It was there in the original game, too, but there were less characters overall so each one stood out a bit more. In playing both after letting them sit for years to build up new stuff, it gets fatiguing to run into a new character and see yet another "and as her G-cup tiddies slap her in the face with each step, a two foot dong swinging with menacing intent between her legs, you ask yourself: gun to your head, could you tell this character apart from the rest?" description.
also screwing over the tekkie class is a tradition that stretches back to the very beginning.
I'm aware hyper was IN the original game, but I have played the original game a TON, and love text-based games a lot so it especially stuck to me (my favorite genres are VNs, crpgs, read a lot of novels too). Trust me, most of it was optional from the start and most characters where it could be argued a case (i.e. goblins) was pretty tame or made sense (the sex-maddened and corrupted sex-body-horror super demons).
The game was and is about choice, though, and a lot of characters were pretty normal unless they were horribly corrupted. In TiTs and CoC2, the FOCUS is almost completely on hyper to the point where every other kink is used as a subset of hyper. Characters are normally presented and drawn that way from the start, as if it's just how everyone is.
If you've played CoC, the difference is so obvious that it's really hard to argue.