- Feb 13, 2019
- 100
- 130
Keep well-milked and also simultaneously keep your lactation rate low, somehow.Is there a way to lactate without my breast growing to ridiculous proportions?
In the code:
Code:
public function setBoobSwelling():void {
var x:int;
//No swelling!
if(milkFullness < 75) {
//Reset swelling
for(x = 0; x < bRows(); x++) {
breastRows[x].breastRatingLactationMod = 0;
}
}
//75 - 99
else if(milkFullness < 100) {
for(x = 0; x < bRows(); x++) {
if(breastRows[x].breastRatingRaw >= 5) breastRows[x].breastRatingLactationMod = 1.5;
else breastRows[x].breastRatingLactationMod = 1;
}
}
//100 - 149
else if(milkFullness < 150) {
for(x = 0; x < bRows(); x++) {
if(breastRows[x].breastRatingRaw >= 5) breastRows[x].breastRatingLactationMod = 2.5;
else breastRows[x].breastRatingLactationMod = 1.5;
}
}
else if(milkFullness < 200) {
for(x = 0; x < bRows(); x++) {
if(breastRows[x].breastRatingRaw >= 5) breastRows[x].breastRatingLactationMod = 3.5;
else breastRows[x].breastRatingLactationMod = 2;
}
}
else {
for(x = 0; x < bRows(); x++) {
if(breastRows[x].breastRatingRaw >= 5) breastRows[x].breastRatingLactationMod = 4.5;
else breastRows[x].breastRatingLactationMod = 3;
}
}
}
It takes a lot longer than that on mobile devices (on the order of 20-30 seconds on my iPhone 4S, the oldest iOS device that I can make AIR builds support).Sounds like its your PC, it doesn't take more than 3 seconds to load and save
On my older laptop (still my daily driver; a Thinkpad from 2011) it can take around 3-4 as well, and if a game is already being played when I load a save file it takes 10-12 seconds, which is a lot longer than it really should take, but also a lot faster than on mobile.
The save itself is ridiculously bloated, and if you open the save in a raw save editor like minerva rather than a specialized one like TiTSEd, you can see just how much unnecessary and redundant stuff there is. A lot of things inherit from Creature.as that really shouldn't, and thus have a whole host of variables just taking up space and doing nothing except for making save files larger, making the game consume more RAM, and making save files take longer to save and load.
It's definitely more organized than CoC save data was internally, but far, far less performant because of some bad design choices. CoC was a lot better about storing only the necessities but lacked structure so it was often harder to find the thing you were trying to edit. This was particularly bad in the days before CoCEd, but since that has a lot of difficulties running in linux I still tend to use Minerva.
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