- Dec 29, 2017
- 3,209
- 5,574
You give up rather quickly, but alright I'll take a look.well that was fun
i can't pin point the reason why the fighting in the maps is broken
Shisaye it up to you buddy ,here is my deepl trans file to save you some time
Edit:
looking at that transfile I immediately see some lines that should not be translated.
For example in Map002 you translated something as "<C_Color Tone:OFF>" that is not dialogue you would see in-game but a command. The original engine version used is Japanese so for it to understand the commands correctly they need to be Japanese, too.
Next obvious one (not mentioning repeats) would be in Map006 your translation "[Traget]<Egauge:40>". That is another command and it doesn't understand the word "Target" here because it expects the Japanese. Another one in Map010 "ID: 102 Emo." Emo needs to still be Japanese and it cannot have those spaces and the dot. Another example in Map064 "Key input auto-off" again a command that needs to be Japanese to work.
Also in Map064 "Get Item" and "For movement restriction"
Another issue is that you left in the DeepL AI errors. "I'm not sure what to do but I'm going to do it" and such.
There is no easy way to automate fixing that in Translator++ your best bet is to replace those entries with Google-Translate manually.
A good way to find all the different AI error phrases is to search for these:
great way
good idea
sure you'll
sure you've
away with
not the only
not going
not sure
Edit2: In general when in doubt that it is actually something that would show up as text in-game get rid of it, but it's not always as obvious. Sometimes you just need to do trial and error.
For example in Map057 is a line you translated as "Adventurer quest 07". That could be the name of a quest in a questlog, or it could be a pointer towards an event called that in Japanese. If it's for a questlog you need to translate it, if it's a pointer translating it will break the game.
You can't really know that unless you try.
Edit3: There's too much stuff to list here. I will work on a DMTL, but this game isn't super short so this might take a few days.
Last edited: