I kinda agree but also don't.
Kineticist is a weird class because it's arguably both the worst and the best class depending on the skills, a lot of the skills are just dogshit awful but the good ones are really OP but there is a major issue is because of 3 things.
1) Kineticist doesn't have any real strong "theme", it's kinda hard to find weapons that go well with kineticist unless it's freezing effect.
2) You have to grind until like level 6 to make it viable while the other classes are more usable in level 4.
3) A lot of the skills feel very... disconnected, most of them don't go well with eachother or are very niche in some situations.
Kineticist can be OP if you build it right, emphasis on building it right.
Yeah. Exceptionally easy to brick. I don't even think that's necessarily a bad thing. I just think the early game should probably be smoothed out. With all three classes you can blitz right to the probe and leave, maybe pick up a gun in Tarkus but still blitz over the pirates and leave, and finally go dunk on myrellion and leave.
Those 3 planets are pretty rough even if you already know what to do. The only way to bypass these issues is to go bimbo and cap out your libido and I'm not down for that on every playthrough. You can bum rush the sizzlepod staff but it's rough going even getting it and it barely evens the playing field.
Rather than just waving them off as bad, I can identify a bunch of issues with kineticist and~
Oh dear. I'm about to spend an embarrassing amount of time talking about balance in a porn game.
Well... Let's get this over with
Even with this, it can still be good due to how it's scaling works. The second you get to dhaal you can throw on an implant for 10 intelligence and never miss ever again whilst all of your status effects land. It's just got a lot of glaringly obvious sorespots that probably should have been fixed awhile ago to aid playability.
I just tried Alterism's build and Lv 12 Kineticist struggling against the rat raiders because their stun grappling loop and multiple enemies
Did you do the combo? Are your stats high enough? I fought them a bunch of times just to make sure of consistency and didn't have any issues.
Levitate, concussive augmentation, entropy waves, haste.
If you want to be 100% safe (not needed) you can go "Levitate, concussive augmentation, debris field, entropy waves, haste instead. At this point each attack including hastes should be 1 rat a turn.
Ideally you should have the sleet shaft as well. Getting that thing as early as humanly possible helps a lot.
Oh wait also evasion. Replace your gun with something that gives a little bit of it. 20% before flight is a good number to have.