RPGM [Translation Request] Succubus Rhapsodia [Dreamania]

SomethingWItty0099

New Member
Jan 14, 2020
6
1
What is the right answer for the fourth statue question? I inputed both the english Gilgorn and Japanese name and I'm incorrect everytime
 
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SomethingWItty0099

New Member
Jan 14, 2020
6
1
Yeah thanks for the help, Final question trying to find all the ports and I am missing the one on the outermost ring between the secret church and demon castles labortory (as shown in screenshot below) I swear I have searched like every inch of the game, including getting the ending where you defeat the two last bosses.
Screenshot 2025-02-18 233534.png
 

pvtnator

Member
Sep 6, 2022
139
212
Yeah thanks for the help, Final question trying to find all the ports and I am missing the one on the outermost ring between the secret church and demon castles labortory (as shown in screenshot below) I swear I have searched like every inch of the game, including getting the ending where you defeat the two last bosses.
View attachment 4566005
Pretty sure that's the one from the final area. Did you find the port from there? It's an alley leading downwards when you're following the road left
 

SomethingWItty0099

New Member
Jan 14, 2020
6
1
Thanks I know I said that was the final question but I've been searching for the covenant letter for to recruit Chaosia event but can't figure out the event in the church I need to trigger
 

pvtnator

Member
Sep 6, 2022
139
212
Thanks I know I said that was the final question but I've been searching for the covenant letter for to recruit Chaosia event but can't figure out the event in the church I need to trigger
Chaosia is only after good ending to be clear. If you just want to get married to your succubi, you can get it from Ange, who's around the earlier floors of the Palfis Church. Maybe you needed Rigeo with you? Can't remember exactly
 
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pvtnator

Member
Sep 6, 2022
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Is this game purely text based or is there any actual cg outside of stripped battle sprites.
While regular enemies just have clothed and nude sprites, bosses have full screen art with different poses for clothed, nude and insertion. The MC is always kind of faded out from the insertion sprites. The mod has more art for different kinds of holds like paizuri, oral, etc.
 
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Tired Noir

Member
Dec 29, 2018
151
93
Back here again, still getting the LAV audio overflow in the icon tray after 10 minutes before the game freezes and i have to use the task manager to force close it, I bought the game directly from dlsite and applied the translation patch, so i don't think i have any mods in it for this problem to persist, any help to fix this?
It kills the enjoyment of the game when this shit keeps happening.
 

pvtnator

Member
Sep 6, 2022
139
212
Back here again, still getting the LAV audio overflow in the icon tray after 10 minutes before the game freezes and i have to use the task manager to force close it, I bought the game directly from dlsite and applied the translation patch, so i don't think i have any mods in it for this problem to persist, any help to fix this?
It kills the enjoyment of the game when this shit keeps happening.
Have you tried if the same issue exists without the patch or perhaps with other RPG Maker XP games? You could also try to uninstall anything related to LAV
 
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Tired Noir

Member
Dec 29, 2018
151
93
Have you tried if the same issue exists without the patch or perhaps with other RPG Maker XP games? You could also try to uninstall anything related to LAV
Only this game has this problem, and Lav audio recorder seems to be a system thing so I'm not courageous enough to delete it
 

azaa2

Newbie
Aug 4, 2019
67
114
I had some interest in replaying this game (after almost a decade) and wondered about making some sort of patch using the translation tools I got. However my copy is modded as hell and the amount of strings is colossal, so I came here to find and start with an unmodded 1.20 first to test the waters (out of lazyness, I can't find my original).
And I wasn't aware there was an active translation effort for it. What a good surprise.

My questions is:
Looking at the github, it seems quite complete, what's missing? The README last commit was a while ago, so I don't know if the Help section is relevant.
I won't promise I can help (I gotta look into it first). But I'll probably import the strings in my own tool, for my own use mentioned above. If I can export back whatever I add/edit (I'm not using RPGMakerTrans, nor wish to), maybe I can then contribute in some way, if the author wishes so. I also know someone which might help with it/be interested.
 

pvtnator

Member
Sep 6, 2022
139
212
I had some interest in replaying this game (after almost a decade) and wondered about making some sort of patch using the translation tools I got. However my copy is modded as hell and the amount of strings is colossal, so I came here to find and start with an unmodded 1.20 first to test the waters (out of lazyness, I can't find my original).
And I wasn't aware there was an active translation effort for it. What a good surprise.

My questions is:
Looking at the github, it seems quite complete, what's missing? The README last commit was a while ago, so I don't know if the Help section is relevant.
I won't promise I can help (I gotta look into it first). But I'll probably import the strings in my own tool, for my own use mentioned above. If I can export back whatever I add/edit (I'm not using RPGMakerTrans, nor wish to), maybe I can then contribute in some way, if the author wishes so. I also know someone which might help with it/be interested.
The translation for the unmodded game is indeed complete, albeit with some unedited MTL in some enemy dialog which you may not often see depending on your choices. I am actually currently working on merging the translations I have for the current mod, and I actually already translated a pretty large chunk of the mod earlier. If you intend to work on the mod, be sure to check the mod branch first.

If you were to do any improvements to the base game translation, I'd be happy to merge them into my translation. As for the mod, it's an absolute nightmare to manage so if you work on that, I'd rather contribute to that than to merge to my tools.

I'm curious what tool you are using for translation though, since nothing else that I tried actually worked, and even now I've been contemplating creating entirely new tools of my own (but can't be bothered aside from the various workarounds I developed)
 

azaa2

Newbie
Aug 4, 2019
67
114
The translation for the unmodded game is indeed complete, albeit with some unedited MTL in some enemy dialog which you may not often see depending on your choices. I am actually currently working on merging the translations I have for the current mod, and I actually already translated a pretty large chunk of the mod earlier. If you intend to work on the mod, be sure to check the mod branch first.

If you were to do any improvements to the base game translation, I'd be happy to merge them into my translation. As for the mod, it's an absolute nightmare to manage so if you work on that, I'd rather contribute to that than to merge to my tools.
That's very nice. I'll see what I can do.
As for the Mods you refer to, it's likely different from what I have. The mods of my copy consist of a ton of japanese mods I collected back in the days and the whole thing weight well over the gigabyte.

I'm curious what tool you are using for translation though, since nothing else that I tried actually worked, and even now I've been contemplating creating entirely new tools of my own (but can't be bothered aside from the various workarounds I developed)
Not anything fancy.
I usually work with my own collection of Python scripts, that I tinker for the game I target, if needed. Plus from a friend, it's flexible enough to plug in my scripts. And he worked hard to improve it lately, especially the support for ruby RPG Maker games. As a result, I thought of giving Succubus Rhapsodia a go.
 

pvtnator

Member
Sep 6, 2022
139
212
That's very nice. I'll see what I can do.
As for the Mods you refer to, it's likely different from what I have. The mods of my copy consist of a ton of japanese mods I collected back in the days and the whole thing weight well over the gigabyte.


Not anything fancy.
I usually work with my own collection of Python scripts, that I tinker for the game I target, if needed. Plus from a friend, it's flexible enough to plug in my scripts. And he worked hard to improve it lately, especially the support for ruby RPG Maker games. As a result, I thought of giving Succubus Rhapsodia a go.
You say that like over a gigabyte is a lot, but the is over 3 GB, and probably still includes many of the things you have.

That tool actually looks quite useful. I'll be interested in hearing if you get it up and running such that it can translate all the relevant strings. RPGMaker Trans doesn't quite catch everything, which is why I have some Python scripts to cover those gaps. And if everything works, I'd be curious to hear the patching speed. RPGMaker Trans is admittedly not very fast (around 30-40s for SR) but it's also not terrible
 

azaa2

Newbie
Aug 4, 2019
67
114
You say that like over a gigabyte is a lot, but the is over 3 GB, and probably still includes many of the things you have.
I effectively remember this wiki page. I guess it has grown quite a bit since back then, which it makes sense.

That tool actually looks quite useful. I'll be interested in hearing if you get it up and running such that it can translate all the relevant strings. RPGMaker Trans doesn't quite catch everything, which is why I have some Python scripts to cover those gaps. And if everything works, I'd be curious to hear the patching speed. RPGMaker Trans is admittedly not very fast (around 30-40s for SR) but it's also not terrible
My friend added a button to import RPGMakerTrans strings, while bugfixing some issues I noticed with the rxdata files.
Except the Scripts.rxdata strings (it missed those for some reason, maybe another small bug), I seem to have everything.
We both used it and its previous iterations to translate a few (mostly small) MV and MZ games and it's great for finetuning on those engines (some tools translate strings they aren't supposed to touch, or ignore plugins.js entirely) and for iterating over newer game updates.
It can batch translate a file content or a single string, but results of the default google translate plugin can be hit or miss. I often rely on my other scripts on that regard.
For Succubus Rhapsodia, patching speed is as slow, if not slower, as it check for far more strings. Maybe that's something that can be improved on, though. I'll pass the feedback. (He just pushed an update and it's a lot faster now. Maybe not faster than RPGMakerTrans but this tool also grabs and patches the System/Talk ruby files, I don't know if RPGMakerTrans does that too, nor if patching them is needed yet)

EDIT:
I didn't have much time to play around but I got it working.
The time I spent with it was mostly to test the tools, see if everything was alright.
One oddity we noticed was in the Tilesets.rxdata file. The file format is incorrect at the end, in the last id.It doesn't seem to cause issues in game but it caused a few headaches for sure to understand what was going on.
 
Last edited:
Feb 24, 2021
78
112
This dev makin another game?
Yeah, Rhapsodia 2's been in active development for a little while now, with progress posted to Ci-en. Considering the pace we're seeing of one new girl or mechanic a month, though, we're *definitely* still a looong time from release. I give it two years at most.

Better that than whatever the fuck Kenkou Cross is doing with that MGE game at least, lol
 
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Succubus Hunter

Devoted Member
May 19, 2020
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Yeah, Rhapsodia 2's been in active development for a little while now, with progress posted to Ci-en. Considering the pace we're seeing of one new girl or mechanic a month, though, we're *definitely* still a looong time from release. I give it two years at most.

Better that than whatever the fuck Kenkou Cross is doing with that MGE game at least, lol
KC probably got isekaied into his own game and is trying not to get ravished by every monmusu he's ever created.