Gojii

Well-Known Member
Oct 29, 2019
1,059
1,615
Speaking from experience, the blank page when it comes to writing a decent plot can be quite the kick in the head.




Here's the archive that contains the decompiled project: I used the Export All Parts function.
Decompiled 0.8.159 - 7z archive.

I am no programmer at heart, but if you only want to change a formula, my best guess would be modify the code source using the software I mentioned.


Yup.
Would you say then that lore/story building has been the main flaw in a lot of H-works, even text based ones? If hypothetically you have several reasons that wouldn't be an issue, is it a matter of figuring out which platform to build the game on that is more the difficulty? I wouldn't be trying to make a big deal out of it tbh.


Like I'm wondering if Pen'py probably a cleaner platform for a mostly text based work with the ability to be more detailed later on? I know a good bit of java, C#, lua, a smattering of Python. Something fairly simple without being as bare bones as the HTML page file thing.
 

atomicp

Member
Feb 25, 2018
368
876
Serious question if anyone knows, if you have moderate to decent knowledge in coding.... how hard is it to make a text based game akin to TiTS?
Coding, as far as we known, was (initially) never one of the stronger points of most text-based games *cough* Inno *cough*.

The hardest thing to do IS the text part.
 
  • Like
Reactions: Poopinmybutt

Gojii

Well-Known Member
Oct 29, 2019
1,059
1,615
Coding, as far as we known, was (initially) never one of the stronger points of most text-based games *cough* Inno *cough*.

The hardest thing to do IS the text part.
So its just a matter of learning how to code any sort of combat/stat mechanics I want to use within whatever platform I'd use and do a "reverse-tl;dr" and ensure the extensive lore isn't boring/cringe. Sounds good. I think Renpy SEEMS the balance of flexibility ( especially if I want to pretty it up later) even though I know java/C# a good bit better and... not so much with Python, theres a lot of material to handhold until you git gud.
 

Kallisto

Member
Jun 6, 2019
400
1,389
Is there any update on the image pack uploads?
Can't even find the latest version in this thread.

Also I'm feeling that I only scratched the surface. How do I find out which scenes I need to aim for to see the "image' in image pack?
The last image pack version was here .

Since then, they have stopped work on the flash version and are now fully focusing on the javascript port. This test release version is only available for backers right now and only online through a link. So far people here have found a way to access older versions but they're buggy as hell (which makes sense because the latest TITS updates have all been bug fixes for the port).

The image pack is mainly to allow you to see the bigger/complete versions of the busts. The images thrown in during some sex scenes are a bonus and are not for every scene. I'm not sure if there's a list compiled somewhere of which scenes have art, I doubt it though.
 

Exotic_Otterq

New Member
Dec 22, 2018
14
72
Serious question if anyone knows, if you have moderate to decent knowledge in coding.... how hard is it to make a text based game akin to TiTS?
I've tried like five times to get this sort of game working in a couple different engines and honestly, the coding is not the hard part. There are a lot of options for engine that basically provide the code for you so you don't really have to do anything. Inputting all the various options for appearance is a pain, but it's mostly just boring. The hard part comes in simply producing the content. Any time a previous choice or a variable of appearance or equipment logically changes how a scene plays out or alters the story because it changed how a scene played out, it increases the number of different versions or alterations to existing versions you have to write in. It doesn't help that every piece of content you add to this sort of game makes making future content more complicated, in part because you're using up ideas so anything similar added in the future can't be too similar to past content and also partly because you need to account for changes in the story with every step. It just eventually gets a bit much. I typically burn out before having a sufficient level of content to publish with, but if you had a team of three or so writers working together, you could probably make enough content to publish something people would back and stay backing for quite a while.
 
  • Like
Reactions: Fizel

WazaQQXOXO

Member
Jul 10, 2021
200
1,075
Would you say then that lore/story building has been the main flaw in a lot of H-works, even text based ones? If hypothetically you have several reasons that wouldn't be an issue, is it a matter of figuring out which platform to build the game on that is more the difficulty? I wouldn't be trying to make a big deal out of it tbh.

Like I'm wondering if Pen'py probably a cleaner platform for a mostly text based work with the ability to be more detailed later on? I know a good bit of java, C#, lua, a smattering of Python. Something fairly simple without being as bare bones as the HTML page file thing.
Thing is, coding won't be an issue if you cannot come up with a decent plot and / or amount of smut to begin with. I am not asking for a Nietzsche level-of-writing, just coherent writing.

I am quite the inexperienced programmer, yet learning how to properly code was less difficult than writing down a coherent story. I realized early that the time I spent working on a detailed roadmap for a game project is a dauting task in itself but a necessary one: knowing what you must implement from a programming POV will definitely save your sanity when it comes to choosing the appropriate engine. That way you're more likely to pick up an engine who will satisfy your needs.
 

Gojii

Well-Known Member
Oct 29, 2019
1,059
1,615
Thing is, coding won't be an issue if you cannot come up with a decent plot and / or amount of smut to begin with. I am not asking for a Nietzsche level-of-writing, just coherent writing.

I am quite the inexperienced programmer, yet learning how to properly code was less difficult than writing down a coherent story. I realized early that the time I spent working on a detailed roadmap for a game project is a dauting task in itself but a necessary one: knowing what you must implement from a programming POV will definitely save your sanity when it comes to choosing the appropriate engine. That way you're more likely to pick up an engine who will satisfy your needs.
I can say I'm fairly certain something like Pen'py meets what I'm looking for, especially if I would ever want to redo things later/make it prettier. MGD really influenced what I'd think of for a "clean" UI, and if I'm not focusing on any sort of artwork and almost entirely on the text and UI I can't see the others really giving me anything extra.

I think I should go in the other sub-forums and just whip up a poll for to get a grasp of what people tend to enjoy? I don't want to derail this thread obviously.

Getting back to the status of TiTS, I really don't care for the game being on a web portal. I doubt save editing is possible to fix issues that spring up either via their own bugs or just users doing what they want in the game modifying the save data.
 

kekgod01

Newbie
May 22, 2021
50
19
Can the MC while being a get other character's pregnant, from the ?

The page suggest not but some scenes like from the Raskvel Female suggest yes.
 

kekgod01

Newbie
May 22, 2021
50
19
Can the MC while being a get other character's pregnant, from the ?

The page suggest not but some scenes like from the Raskvel Female suggest yes.
Nevermind, it seems like the MC can; Aina sent an email about her being pregnant. I think the Galotian codex/page should be updated to highlight this point.
 
Sep 10, 2021
259
342
I'd be curoius if anybody with access to the appropriate Patreon tiers could see if the latest Flash version is still 0.8.159, and if it isn't, update us with a new file.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,544
8,593
I'd be curoius if anybody with access to the appropriate Patreon tiers could see if the latest Flash version is still 0.8.159, and if it isn't, update us with a new file.
I hate that I already know this won't end but the stupid me thinks it will...
1641921554643.png
 
  • Like
Reactions: Gojii

Pr0man

Member
Jul 23, 2017
408
823
Also, I think it's laziness or bad planning if they're still trying to port a game despite having a 5-year heads up...
From what I remember hearing, they were fully aware of the flash shutdown at least a year beforehand and knew this had to be ported eventually. I think one could find a reply in that regards on a comment in one of the many blogposts on their site, but I sure as fuck can't be arsed to be the one going on that hunt.
Regardless, having this little to show for a full year after the shutdown of flash is honestly insulting. I sure know why I already stopped supporting them by the time they announced the content drought due to the port taking up the main focus in summer 2020.

Either way, we're now basically a full year into flash being dead, yet they have what to show for? an online play version based on js that has ... 20-25% of its content ported or so, judging by their patch notes? All not terrible speed... for a fucking glacier.
At this point I'd feel inclined to hedge my bets towards it being pure laziness, not just bad planning.
 
4.10 star(s) 69 Votes