Just played this for the first time in a while.
The Clothing version of this game is a fantastic improvement. I'm glad Aika finally put in the effort to try to make this happen. It's understandable that body shapes are harder to depict well with it, but I think it's easier for the player's imagination to keep in mind the difference in body shape, than it was for the player's imagination to try to mentally assemble what all the clothing look liked together.
My
previous criticisms of this game still feel largely valid: it's still a game with *way too much* going on, the uncursing quests are still a complex hassle that restrict the player's sense of play style freedom, and it's still pointless to make the player chase endlessly after NPCs from room to room--but between the short tutorial, the newbie tips, and the informative GUI, the learning curve isn't impossible steep anymore. And in the early game, before I started to play more experimentally, I almost never had to restore an earlier save to prevent a bothersome randomized outcome. Overall, the problem with Trap Quest is that compared to other well-balanced roguelikes, there are far too many unmitigatable random factors.
There was one feature that disrupted my experience significantly. Sissy clothing spawned on me after a periodic number of turns, and there was no way to stop it reliably, other than having my character
completely covered including a chastity belt. At one point, I reloaded over and over to a previous save, and every single time I couldn't avoid having ugly translucent leggings cursed on me two turns later, so in the end, I had to temporarily wear pants just to block that curse. It's not like I hate sissy clothing, that's one of the founding fetishes of this game, but when I'm a bunny waitress class, randomly being given sissy leggings or whatever looks awful. I really wish there was a way to block this feature when I already have a class. Or have its frequency gradually decline. From the looks of it, it would stop if I fucked someone, but at a certain point that's not practical anymore (also, somehow NPCs like the demoness didn't count).
Also, here are a few random things I took note of (bug reports, maybe). I don't think Aika browses this thread much these days, so people can feel free to pass them on if it's appropriate (maybe not, if this is a non-public leaked version). R13 v2.0 fix Clothing version: