- Jun 17, 2017
- 18
- 33
How did you guys learn to troubleshoot and track down problems with what you're doing in Translator++? I've spent the last day trying to get
Things went fine, RedBatch and RedSugoi helped a lot and I did an offline Sugoi TL with my GPU, I fixed the few broken name tags and other things I saw, but now I legitimately can't find what's triggering my current script errors - even going down to only injecting one singular map with an H-scene, on a completely clean game, causes a crash - and there's no script in that map that I can see.
The error is Script 'VXAce_SP1' line 127: NoMethodError occured. undefined method 'empty?' for9:Fixnum. I'd also had a previous one for 8:Fixnum that I got past by flipping my saves to the JP version to try and figure it out, and that map also didn't have any noticeable script errors. I have noticed that these crashes only happen on scene transitions to full H-scenes which is puzzling.
I pulled out VX Ace and even looked directly at VXAce_SP1 in my modified version and the clean game, and they're the exact same.
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up and running since I'd planned on doing the batch first, running through to make sure everything worked, and then doing some editing after to tidy up since it only had an old Google MTL in its thread.Things went fine, RedBatch and RedSugoi helped a lot and I did an offline Sugoi TL with my GPU, I fixed the few broken name tags and other things I saw, but now I legitimately can't find what's triggering my current script errors - even going down to only injecting one singular map with an H-scene, on a completely clean game, causes a crash - and there's no script in that map that I can see.
The error is Script 'VXAce_SP1' line 127: NoMethodError occured. undefined method 'empty?' for9:Fixnum. I'd also had a previous one for 8:Fixnum that I got past by flipping my saves to the JP version to try and figure it out, and that map also didn't have any noticeable script errors. I have noticed that these crashes only happen on scene transitions to full H-scenes which is puzzling.
I pulled out VX Ace and even looked directly at VXAce_SP1 in my modified version and the clean game, and they're the exact same.
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