So far, a pretty fun game... it can be hard to not let your teammates die, however, since HP is pretty sparing, and your healer is soooo slow. There is a little bit of an exploit you can do, though, to make combat easier on you—all attack chains come in three-hit combos. At any point before the third swing, you can cancel a hit by pressing either A or D to move left or right. For me, at least, this works best from the left side of just about any monster since you can just hold A and D together and the game will prioritize your rightward movement... then if you attack, you can simply release and re-hold D to sort of pivot in place, keeping you in position for yet another attack.
It's hard to explain in just words, but hopefully you get the gist of it? It's basically just walk-canceling the attack animation.
It's hard to explain in just words, but hopefully you get the gist of it? It's basically just walk-canceling the attack animation.
Well, if it is, they've certainly come a long way from the other games they've put out. Emily's Escape was boring as all hell.Wasn't this circle known as PinkPeach? I recognize the artstyle from Emily's Escape and Summon of Asmodeus. And I think Alibi's "Mansion" had the same artist as well. The only redeeming quality of their games is this art.