I was able to make the APK. I installed it on my phone but when I launch it all I get is a the blue background screen of TiTs and nothing else seems to load.
That'll happen if you give it a desktop SWF instead of a specially-compiled version that targets mobile AIR.
If you can compile a SWF, try compiling one using either TiTSAIR.as3proj in FlashDevelop, or TITS_AIR.fla in Adobe Flash.
If you are running Unix/Linux, my build system has a script called 'buildAIRSWF.sh' that does the same thing from a command line.
(All the differences are in classes/DataManager/DataManager.as, if you are interested in knowing exactly what is different about AIR builds. Search for the string 'CONFIG::AIR' in that source file to see how it compares with the desktop version (CONFIG::FLASH).
Essentially, the blue screen freeze is because the game tries to look for your 'save files' using flash functions that it doesn't have permission to use on mobile devices. Since it can't do its checks properly, it locks up.)
P.S.: If you aren't sure if your SWF is for a mobile version or not, try to open it in
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If it's an AIR SWF, you'll get the blank blue screen you're used to seeing on the android device, but on your desktop. Rest assured there's a good 99% chance that this same SWF will work properly when used in a mobile build. It's because the Adobe AIR functions aren't present in 'desktop flash,' in the same way that the desktop flash functions for saving to a file aren't in Adobe AIR (Two way street).