- Dec 29, 2017
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That error "usually" doesn't actually refer to a broken VXAce.SP1. It "usually" means that a part of an order towards it got lost/broken.How did you guys learn to troubleshoot and track down problems with what you're doing in Translator++? I've spent the last day trying to getYou must be registered to see the linksup and running since I'd planned on doing the batch first, running through to make sure everything worked, and then doing some editing after to tidy up since it only had an old Google MTL in its thread.
Things went fine, RedBatch and RedSugoi helped a lot and I did an offline Sugoi TL with my GPU, I fixed the few broken name tags and other things I saw, but now I legitimately can't find what's triggering my current script errors - even going down to only injecting one singular map with an H-scene, on a completely clean game, causes a crash - and there's no script in that map that I can see.
The error is Script 'VXAce_SP1' line 127: NoMethodError occured. undefined method 'empty?' for9:Fixnum. I'd also had a previous one for 8:Fixnum that I got past by flipping my saves to the JP version to try and figure it out, and that map also didn't have any noticeable script errors. I have noticed that these crashes only happen on scene transitions to full H-scenes which is puzzling.
I pulled out VX Ace and even looked directly at VXAce_SP1 in my modified version and the clean game, and they're the exact same.
That the MTL either deleted a bit of the input or severed parts of the formatting.
That there's suddenly a space between a \ and something else, that a \ is missing completely, that there's a missing number at the end of a string and the MTL instead put it in the middle or something like that. Or in case you didn't use reddo's "prepare project for machine translation" button, that one of the EVxxx lines got changed.
Lastly it could also just be Translator++ fucking up, you can never rule that out. It might be that you need to use the legacy parser for some of the files.
Hard to tell from that error alone, if you export me your project as .tpp file, tell me the Translator++ version you used, give me a source for the matching game version you used, and a save file right before one of the crashing events, I'll fix it for you.