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R1k0

Active Member
Sep 27, 2017
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1,197
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"Screen sizes less than 1024px are not supported." So it's not possible to bypass this restriction on a phone?
 

Vincent Valensky

Member
Game Developer
May 4, 2020
205
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258
"Screen sizes less than 1024px are not supported." So it's not possible to bypass this restriction on a phone?
It's not about "bypassing the restrictions", I've added this to avoid people getting into the game and then realizing that it doesn't work as intended. The interface that handles animated scenes requires a certain screen width, and below that things just break down.

The game is designed with large screens in mind. When it's complete, I will see if I can code an alternative UI for phones, but it will need to rebuild a lot of scenes from the ground up since there simply isn't enough space to show concurrent text and animations as is currently the case.
 

R1k0

Active Member
Sep 27, 2017
580
1,197
364
It's not about "bypassing the restrictions", I've added this to avoid people getting into the game and then realizing that it doesn't work as intended. The interface that handles animated scenes requires a certain screen width, and below that things just break down.

The game is designed with large screens in mind. When it's complete, I will see if I can code an alternative UI for phones, but it will need to rebuild a lot of scenes from the ground up since there simply isn't enough space to show concurrent text and animations as is currently the case.
So, is version 0.4.03, which is available for phones, not as good as the latest versions, or what? Is it not even worth trying? And my phone has a resolution of 2400 x 1080, so why is it still "less than 1024px are not supported." Well, in any case, it's your decision as a developer, but I just find such games more convenient on my phone.
 

Vincent Valensky

Member
Game Developer
May 4, 2020
205
554
258
So, is version 0.4.03, which is available for phones, not as good as the latest versions, or what? Is it not even worth trying? And my phone has a resolution of 2400 x 1080, so why is it still "less than 1024px are not supported." Well, in any case, it's your decision as a developer, but I just find such games more convenient on my phone.
To answer your question on version 0.4.03, there was a moment in development when I tried to create a separate mobile UI and to maintain it in parallel so people could play on phones. However, there were several issues with this:

-not everything could be translated automatically to the new UI and there were lots of stuff that would break and need custom fixes;
-doing both in parallel slowed down development considerably, and there is a point when I have to consider if something is worth the effort
-last but not least, you will find that there are many different ways to present scenes in the game, from a simple image to complex composition, and I found myself liking more and more the big, animated scenes where the screen is split in two and you get both text and and an interactive image side by side on top of a background which is part of the scene; These new scenes translate particularly poorly to phone screens, resulting in, at best, a sub-par experience for the user.

For the reasons above I've disabled phones. Enabling the game on phones would mean telling players "hey you can play this on your phone" and I just don't feel this is true at the moment, considering how broken many scenes will come up.

Out of curiosity, time and resources aside, how would you port a scene like this for a phone?

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4.60 star(s) 67 Votes