- Dec 29, 2017
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I mean is there any way to detect the number of line breaks in the text in the current MAP, there is no way to see the line breaks in the software.
You must be talking about some really obscure engine that doesn't even allow Translator++ to handle linebreaks, or I don't really know what you mean.I used the Warp Project function in the software and some of the text was getting more and more line breaks, causing the text to be lost in the game. So I'm asking how you solved the line breaks problem.
The only thing I can come up with is that you have "word wrapping and explicit white spaces" turned on, if so, please toggle it off, I have no idea why that stupid option even exists.
Then text will be formatted with the actual linebreaks.
But after a MTL some text would escape the screen because there's way too much in one line, and that's when you use the wrap option.
The number of characters per line depends on the setup of the dialogue box the font and the font size. There's no one fits all.
And after wrapping the linebreaks in RPGM text look like this: