Working on it! (But you can't replace Sexbot! That's my boy LlamaMann!!!) You should just have 2 sigs!!!Cool! If you nail it, it can replace my Sexbot sig(though it doesn't necessarily need to be animated or smthng AFAIC)
Hmm.. One with mini Ivy then perhaps? (@Zavijava_ do you do sig requests as well?)![]()
graphic arts are not my strong suit...Cool! If you nail it, it can replace my Sexbot sig(though it doesn't necessarily need to be animated or smthng AFAIC)
Hmm.. One with mini Ivy then perhaps? (@Zavijava_ do you do sig requests as well?)![]()
That's really cool.
It is still a WIP, just go to sleep, I am working on adding the Willow content.
Hey,The Mini Games Issue:
Hey all! I really need some feedback with the minigames in Escape from Ivy & Piper. I am really loving the story and direction of the game, the interactions, the animations and renders. BUT I want it to also be a FUN game. It's not a sandbox, it's not quite the "Escape room" gameplay I was hoping for. The mini games are fun for some and downright awful for others.
I need a solution. I am halfway done and have had enough time to gain some insightful feedback. One option is always to skip the minigames (which I might do) but that feels cheap. What I really want to do is MAKE THE MINIGAMES BETTER! But I also don't want to spend 50% of development time on minigames. I want to spend 80% of my time on story, renders, and animations. Then maybe 10% on minigames, and 10% on everything else.
This is what I have been doing and I think it shows. The lack of effort in the minigames. The lack of single direction in gameplay. This is my first game at this size. Strip n play with Val was 3 minigames. Easy, short and sweet. Lana and the Milking Table was just a story. And Emma in the Library was a Quiz game. They have their flaws, but they all had a direction.
Escape is ALMOST what I intended. But it evolved into something else. So I am here to ask which part of the GAMEPLAY is the most fun. (For the sake of this poll, I will assume images, animations and story are good). I want to know what game aspect/specific minigames are fun. And which ones need to go.
Please post your honest opinion on the games. I know you all here support me, so there will be no hurt feelings here. Be honest, I want to make this game better and now is the time!
Thank you all so much for your support!
-Ace
	Any rapid input or time-limiting system is always going to be problematic. Ren'Py is barely designed to handle it well, and while my system generally doesn't care, I don't love mashing a button repeatedly. The peeking game is also not fun (partially to do with the engine). IMO, both of these have been overdone in other games because they work well and are simple. The button mashing input game is also brokenly overpowered if you use a macro to do it (to prevent RSI).Escape is ALMOST what I intended. But it evolved into something else. So I am here to ask which part of the GAMEPLAY is the most fun. (For the sake of this poll, I will assume images, animations and story are good). I want to know what game aspect/specific minigames are fun. And which ones need to go.
	i enjoyed the strip n play with val mini games since i'm a sucker for puzzles and enjoyed putting the pieces together on what the actual scene was.The Mini Games Issue:
Hey all! I really need some feedback with the minigames in Escape from Ivy & Piper. I am really loving the story and direction of the game, the interactions, the animations and renders. BUT I want it to also be a FUN game. It's not a sandbox, it's not quite the "Escape room" gameplay I was hoping for. The mini games are fun for some and downright awful for others.
I need a solution. I am halfway done and have had enough time to gain some insightful feedback. One option is always to skip the minigames (which I might do) but that feels cheap. What I really want to do is MAKE THE MINIGAMES BETTER! But I also don't want to spend 50% of development time on minigames. I want to spend 80% of my time on story, renders, and animations. Then maybe 10% on minigames, and 10% on everything else.
This is what I have been doing and I think it shows. The lack of effort in the minigames. The lack of single direction in gameplay. This is my first game at this size. Strip n play with Val was 3 minigames. Easy, short and sweet. Lana and the Milking Table was just a story. And Emma in the Library was a Quiz game. They have their flaws, but they all had a direction.
Escape is ALMOST what I intended. But it evolved into something else. So I am here to ask which part of the GAMEPLAY is the most fun. (For the sake of this poll, I will assume images, animations and story are good). I want to know what game aspect/specific minigames are fun. And which ones need to go.
Please post your honest opinion on the games. I know you all here support me, so there will be no hurt feelings here. Be honest, I want to make this game better and now is the time!
Thank you all so much for your support!
-Ace