- Dec 18, 2019
- 174
- 48
Hahah yeah I am stil not sure what to put ther you can say ^^"The more you swallow, the harder it is to get pregnant"
That works on so many levels...
Happy christmas!!!first File is the update
and second file is for Eraea its the item icons in english it needs to have the same name as in the script or it will show random icons on evry item
ps hope this is good enough for the items ? ( need to fill in a few more item descriptions i dod that later tonight ^^ )
View attachment 953377
( ther is stil a lot to translate)
and i wont be online tomorrow so
MERRY CHRISTMAS EVERYBODY ^^
Yeah its version 1.01 ^^Shiro-Nyaa!!!
Is this ex file modified from the ver 1.01 update? I'm working what Surgy suggested before, and I got them to work.
I could just edit your ex file and post them if so.
Also I have to rework my Pact.afa file cuz of the update, just so it's compatible.
I made sure I used original files when I introduced the additional afa file, and it worked so something might have messed up, have you tried applying the 1.01 update beforehand?I guess the files were ready to test in 1.01v so i did a quick test in a fresh game: There are blank items at the shop, the actual effects of girls traits are all at 0 and the tutorials are bugged XD.
Huh, I just applied the files on a fresh 1.00 copy and it works. Weird.Yes. I downloaded the game again, applied the 1.01 update and then your files, same errors.
I installed a fresh copy of v1.00, then copied the translation files. That's all I did, nothing else. I also did this 5 times, so I know it works in my case. We'd need the input of others to know what could be the cause of yours not properly working as should be..You mean you applied the update and the translated files or only the translated files?
Yes. My main game is on 1.01, which is what I am also working with for the translation, so I installed another copy of 1.00, and tested the translation there.Ok so what youre saying is that you tested and it works in version 1.00 but have you tested in version 1.01?
We could change the string IDs, the problem lies with the sharing of files and stuff as doing so would require A LOT of renaming inside the archive files.Anything with ID in the name is used as a unique value by which to call the specific variable. Changing it even by a single character will break the game. Other "string" and "int" values can be changed and shouldn't impact the game at all, unless the string holds the ID for a specific skill.
In that case, when the game starts reading that character and filling out the character screen, it takes the ID housed in the string skill1, locates the skill with that same ID and then adds it to the character screen. If you find the skill with that ID in another/the same file and translate its "string name", it will be in English the next time you boot up the game.
On a side note, what program are you using to open the files?
Well, yeah, string IDs could be changed, but as you said, finding and replacing the new name in all the places where each ID is used would be quite a lot of work. As it is currently, this is not needed.We could change the string IDs, the problem lies with the sharing of files and stuff as doing so would require A LOT of renaming inside the archive files.
I use alice-tools to dump data from the files which can be viewed in any text editor program, GARbro to check and extract the archive file names, and ALDExplorer2 to repack modded archive files.