Holy shit that is quite a ex line up, and i agree that Ethan should get new stuff when he reaches new ex level and new outfits for submitting to them. To me personally this game is truly worth waiting for, bloody love this game.Instead of letting myself die to the absolute darkness that this delay fest has been upon us, I tried to achieve something great for a change, and I'm... quite proud of that.
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It's sad that Koda seems reluctant to implement an "achievement" mechanic to reward players for pushing boundaries. Be it a new skill, an uncanny weapon, new outfits for Ethan based on the specific mistress (that would or would not affect his stats/moves), or even a mere symbollic token that could trigger new interactions/dialogues, (or even trigger nothing at all, but at least just be there).
It's obvious that I kinda overdid it, but I really think EX 30 is something perfectly achievable by anyone with enough effort and deserving of some reward.
I forgot how amazing this game looksInstead of letting myself die to the absolute darkness that this delay fest has been upon us, I tried to achieve something great for a change, and I'm... quite proud of that.
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It's sad that Koda seems reluctant to implement an "achievement" mechanic to reward players for pushing boundaries. Be it a new skill, an uncanny weapon, new outfits for Ethan based on the specific mistress (that would or would not affect his stats/moves), or even a mere symbollic token that could trigger new interactions/dialogues, (or even trigger nothing at all, but at least just be there).
Just by establishing some achievements or challenges like those panel boards filled with quests we see on RPGs , the players would be tempted to keep grinding and spending more time with the game instead of completely abandoning it after enjoying all the H-content from the current update. Because once all the new content is over, people are usually already dying for a new update and we experience half a year in absolute darkness waiting for a new update. Because this is what this game does: you keep getting more passionate about it.
Challenges like "Escape 5 grabs from Lily EX before defeating her", "defeat Cobra EX by only countering her QTEs without attacking", anything that would challenge your player skill.
I mean... I'm pretty sure I'm not the only one who would kick some ass in-game just to get a new outfit for Ethan, or a cool weapon with a cool effect, or even the mere praise of a mistress acknowledging Ethan's prowess.
Not to mention the benefits it would bring community-wise. The community would interact more about their achievements, discuss on how to actually get certain achievement, instead of everyone getting salty every time arguing solely about neverending delays .
To add a new weapon / a new skill / a new Ethan sprite / a new dialogue / any reward whatsoever in an update would take like... 15 minutes in RPGMaker?
It's obvious that I kinda overdid it, but I really think EX 30, for example, is something perfectly achievable by anyone with enough effort and deserving of some reward.
Most people will just save edit to "achieve" the extras.It's sad that Koda seems reluctant to implement an "achievement" mechanic to reward players for pushing boundaries. Be it a new skill, an uncanny weapon, new outfits for Ethan based on the specific mistress (that would or would not affect his stats/moves), or even a mere symbollic token that could trigger new interactions/dialogues, (or even trigger nothing at all, but at least just be there).
Just by establishing some achievements or challenges like those panel boards filled with quests we see on RPGs , the players would be tempted to keep grinding and spending more time with the game instead of completely abandoning it after enjoying all the H-content from the current update. Because once all the new content is over, people are usually already dying for a new update and we experience half a year in absolute darkness waiting for a new update. Because this is what this game does: you keep getting more passionate about it.
There are some parameters you can't alter by merely using Save Edit Online. For example... you can't alter your EX count. You can't add a new weapon that doesn't previously exist on your weapons catalog. Of course you could alter the file in itself if you understand its coding, but it will not be a piece of cake like going to saveeditonline.com and casually altering specified parameters in 30 seconds.Most people will just save edit to "achieve" the extras.
The cool thing about that is that you can't do it by just using a save editor, maxing out Ethan's stats and trampling over the mistresses. It has to be a continuous effort as you legit gain levels since the EX levels are based on the player stats and they improve as the EX level rises.Instead of letting myself die to the absolute darkness that this delay fest has been upon us, I tried to achieve something great for a change, and I'm... quite proud of that.
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It's sad that Koda seems reluctant to implement an "achievement" mechanic to reward players for pushing boundaries. Be it a new skill, an uncanny weapon, new outfits for Ethan based on the specific mistress (that would or would not affect his stats/moves), or even a mere symbollic token that could trigger new interactions/dialogues, (or even trigger nothing at all, but at least just be there).
Just by establishing some achievements or challenges like those panel boards filled with quests we see on RPGs , the players would be tempted to keep grinding and spending more time with the game instead of completely abandoning it after enjoying all the H-content from the current update. Because once all the new content is over, people are usually already dying for a new update and we experience half a year in absolute darkness waiting for a new update. Because this is what this game does: you keep getting more passionate about it.
Challenges like "Escape 5 grabs from Lily EX before defeating her", "defeat Cobra EX by only countering her QTEs without attacking", anything that would challenge your player skill.
I mean... I'm pretty sure I'm not the only one who would kick some ass in-game just to get a new outfit for Ethan, or a cool weapon with a cool effect, or even the mere praise of a mistress acknowledging Ethan's prowess.
Not to mention the benefits it would bring community-wise. The community would interact more about their achievements, discuss on how to actually get certain achievement, instead of everyone getting salty every time arguing solely about neverending delays .
To add a new weapon / a new skill / a new Ethan sprite / a new dialogue / any reward whatsoever in an update would take like... 15 minutes in RPGMaker?
It's obvious that I kinda overdid it, but I really think EX 30, for example, is something perfectly achievable by anyone with enough effort and deserving of some reward.
The weird daydream is the apprectice dialogue. Lily has no game over path... yet...How do we get the "apprentice" dialogue with Lily?
I've got down to 0 confidence and she still won't give the "apprentice" prompt.
Is there any game over scene with her other than the weird daydream?
Wouldn't matter. They'd be creating the achievement challenges for people who enjoy that.Most people will just save edit to "achieve" the extras.
Pretty sure you can change the EX count using cheat engine.The cool thing about that is that you can't do it by just using a save editor, maxing out Ethan's stats and trampling over the mistresses. It has to be a continuous effort as you legit gain levels since the EX levels are based on the player stats and they improve as the EX level rises.
I imagine you used a LOTTA saves to prevent Yvonne from being able to get you to instantly worship her boots and lose.
But yeah, definitely. Even if EX battles are optional there's nothing preventing the devs from introducing optional goodies for achievements like that.
The weird daydream is the apprectice dialogue. Lily has no game over path... yet...
All right a post that's not all doom and gloomSo, what do you think the prisoners in 7F will be like? Ever since Lily I've been hoping for more female prisoners, even if they don't end up becoming bosses like she did. It'd still be cool if we got a female prisoner being "groomed" into becoming a villain in some floor, though. I guess Cobra kinda did this with Lily, but it was very behind-the-scenes stuff/subtle manipulation, a more hands-on approach could be cool.
If 7F is so massive then we could be getting a bunch of prisoners, similar to 6F, or was that a special case? 5F had a ton of prisoners too...
Those are from all the unprotected sex he's been having.everyone is talking about fetishes and delays and I just want to learn more about Ethan's blue flames
The cool thing about that is that you can't do it by just using a save editor, maxing out Ethan's stats and trampling over the mistresses. It has to be a continuous effort as you legit gain levels since the EX levels are based on the player stats and they improve as the EX level rises.
I imagine you used a LOTTA saves to prevent Yvonne from being able to get you to instantly worship her boots and lose.
Could you email me this file please? Exel96@outlook.comWell... I didn't face this problem because this save file is basically immaculate. Ethan has the forbidden skillz Reburn, Quick Tongue, no losses (not even to Scarlett), no submissive interactions. Even Scarlett's heels and Cobra's panties are intact on their original spot.
If you don't ever surrender to Yvonne 3 times, you don't trigger the boot worship shenanigan. It was never an issue. (Although high level Yvonne EX is a serious issue by herself.)
Personally I hope we get an interesting gimmick regarding the prisoners.So, what do you think the prisoners in 7F will be like? Ever since Lily I've been hoping for more female prisoners, even if they don't end up becoming bosses like she did. It'd still be cool if we got a female prisoner being "groomed" into becoming a villain in some floor, though. I guess Cobra kinda did this with Lily, but it was very behind-the-scenes stuff/subtle manipulation, a more hands-on approach could be cool.
If 7F is so massive then we could be getting a bunch of prisoners, similar to 6F, or was that a special case? 5F had a ton of prisoners too...
Forbidden skills?Ethan has the forbidden skillz Reburn, Quick Tongue