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FearTheD

Member
Jun 21, 2017
137
61
After downloading I jus see "loading Modules" and a failed to load image above the loading bar. Am I doing something wrong?
 

treetoto

Member
Jul 29, 2017
191
171
I don't know if anyone has made mention of this and i dont care to check past the previous post, I just want to say that jsoneditonline is a pretty nice save editor for this newer style, you may have to double check type values on the wiki but it works well
 
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m31825da32

New Member
Feb 9, 2022
1
0
Why is every JS source file as a literal wall of text? Its deliberate choice to prevent modding/source checking/whatever?
Second of, Im not a JS expert, but why is there are sooooooo much nested functions that concatenate string to concatenated string from made from concatenated strings?
And third, they compile (copy to files rather) source code by some tool, right?! Right!? Say that Im right.
You need the sourcemaps js.map files for each of the minified js files that are publicly used.

Here is the unminified code in a react browser project, it needs the resources folder inside public folder, and it needs the node_modules installed with npm.

 

ewafvirus

Newbie
Jan 9, 2019
58
31
There have been many characters that have been abandoned and they snap at anyone who says to remove or finish them, modding would be great but if it did happen most mods would be hit with a DMCA as they have done so in the past and only allow mods they themselves have checked and approved, not really the freedom of modding.
That isn't legal and is opening them up for a retaliatory civil lawsuit in the US should they piss off the wrong person.
 
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shadowsynn

Member
Nov 11, 2018
128
98
Am I the only person who can't find the quest log? I just started the game yesterday and got to the first probe planet but I have no idea how to check my quests. I've tried going into the codex menu (if its the one where you can also check your mail. if not I have no idea), but there's no log/quest option. Not even grayed out or what have you.

It's annoying because I feel as if I can't stop playing for an extended time without forgetting what I was doing.
 
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Zenneto

Member
Nov 22, 2019
221
93
That's why I said to also use the console if needed. For example you can input pc.balls = 100 and get a hundred balls. Just try not to go too crazy and break the game.
You assume everyone knows how to use the console on a website. I know how to open it, but no idea what to do with it. How would you even know what you could add and how you'd add it?
 
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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
You assume everyone knows how to use the console on a website. I know how to open it, but no idea what to do with it. How would you even know what you could add and how you'd add it?
This is, unfortunately, what I refer to as the programmer hump. There is a body of knowledge that feels inherently common sense to reasonably proficient programmers, debuggers, and such that is in no way actually self explanatory to the average person. I know how to do that, I can explain the edits I've derived from that knowledge. But explaining how to actually figure that out, intuitively, on the fly? There are entire classes dedicated to that kind of thing, and many programmers overlook the gap. It's sort of like sitting someone who has never touched a videogame down in front of a computer, loading up Dark Souls, and telling them to have fun without even telling them so much as the basic controls.

For an actual explanation of their specific reference:
  • "pc" refers to the player character, and is how you access it in code
  • "." means you are accessing part of the player character's data or functions, and can be followed by the name of a piece of data (aka a variable, such as in the example) or a call to run some code (aka a function).
  • "balls" is the name of a variable that stores how many testicles the player character has, and is stored as an integer (aka a whole number, either negative, positive, or zero).
I haven't actually double-checked the code to verify the given example would work, but that is what I inferred immediately from "pc.balls = 100" in their example. And that is not going to be inherently self explanatory to the average person.
 

MomoDaMouse

New Member
Sep 16, 2018
10
2
I'm a little confused and seeking some help. When I previously played this I had gotten to places no problem. On this updated version it says something about a "JS port" and how the content isn't available yet. I've *visited* New Texas before and had an amazing seen with a dommy cow girl. So... what gives? Does the image pack solve this or something? Cuz if so it's an easy fix but... I want the updated content and all the old planets. Do I have to wait a while?
 

arls120

Member
Sep 12, 2020
388
493
This is not the updated version, it is a platform switch from flash to a JS port (something they should have done a long time ago) and they are still coding and passing the content. If you want to reproduce the previous version, you can download it from their blog or find some pages back here and it should be the last update they made.
 

arls120

Member
Sep 12, 2020
388
493
New update




A rare unicorn appeared, and after some light goring a bit of non-consensual trampling, I realized that yesterday… after the bloody unicorn horn bumped the “deploy” button. Oops. Looks like we’re double-teaming ya’ll with new content! I mention this in case you were looking for some hot, thicc-Cait action, because they’ve got that now I hear. Whole heaping cupfuls of it!
Now on to TiTS news! I’m about to cease development of the flash version. The javascript port of the game is pretty fucking functional, and though it’s full of more bugs than Myrellion and Mhen’ga combined, we’re very close to having it in a state where we would be comfortable letting backers loose on FIRST-14, Tavros, and Mhen’ga. I want to make that happen as soon as possible – and that means debugging and polishing it as I go – and not fixing bugs in the flash version that will need fixed again in javascript.
I don’t have any kind of announcement date yet. It’s done when it’s done, but what I can tell you is SOON in the biggest, boldest letters I’m comfortable slapping on this blogpost.
Kissy kissy!
0.8.159 Changelog:
  • New enemy on Dhaal: the Leyaks! These floating, betentacled heads have an insatiable thirst for bodily fluids, and they know just where to get them! Written by Frogapus, these are an uncommon encounter anywhere in the Gyre or Gobtown and include four loss scenes (special ones for hyper penises and one for tiny penises among them). Should you win, you can look forward to breastfeeding, face sitting, face fucking, and a special scene for ‘taurs packing a lot of cum…
  • Haley’s preg expansion is in the game! Written by Skom and coded by Drunk Zombie, it allows you to impregnate her AND be impregnated by her, if that’s your jam. There’s a lot of complicated under the hood stuff going on with this one, so DZ recommends you back up your save before trying this stuff out, just in case.
  • New bust: Leyaks (x3 – minor coloration variations)
  • Hyper Bimbo Kiro can now use the dildos you gave her. Yay!
  • Removed the “special scrotum” status that was used to track custom fur/scales/colors for your ballsack and replaced it with some new variables properly baked into the Creature object. This means any TF obtained with that status is effectively null and void – you’ll have to grab some Furball again, but it also means we can reference the effects and interact with the data in a more sane and performant way.
    • The same may happen with how the “Uniball” status, genital slits, and tail-mounted genitalia soon. (Key word: may.)
  • Shark-nagas should be better supported.
  • Brute Salvagers should be less damage resistant.
  • Fixed some crashes and typos.
A version with thiccer images is available as well, though you need a stand-alone flash player and a willingness to download like 600+ MBs.
If you like what we’re doing, consider supporting us on or !
this was the last flash version update
 

DLSmaster

Active Member
Aug 25, 2017
842
413
this was the last flash version update
Wait, so they are moving to HTML5? That will not go well, not of if, but when HTML5 goes under.... They should sticked with Flash and have an tech guy makes their own version of Flash and kept that updated as well to, more less an self contained launcher format
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
Wait, so they are moving to HTML5? That will not go well, not of if, but when HTML5 goes under.... They should sticked with Flash and have an tech guy makes their own version of Flash and kept that updated as well to, more less an self contained launcher format
HTML5 is a misnomer in this case, but is commonly used to refer to javascript-based games designed to run in a web browser. Stating javascript will die is almost as nonsensical as stating HTML or CSS will die. Then again, it does rely on aspects of HTML5 which are, well. HTML. Which is literally the foundation of how websites work. Unless the internet sees a total overhaul, that's sticking around.

On the other hand, flash is dead. Flash will be staying dead. Trying to maintain a flash project will only get more expensive and time consuming in the future.
 
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