RPGM Tower of Trample [v1.18.0.4 + Standalone SC3] [Bo Wei/Koda]

4.40 star(s) 52 Votes

badwulf51

Member
Jul 4, 2018
304
854
This game being marked as abandoned would be the cherry on the cake. How long does a game need to go with no updates before being marked as such?
Think the mods are in on this. Last time we waited super long for an update the game went passed the "X amount of months for an abandoned tag" and it never got the tag.
 
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tony_redgrave

Member
Jan 7, 2018
193
296
Think the mods are in on this. Last time we waited super long for an update the game went passed the "X amount of months for an abandoned tag" and it never got the tag.
Yeah I remembered there was a pretty lengthy period of time in 2019 where no updates were coming out. Ah well.
 

Ahryma

Newbie
May 28, 2019
61
102
Is it really so hard to make any of these characters into a new floor mistress and they could just say kaori belongs on like 8F or something? Even if he is working on a new platform, couldn’t they convert the tot program or start a new game that has floors 8-20 and do a balancing system since you’ll start at level 1? Idk just my thoughts.
 
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Deleted member 3143976

Guest
Guest
Is it really so hard to make any of these characters into a new floor mistress and they could just say kaori belongs on like 8F or something? Even if he is working on a new platform, couldn’t they convert the tot program or start a new game that has floors 8-20 and do a balancing system since you’ll start at level 1? Idk just my thoughts.
If I had to guess, and I'm very confident that this is the case, it's that the TOT code is such an absolute fucking mess that making something from scratch is probably easier than adding something to TOT.
 

swpkmn

Member
Feb 19, 2020
488
331
On an unrelated topic, I was thinking about something regarding the layout of the tower: You always go left to go up (apart from the first floor). It's been established that the physics of the tower don't make sense, but wouldn't a tower like that be slanted and highly unstable?
 
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Punk80954

Member
Jul 2, 2017
228
332
On an unrelated topic, I was thinking about something regarding the layout of the tower: You always go left to go up (apart from the first floor). It's been established that the physics of the tower don't make sense, but wouldn't a tower like that be slanted and highly unstable?
No, because you always come up on the right side... was this a troll?
 

AmonSato

New Member
Dec 8, 2020
8
28
Hello,

For some reason I can't remember I revisited this game for a few days now and I've been reading back a big chunk of this thread like it's a novel. A novel starring MCs Koda and Bo Wei, although Bo in a lesser extent, it feels like, and their community. A novel of the community becoming increasingly skeptical of the behaviour of Koda and Bo when it comes to transparancy and releases for what feels like their biggest project. I don't know what ultimately causes both developers pursuing side projects of this scale, with what seems to be minimal functional planning for their flagship project; it's evidently clear there's a big content drought. Ultimately, I don't care that much what processes under the hood seem to be running in a heavily subpar manner. It's impossible to judge objectively for me (I have never been and am not a member of the Patreon, nor the Discord(s), or viewed any streams). All I know is that something has to change if ToT were to survive, and seeing the latest replies, trust for that seems the lowest it has been at as well. I'm not yet fully up to date in reading mainly the COVID timeline back, but have checked the most recent replies.

My reason for this reply is that I've been trying to alter some game code myself in an effort to make things more interesting and challenging, changing lines of code like;

def ball_bust
_kicks = 0
while _kicks < 20
(rand(5)+2).times do |i|

or

if Jessica.role?:)sissy, :clown) #to change debuffs to all roles, for instance (my own edit, not really in the code btw)

but to no avail. I've not been able to change any mechanic in the game, or even retain a stable game. So before delving deeper into the specifics of my attempts to do stuff like this I want to raise the question: how would one go about making actual changes like this? If the developers seem slow or hesitant to output new content, is there an avenue where we, the community gain access to change things up in the game, ourselves?

Since I've started I've made some progression in trying to understand the framework of the game and the creator software. Myself, I'm most avid in coding in MATLAB (thanks uni) and most other languages I can somewhat pick up in a reverse-engineering manner relatively quickly, but I do lack a fair bit of understanding of RPG Maker Ace VX and its whole technical framework.

The things I have done so far:

- decrypt the RGSS3A archive back into the Data and Graphical folders.
- Located some of the lines of code I wanted to change in Plugins.
- Succeeded in loading the game into RPG Maker Ace VX.
- Have the game still run fine with the compressed archive deleted, no other changes made.
- Located the External Script Loader in RPG Maker.

The problems I have run into so far:

- Changes in the scripts do not carry over to the game.
- Too many changes cause the following error:



, even though in the External Loader Script, in RPG maker, a $end completely at the end doesn't work. (might lack knowledge here haha). I also find it weird that changing code somewhere else suddenly prompts an error in that script.

- I can't output a compressed archive with RPG Maker. I have found a website that states that you can't compress using the free version of RPG Maker. Even though the option is not greyed out or anything, at first it seems to let me compress just fine, until it completes and literally seems to delete the archive, lmao. I don't know if I want to spend the cost of RPG Maker on steam, just to try making changes to this game, if maybe other ways would also work.

All this makes me ask questions like:

- Why are some scripts doubled? For instance in ~/Data/Plugins/scripts.rb and ~/Data/Plugins/Jessica/Jessica Battle.rb
- Would both need to be changed for any changes to pull through?

I understand trying to change a published game and coming to its forums to ask for help is somewhat of a "funny" thing to do. But if it really is the case the game is dying I see little harm in exploring ways to mod it as an avenue for interesting, local changes.

Who can help me (and maybe theirselves?) on this endeavour?
 
Last edited:

Sole Hunter

Member
Game Developer
Apr 15, 2020
114
242
Hey just gonna put this out here

IF ANYONE READING THIS HAS ANY FUCKING TALENT IN THERE BONES AT ALL PLEASE MAKE A FOOT FETISH GAME. THE ONLY COMPETITION BO AND KODA HAVE ARE UNDER THE WITCH AND THATS IN DELAY HELL AS WELL, IF YOU HAVE ANY TALENT AT ALL YOU CAN STEAL THE CROWN FROM THEM

another fucking side game, what a fucking joke lmfao if your still subbed to the Patreon you are a negative IQ troglodyte.
Shameless self-plug, but I've been working on a new foot fetish game here. It's kind of similar to Tower of Trample, and funnily enough, I started this because I got tired of waiting for ToT updates. There's also a bunch of other foot fetish focused games in a list vhal made here.
 

badwulf51

Member
Jul 4, 2018
304
854
Shameless self-plug, but I've been working on a new foot fetish game here. It's kind of similar to Tower of Trample, and funnily enough, I started this because I got tired of waiting for ToT updates. There's also a bunch of other foot fetish focused games in a list vhal made here.
Forgot to mention (please dont take offence) that art is a must have to dethrone bo. Theres plenty of other feet focused games but a lot of people are turned off by 3D models
 

Succubus Hunter

Conversation Conqueror
May 19, 2020
7,619
14,650
On an unrelated topic, I was thinking about something regarding the layout of the tower: You always go left to go up (apart from the first floor). It's been established that the physics of the tower don't make sense, but wouldn't a tower like that be slanted and highly unstable?
I always knew the tower was more unstable than the house in Hello Neighbor but this is rediculous. There must be some giant tower mistress holding it up from the other side. Perhaps a genderbent Atlas domme.
 

Hhhhhhshshsnz

Member
Jul 29, 2020
299
226
Shameless self-plug, but I've been working on a new foot fetish game here. It's kind of similar to Tower of Trample, and funnily enough, I started this because I got tired of waiting for ToT updates. There's also a bunch of other foot fetish focused games in a list vhal made here.
I was keeping an eye on this but didn’t start it because I was waiting for it to get more content. How far has it developed?
 

Geralt_of_Trivia

Active Member
Jan 27, 2019
820
2,148
On an unrelated topic, I was thinking about something regarding the layout of the tower: You always go left to go up (apart from the first floor). It's been established that the physics of the tower don't make sense, but wouldn't a tower like that be slanted and highly unstable?
cobra and clause pretty much tell its a magic tower so i imagine normal architectural logic wouldnt apply
 
4.40 star(s) 52 Votes