Hargan2

Well-Known Member
Nov 27, 2017
1,193
1,375
Question how do you guys deal with inventory management in this game? Because its always such a pain in the ass when you find so many items that you don't want and they just clutter up your inventory.

Is there anyway to get rid of the excess items just to open up some space?
There is a drop items button.

1680715912919.png
 

tiredtoast

New Member
Apr 6, 2023
1
0
Ive just started playing, and when i open index.html, it loads a bar then freezes. It's located in resources/app. This was to try to get the images to load when playing. the first couple busts showed up but no other ones. Is it because flash is closed?
 

Hargan2

Well-Known Member
Nov 27, 2017
1,193
1,375
Ive just started playing, and when i open index.html, it loads a bar then freezes. It's located in resources/app. This was to try to get the images to load when playing. the first couple busts showed up but no other ones. Is it because flash is closed?
You don't use the .html file, you use the .exe file to launch the game. The .html file freezes because it makes calls to specific functions used in Electron, which is why you have to launch it in the electron environment using the .exe. You can technically delve into the code and comment out or remove all those functions to make the .html work, but I've never tried it myself.
 

barsa

Newbie
Sep 17, 2017
38
248
In case people were wondering, this is the new and updated version of the save editor:


and its github page, if you wanna report any problems or bugs


Has a lot of - if not all - previously missing perks now and addable key items are back too.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,381
2,120
Decided to make a Mercenary for funzies while waiting for the Tech Specialist' bugged ability to be fixed, wanted to ask what's the difference between the level 12 abilities "Specialized Combatant" and "Second Striker" exactly?

As far as I get it "Specialized Combatant" boosts the accuracy of your second strike/second shot to full accuracy (which is great) while "Second Striker" allows you to have BOTH second strike and second shot when beforehand you had to pick one and stick to either melee or ranged builds? (that sounds also great, just wanting to make sure I got it right.)
 
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Walk Cycle

Active Member
Dec 18, 2018
856
2,106
Decided to make a Mercenary for funzies while waiting for the Tech Specialist' bugged ability to be fixed, wanted to ask what's the difference between the level 12 abilities "Specialized Combatant" and "Second Striker" exactly?

As far as I get it "Specialized Combatant" boosts the accuracy of your second strike/second shot to full accuracy (which si great) while "Second Striker" allows you to have BOTH second strike and second shot when beforehand you had to pick one and stick to either melee or ranged builds? (that sounds also great, just wanting to make sure I got it right.)
Yeah it's a choice of improving second strike/second shot or having both.

btw I'm still playing Tech Specialist and Overclock (the unbugged TS ability) is pretty great. For five turns you get increased evasion and an additional attack so you can fire off three shots in a single turn.
 
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Lucky_I

Member
May 2, 2021
190
476
Decided to make a Mercenary for funzies while waiting for the Tech Specialist' bugged ability to be fixed, wanted to ask what's the difference between the level 12 abilities "Specialized Combatant" and "Second Striker" exactly?

As far as I get it "Specialized Combatant" boosts the accuracy of your second strike/second shot to full accuracy (which is great) while "Second Striker" allows you to have BOTH second strike and second shot when beforehand you had to pick one and stick to either melee or ranged builds? (that sounds also great, just wanting to make sure I got it right.)
Yup, you've got it right. It's basically whether you want to keep prioritizing ranged or melee vs now doing both(but with the caveat of not being as good as you could be with either of them now)
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,381
2,120
Yup, you've got it right. It's basically whether you want to keep prioritizing ranged or melee vs now doing both(but with the caveat of not being as good as you could be with either of them now)
Yeaaah I was thinking about that, and while having both double melee and double ranged attacks sounds great at first, there's a whole list of previous perks that already gave neat little bonuses to one or the other, so really Specialized Combatant sounds the best to double down on the build you've made.

Speaking of builds, are Melee Mercenaries still good? last time I played my strongest builds were Melee Merc & Ranged Tech
 

Lucky_I

Member
May 2, 2021
190
476
Yeaaah I was thinking about that, and while having both double melee and double ranged attacks sounds great at first, there's a whole list of previous perks that already gave neat little bonuses to one or the other, so really Specialized Combatant sounds the best to double down on the build you've made.

Speaking of builds, are Melee Mercenaries still good? last time I played my strongest builds were Melee Merc & Ranged Tech
They're good. Not as good as ranged mercs, especially due to not being able to attack a good number flying enemies until a whopping lvl10 and the ranged perks just being better in general, but still good.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,381
2,120
They're good. Not as good as ranged mercs, especially due to not being able to attack a good number flying enemies until a whopping lvl10 and the ranged perks just being better in general, but still good.
I'll admit my main drive for Melee isn't lvl10 (which honestly just buying dove-balm and growing wings fixes this as soon as level 1) but the "Cleave" at lv7 which lets you hit all enemies with your normal attacks lol.
 

Maiuw2

Member
Oct 1, 2017
178
130
To note, theirs currently a bug with innocent allure perk, lust attack.
The lust stagger it causes conflicts with combat stagger causing crash.

possible fix will be next version/ next release
confirmed by Jacques

Note - error still occurs on 0.9.048-PUBLIC#3209 and 0.9.048-BACKER-ELECTRON#3207
 
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Hargan2

Well-Known Member
Nov 27, 2017
1,193
1,375
Still having the same problem as last time with it being stuck on determining imagepack. Anyone know of a way to fix this ?
You can try going to /appdata/roaming/tits and removing the imagepack folder, then try and redownload it.
 
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Tatoba

Newbie
Dec 18, 2019
17
11
You can try going to /appdata/roaming/tits and removing the imagepack folder, then try and redownload it.
Thank you very much. It the midst of looking for a fix my save data disappeared even though I never touched it and now it's back thank you once again. War Hammer- It's going to be so rad purging these heretics.jpg
 
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