So, is version 0.4.03, which is available for phones, not as good as the latest versions, or what? Is it not even worth trying? And my phone has a resolution of 2400 x 1080, so why is it still "less than 1024px are not supported." Well, in any case, it's your decision as a developer, but I just find such games more convenient on my phone.
To answer your question on version 0.4.03, there was a moment in development when I tried to create a separate mobile UI and to maintain it in parallel so people could play on phones. However, there were several issues with this:
-not everything could be translated automatically to the new UI and there were lots of stuff that would break and need custom fixes;
-doing both in parallel slowed down development considerably, and there is a point when I have to consider if something is worth the effort
-last but not least, you will find that there are many different ways to present scenes in the game, from a simple image to complex composition, and I found myself liking more and more the big, animated scenes where the screen is split in two and you get both text and and an interactive image side by side on top of a background which is part of the scene; These new scenes translate particularly poorly to phone screens, resulting in, at best, a sub-par experience for the user.
For the reasons above I've disabled phones. Enabling the game on phones would mean telling players "hey you can play this on your phone" and I just don't feel this is true at the moment, considering how broken many scenes will come up.
Out of curiosity, time and resources aside, how would you port a scene like this for a phone?