4.60 star(s) 39 Votes

jI11jaCksjAkk

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But i just want the burned ones more of a threat, they are way too comfy, well not the MC, but the girls which all they do is sitting on their asses.
Yeah, but...if the first wave of creatures/aliens/fungi/metaorganism was more threatening/lethal no horror stories would exist because all the humans would be wiped out easily and there would be no main characters fighting for survival. Survivable initial antagonists are both required for any horror story to get off the ground and also afterward to show plot/character development as the stakes gradually elevate with increasingly dangerous threats picking off core characters who survived the first wave as the narrative continues.
Not sure if I missed something or got a bug, but it's a little weird that Shelley's chapter 11 sex scene doesn't seem to acknowledge if this is your first time having sex, nor is it locked behind having had sex with her already as some of the other scenes are.

Personally i turned her down every time because I wasn't too attracted to the whole bipolar college girl shtick at first, and I was trying to play my MC as in it for more than just casual sex. So I was glad when chapter 11 rolls around and Shelley makes a more emotional appeal to have sex, but then it references all the previous times we "had sex", which is weird, considering until now the game has a shockingly granular level of attention to that sort of thing.
For me until she is ready emotionally it felt too predatory (even under post-apocalyptic conditions) because she is (emotionally) a teenager until current events separate her from the predator she was engaged to and she begins to finally grow again as an individual.
 

Raziel_8

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Dec 4, 2017
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TBF, they ARE mighty fine asses to sit on...
Aye, that they are :LOL:
Yeah, but...if the first wave of creatures/aliens/fungi/metaorganism was more threatening/lethal no horror stories would exist because all the humans would be wiped out easily and there would be no main characters fighting for survival. Survivable initial antagonists are both required for any horror story to get off the ground and also afterward to show plot/character development as the stakes gradually elevate with increasingly dangerous threats picking off core characters who survived the first wave as the narrative continues.
Yes, but they should be more threatening as time progresses, as is they are hardly more than a hinderance.
And yes, i want them to be more of a threat, not a resident evil kind of threat, that would be a rather short story.
 
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-CookieMonster666-

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Aye, that they are :LOL:

Yes, but they should be more threatening as time progresses, as is they are hardly more than a hinderance.
And yes, i want them to be more of a threat, not a resident evil kind of threat, that would be a rather short story.
Personally, I think the growing threat is just fine as-is; we already have new types of mutations showing up that are far more dangerous. It's possible BOs will change, ofc. But if the more dangerous things are showing up anyway, I'm not sure upping the strength of BOs themselves is all that necessary. Maybe we just increase the frequency of Witches and Grendels or something. And, TBF, Grendels might be the BOs in a more dangerous form. Maybe there's some kind of "cocoon"-type of phase, where several BOs gather and "melt" into each other, mutating into a Grendel form. And I doubt Grendels are the most dangerous thing the group will encounter before getting out (if they ever do).
 

PaxHadrian17

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Dev Log December 31, 2025

Happy New Year & TOXICity 0.14.0 update #1

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All right, we're sneaking our last update in on New Years Eve (or New Years Day, depending on when or where you receive this). Hope you all have fun and stay safe ringing in the new year. Myself? It'll be a few glasses of something nice and movie night while my neighbors shoot off fireworks in sub freezing temperatures.

I'll have to say that we had both a busy and great 2025, with so many new faces joining to see what we have in store. Juggling two games at the same time was a bit taxing, and maybe we won't do that again, but getting the Everyone ending version of The Interim Domain was a pretty great milestone.

2026 will be mostly focused on TOXICity. There are some thoughts that, based on the current pacing and the remaining story arcs we want to tell that we might extend this one beyond the initial 24 chapters. It's not going to be TID, which was stupidly huge, to the point of being overripe and bursting at the seams, but maybe giving some later developments room to breathe would be nice.

Of course, we'll be doing some planning and pre-build work on Game #4, but that won't get active development until 2027.

Thanks for your interest and patronage,
-Kinderfeld


Cheers!! :coffee:
 

jI11jaCksjAkk

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Jun 26, 2023
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Aye, that they are :LOL:

Yes, but they should be more threatening as time progresses, as is they are hardly more than a hinderance.
And yes, i want them to be more of a threat, not a resident evil kind of threat, that would be a rather short story.
Agree to disagree, then. I'm OK with a new story not being as formulaic as 99% of zombie-style stories, and that means it's OK to have the first wave of baddies not be overwhelmingly dangerous. As a new menace that could suddenly appear out of nowhere from the mist they were the 2nd threat that appeared (after the mist itself) and plot-wise served to increase the danger level a little more, which until then was "only" a nuisance+ (moderately irritating/corrosive). Then they turned out to be a bigger part of the worsening of the situation by actively turning people, accelerating the change/infection.

I think that's fine as a starter baddie, and I'm not sure why you want/expect more than that. :unsure: For me I am reading this story, not wanting it to be more like other stories, because...what would be the point? The devs have their story framed out and this is how they are telling it. Without having any idea where they are going it seems odd to say any part of the early plot is "too much this" or "not enough that," especially when it may turn out that BOs are a bigger problem than we thought quite organically (pun intended) as part of the story we just haven't gotten to yet:
TBF, Grendels might be the BOs in a more dangerous form. Maybe there's some kind of "cocoon"-type of phase, where several BOs gather and "melt" into each other, mutating into a Grendel form.
I like this BO-orgy idea. :LOL:

But seriously, so far everything about this story has seemd very realistic in the sense of an organism spreading into a new area & modifying the habitat to better suit itself, which then leads to ecological succession and larger/more complex organisms moving into the modified habitat once conditions become more favorable to them. So whether it's a bunch of different species all part of the same ecosystem or a bunch of components of a larger single organism/hive, it makes a lot of sense to have the beginnings be more about slow and insidious habitat modification than open aggression, which carries a higher risk of 'retaliation' or immune response.
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Raziel_8

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Agree to disagree, then. I'm OK with a new story not being as formulaic as 99% of zombie-style stories, and that means it's OK to have the first wave of baddies not be overwhelmingly dangerous. By appearing out of nowhere they were the 2nd threat that appeared (after the mist itself) and plot-wise served to increase the danger level a little more, which until then was "only" a nuisance+ (moderately irritating/corrosive). Then they turned out to be a bigger part of the worsening of the situation by actively turning people, accelerating the change/infection.

I think that's fine as a starter baddie, and I'm not sure why you want/expect more than that. :unsure: For me I am reading this story, not wanting it to be more like other stories, because...what would be the point? The devs have their story framed out and this is how they are telling it. Without having any idea where they are going it seems odd to say any part of the early plot is "too much this" or "not enough that," especially when it may turn out that BOs are a bigger problem than we thought quite organically (pun intended) as part of the story we just haven't gotten to yet:
No, i think the BOs were fine for the begining, anything more and they'd be dead.
I mean, at this point in the story i hope for a bit more dangerous BOs/witches/Grendels or whatever.

The witches are mostly an unknown so far, the Grendel is promissing as a higher threat, which actually may find them even in buildings.
Not sure what you mean with 'more like other storys', i just mentioned resident evil as the infected there would be an absolute overkill for this group.
 

jI11jaCksjAkk

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No, i think the BOs were fine for the begining, anything more and they'd be dead.
I mean, at this point in the story i hope for a bit more dangerous BOs/witches/Grendels or whatever.

The witches are mostly an unknown so far, the Grendel is promissing as a higher threat, which actually may find them even in buildings.
Not sure what you mean with 'more like other storys', i just mentioned resident evil as the infected there would be an absolute overkill for this group.
Totally fair, and I think we are starting to get that. The next update will probably include the threat level jumping significantly if the last couple were any indication. (y)

Referencing 'other stories' I was just voicing the opinion that this story is unusual/unique in that it (realistically) slow-burns the buildup of the threat and is (commendably) different from the gereral plot patterns we are accustomed to. Movies and TV shows can't really do that because they have to jump straight to immediate world-is-on-the-brink threat levels in 15-30 minutes or risk losing casual viewers. Even GoT - which incomplete is a bazillion words - introduced the White Walker threat in the Prologue. I just like the way they are building things in a more organic way with TOXICity. (y)
 
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Hmm I just discovered this and I gotta say this is like the only game where I'd like the dev to focus more on the story at the expense of sex scenes. I went through my first playthrough I guess being a dick since the first two women didn't jump my character at the first opportunity. I didn't turn Shelley down just to see if it even has some sexual content lol and she actually ended up being my favorite. Eve is really hot tho and I could see her stealing the first spot. Great VN. Played it three times just to see what can happen and was pleasantly surprised. The anxiety mechanic is pretty cool.. if a bit too gamey. 8/10
 

-CookieMonster666-

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Hmm I just discovered this and I gotta say this is like the only game where I'd like the dev to focus more on the story at the expense of sex scenes. I went through my first playthrough I guess being a dick since the first two women didn't jump my character at the first opportunity. I didn't turn Shelley down just to see if it even has some sexual content lol and she actually ended up being my favorite. Eve is really hot tho and I could see her stealing the first spot. Great VN. Played it three times just to see what can happen and was pleasantly surprised. The anxiety mechanic is pretty cool.. if a bit too gamey. 8/10
Why did you post this here instead of as a review of the game? Also, "gamey"? So the anxiety is a bit too brave? Too smelly? Too sordid? Too corrupt? Too racy? If not any of those, you probably mean something else. Otherwise, you're literally making up — do you mean it's too much like a game, maybe?
 

jI11jaCksjAkk

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Jun 26, 2023
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Why did you post this here instead of as a review of the game? Also, "gamey"? So the anxiety is a bit too brave? Too smelly? Too sordid? Too corrupt? Too racy? If not any of those, you probably mean something else. Otherwise, you're literally making up — do you mean it's too much like a game, maybe?
I assumed he meant 'like a game.' Grammatically that should probably have been "game-y" since 'gamey' is an actual word as you point out. Whether he meant RPGs or AVNs or Scrabble I'm not quite sure. :LOL:
 

PaxHadrian17

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Dev Update January 4, 2026

January 2026's Exclusive Wallpapers

Welcome to 2026. Remember that when you write the year, to put '26 instead of '25 going forward. The first Exclusive Wallpapers of the year is themed "Girls with Guns". It's also the first time you'll get Eve on her own.


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Hope you enjoy!
-Kinderfeld


Cheers!! :coffee:
 

Siphon

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All right, we're sneaking our last update in on New Years Eve (or New Years Day, depending on when or where you receive this).
I wonder if the red glow is an artistic choice or if the Grendel can light up like a damn Christmas Tree.

Why did you post this here instead of as a review of the game?
Mods can be anal about reviews sometimes. Or maybe he just didn't want to make one. It's fine either way.
 

-CookieMonster666-

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I wonder if the red glow is an artistic choice or if the Grendel can light up like a damn Christmas Tree.


Mods can be anal about reviews sometimes. Or maybe he just didn't want to make one. It's fine either way.
I don't think I've found mods being particularly anal about them. You:
  • can't mention other games (no cross-promoting)
  • can't review your own game
  • should focus on the game (and not beef you have with the dev or something)
  • should use at least 200 characters and not complain about that limit there
  • should make the review yours (and not AI-generated)
  • shouldn't use a review to "balance" out a rating
Seems pretty straightforward, TBH. Just do it like a professional movie or game reviewer would, though maybe not so technical or w/e if that's not your thing. I don't see why folks run into problems with reviews.

As for that poster not wanting to make a review, I think that's just silly. They even gave an "8/10" on it, which is 4 stars. I see literally no reason for it being a standard post. I don't think it's "wrong" per se, just strange. If you're gonna go through all that trouble, just post it as a review anyway, since that's exactly what it is. But whatever, I guess. I still think it was a legit question to ask.
 

Anteron

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Jun 17, 2023
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I wonder if the red glow is an artistic choice or if the Grendel can light up like a damn Christmas Tree.


Mods can be anal about reviews sometimes. Or maybe he just didn't want to make one. It's fine either way.
Sometimes???? Like everything the rules vary based on what game and who the mod is.
 

PaxHadrian17

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Dev Update, January 6, 2026

TOXICity 0.14.0 update the second

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Now that we're done with the holidays and it feels like every week isn't broken up into a random numbering of Days On and Days Off, we're getting back into the regular development cycle. While the Christmas/New Year's portion of the calendar is a nice bit of punctuation to a long year, it's also a no man's land of "What day is this? Am I working today? Am I required to be social today? Do I need to put on pants?"

As you can see by the teaser pics, we're pushing on after the events of the previous chapter. We've also sat down and mapped out what the next five releases will look like in terms of location and how story arcs will play out. This helps in terms of figuring out what future sets and scenarios need to be focused on. It also helps in terms of trying to get ahead, banking some romantic scenes, which usually require more development time to pull together.

Storytime about influences and core memories:

Decades ago, when I was fresh out of college, my parents moved out of state and needed me to house-sit their place until it sold. Since I was subsisting on retail job wages, I jumped at the opportunity to not have to pay rent for a while. So, I was living in a house with only one room furnished, out in the boonies, where once the sun goes down, it's all darkness and crickets (and the glow of the nearby nuclear plant). At this time, I banked a little extra cash and splurged on a PlayStation and Resident Evil. Over the next few weeks, I'd come home from work, crack open a beer, and play Resident Evil. I played it so much that I was doing speed runs and challenge runs. As you can imagine, this is a formative memory, and there's a good bit of RE (and survival horror in general) at the core of games like N&T and TOX.

Thanks for your interest and patronage,
-Kinderfeld


Cheers!! :coffee:
 

Ummmh

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Apr 27, 2018
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Dev Update, January 6, 2026
TOXICity 0.14.0 update the second

? Do I need to put on pants?"

... once the sun goes down, it's all darkness and crickets (and the glow of the nearby nuclear plant).
One presumes the nuke plant's glow found its way into the game, as well.

I think that one comment of yours abt the glow might be more disturbing than the game itself.

Also, if you're a true Scotsman, you never need to put on pants today.
 
4.60 star(s) 39 Votes