the game just ends itself and there's nothing you can do about it.
While I'm enjoying getting into the game, plot, characters, and potential interactions; the requirements of running the game ruin it. I want to PLAY the game, not be cattle-prodded through it.
The 3D engine needs greater priority than more new development because it is constantly throwing unhandled exceptions, mostly index out of bounds, and sometimes out-an-out crashes with an unknown object exception.
The 3D character renderings are very primitive (like '90s Lara Croft primitive), lack the objects that are supposed to be used (like a dildo), and are stiff and expressionless. However, within those constraints they show a nice diversity of character types, races, and styles you don't see in most games. I had thought that these rendering were a first pass while the game mechanics were being fleshed out, but the Patreon description says that this will all be wrapped up by this summer, meaning that there will be no additional pass or improvement of the character renderings or animations. That is just disappointing, to have such a promising game wrapped up in such a poorly implemented manner.
This game has the promise of being an entertaining and satisfying experience if only you could be freed from the tyranny of timed quests, the characters were far more fully fleshed with more side quests, and the renderings and animation were upgraded to modern standards. Sadly, it appears none of this will ever be done.
If this is the work ethic of this developer, then I really don't know if his next project, Warlock of List, will be worth the investment of time just to have the game pull the rug out from under you like this one did.