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James3

Member
Dec 12, 2018
395
150
Is the Corona Lord's Z7 the only ship battle in the game? Does "Call UGC" disable all ship battle from ever procing again?
 
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James3

Member
Dec 12, 2018
395
150
Hey, does Hardened Systems do anything yet? There's a couple things I suspect increasing the Systems stat might enhance, but there is no way to know.
 
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Mr Technician

Active Member
Apr 30, 2018
883
1,009
Hey, does Hardened Systems do anything yet? There's a couple things I suspect increasing the Systems stat might enhance, but there is no way to know.
I managed to build a pretty good ship. Kinda OP - you just press Battle! button to shoot your enemy, keep pressing again, and again - and you laugh becouse they try to repair or regenerate their shield which wastes their turn, than you press Battle! again to shoot, and finally boom - they are toasted, haha!
Not much of Evading needed whatsoever. It is so dumbly OP. The key for that was to have high energy regeneration per turn to fire up as many missiles which also give you accuracy bonus to hit, even if enemy is evading (yeah, right - almost all of missiles hit anyway always, so they can try evade...). So silly yet effective.
So it shall be a ballanced combination between overall damage and energy regeneration per turn. Not to waste all of your energy at one big canon shot which can miss enemy - but fire many missiles at them while having high ship energy regeneration per turn. This will allow you to win all fights without a need of regenerate your ship shield or armor. If you bought the ship which have got best stats (most expensive one have already got high agility, lots of shields and armor - so there was no point in bumping up these stats even more).
The idea is to do as much damage as possible in a couple of turns. And the faster you will win a ship fight, the smaller damage you took also - and don't need to regenerate your shields, use evade - so you don't waste your time.
 

Mr Technician

Active Member
Apr 30, 2018
883
1,009
Ok so my build is Sledgehammer with installed: 4x Power Core Tuner, 3x Missile Bay (they shoot 2 times)
Power Generation per turn: 110 (50 base + 4x 15 from P.C.Tuners)
Power Consumption per one shot: 135 (45 Thermal Cannon built-in, 3x 30 Missile B.)
You can resign from one Missile Bay which will consume 30 energy less per one shot and total will be 105 energy per shot - voila! Unlimited Energy for shooting as long as having power generation 110 per turn. :cool:
Dmg: 365 + (90x3)x2 = 905. Less if enemy ship has got Burning resistance, more if they have none or negative (also with Thermal Cannon you can score a critical hit but sadly not with missiles). Usually enemy takes 4 to 5 hits and you win a fight.
Keep in mind that built-in Thermal Cannon have got negative -15 to accuracy and your three missile bays give your ship +10 to accuracy each one (+30 in total from three of them). So you will have +15 to accuracy overall.
 
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Wayne

Life's pretty Straight without twisties
Donor
Nov 16, 2016
451
314
think theirs a mistake because the public version is TiTS_0.8.003 <===== Public Release v0.8.006 <=== Backer Release
 

Scrapman

Newbie
Jan 7, 2019
33
10
TFW you missed the Korg'ii hold by not helping the princess in your first time in Uveto.

Time to start over as a Mercenary I guess, Tech specialist was getting rather dull.
 
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4.10 star(s) 69 Votes