Information was shared by a Buddy with the nickname (Alex(GoD)):
1) Open your project in Translator++:
Once you have opened your project, press Ctrl+H in the main window of the programme to bring up a box, select ‘Search’ .
2) Select ‘Context’:
In the upper right corner of the box where it says ‘Target’, select ‘Context’.
View attachment 4255971
3) Find /message/ and tag it:
In the search box, type /message/ and press Enter. (This may take some time).
Click ‘Select all.’ Then right click on any of the entries found.
Select ‘With selection’ and then ‘Set Green Tag’.
View attachment 4255975
4) Repeat the process (Set Green Tag) for /Show Choices/ :
Similarly, find /Show Choices/ and set ‘Set Green Tag’ for all of them.
Note: This usually covers about 95% of the game text, except for things like character names, items, skills, menu options, and lines in plugins.
At this stage, anything that needs translation is marked with a green tag. You can move all these green lines to a separate column.
5) Select the relevant files:
Select all MapXXX files, as well as the CommonEvents and Troops files. (CommonEvents and Troops files may contain translatable lines).
6) Create an automation script:
Right-click any selected file on the left (For example: on Map001). Select ‘With (number) selected’ -> ‘Create automation’ -> ‘For each row’.
View attachment 4255980
7) Paste and run the following script: (this will move all green tagged rows to the Initial column)
if (this.tags.includes("green")) {
this.cells[1] = this.cells[0];
}
View attachment 4255988
It's done.
View attachment 4255991
Save the project.
Good luck with your translations!!!
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