Several Quests in the vast map is empty to you?
A base with heavy defence turrets (West Base) and 5 shootout locations for free slaves to pick from and Characters with likely the highest skill/trait rate...
I mean I would love to have a minimap myself, but calling that area empty seems kinda unfair
The first time I played that map whenever it came out I spent more than an hour running around without a guide trying to find all 3 power cables to disable the turrent defense system. Not to mention all the back and forth quests where I wasn't sure if I need to turn something in now because next objective will be in the way or I can complete all my current objectives before returning to a hub.
I usually do a new playthrough of this game whenever there's a massive update that I'd like to check out, but whenever I reach the Trashworld I dread it so much that I just employ cheats to unlock everything and see the rest of the game.
There are no landmarks you can use for orientation. I'm not sure it'd matter since everything gets blurry past a certain draw distance anyway. The only redeeming factor in this playthrough was the sandstorm that got me back on the right track. I'll give it an extra cookie for the fact that there's a visual effect that saves you from having to wander further to encounter the "wrong way" dialogue. Not to mention the verticality of the map, full of time-wasting hills or holes that can only be navigated through a narrow access point and you have to come back all the way around once you've figured out there's nothing of interest there.
Also what do you mean West Base when the villager NPC claims it's to the East?
See that's exactly my point there's no way to tell which way's which.