well messing with tags on clothing is a "runtime" change not an "offline" change. The reason being that the clothing is in essence bought fresh from the store every time you start up the game.I got past that immobilization issue with holo-undergarments or whatever those things were that had antigrav.
Side note, old Save Editor dev said that it was impossible to add extra tags to gear and weapons, like add the special clothings tag in the latest world pre-js move to other clothings to join the gala event thing. Totally fucking wrong. Would the new js version suffer the same fault....?
pc.clothing.isGalaClothing = function(){return true;}
.....Is that under new js code logic? Cause I can kinda assure you, I edited the save offline and was able to keep the changes to clothes across the updates it had in flash.well messing with tags on clothing is a "runtime" change not an "offline" change. The reason being that the clothing is in essence bought fresh from the store every time you start up the game.
to get it to work you might be able to do something like this (warning this is using CoC2 syntax to prove this point):
JavaScript:pc.clothing.isGalaClothing = function(){return true;}
I figured it out shortly after asking, for some reason the mega file for images wasnt downloading the folders #2-4. I appreciate it though, it was completely user error (like usual in my case)Download the image pack, extract the "img" folder within to resources/app/resources, merging with the existing "img" folder.
Oooh, and how would I go about extracting them?if the busts arent actually available you can extract the files from the swf or its imagepack if either are still available for download somewhere.
also wow i really miss the old ui.
it was my guestimate based off CoC2 and some TiTS expirence.....Is that under new js code logic? Cause I can kinda assure you, I edited the save offline and was able to keep the changes to clothes across the updates it had in flash.
in the past I would use "jpexs decompiler" to both extract resources and edit the game code as I saw fit.Oooh, and how would I go about extracting them?
actual bruh momentIs there a way to get a backer version (besides paying of course)? It seems they have access to some extra scenes.
On a further note, is backer content stored within the public build or is it separate?
Just don't use Electricity based attacks because it will just heal the Janeria, this includes special moves like Static Burst. Use Thermal based weapons instead.Has anyone managed to beat the Janeria Core boss? i've taken multiple cracks at it, and just get chain stunned and die even on easy mode. Like has the devs even play tested this boss? even when i'm not chain stunned i still have to get through the 500 shields then wittle down the 200 HP it has.
Edit: it also doesn't help i'm straight up locked in the location and cannot leave till i beat this boss.
Edit:2 fuck it. i modified the main.js for the boss, if anyone gets stuck see the attached main.js. keep a copy of the original incase something else breaks.
Note the file is packed into a .zip because uploading the js just gives me an error.
funfact when I first went up agenst it, I thought electrisity would work because of all the water and intrisicly believed that fire would not work because of the water as well. It was my first GameOver in TiTS flash.Just don't use Electricity based attacks because it will just heal the Janeria, this includes special moves like Static Burst. Use Thermal based weapons instead.
I had burning damage when i was trying.Just don't use Electricity based attacks because it will just heal the Janeria, this includes special moves like Static Burst. Use Thermal based weapons instead.
Just try stunlocking it with special moves. Also I encountered the Janeria as a well leveled Steele and still had a bit of a challenge with it.I had burning damage when i was trying.
changing ardia's dom/sub levels ingame was very niceI wish there was a way to use the old impulse commands to view scenes in the new versions
there is technically but your "impulse command" is now the javascript debug console of your browser. If you can guess/figure out the scene name then you can access it easily.I wish there was a way to use the old impulse commands to view scenes in the new versions
Do you have an example of how to use the command?there is technically but your "impulse command" is now the javascript debug console of your browser. If you can guess/figure out the scene name then you can access it easily.