4.00 star(s) 31 Votes

Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,238
5,761
Well I was right, do everything wrong and you die. Which makes sense, I'd have been disappointed if it was otherwise.
There are 4 choices to be made in the tower.
Doing all four wrong kills you.
Doing the first three wrong, but the forth correctly, you survive but I'd kinda expect consequences later in .20 or maybe later. Or maybe you get off scot free, who knows.
Aye, death is always option. You can even die with the ogres at the start of the update 0.19.0 if you picked enough wrong things in 0.18.0. But that's also highlights the problem of allowing choices. If you allow them, you can wipe out the negatives leading things to be easy. There are three variants of the final fight. Dead, helped, and triumph. The are two variants of the choices in the tower (well duh).

But the are no direct consequences as is in 0.20.0 regarding it. I could have caused another death but that might just have been a frustrating if you hit all of them in a row. Will stuff come haunt later? Maybe, I haven't decided, but variables were attached to things. However, there is a small thing during it depending one of the choices done. Which might lead to things or might not... who knows?

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EDIT: Although, there is one thing I was supposed to add which I completely forgot. This was the first opportunity to show did the MC get the blessing of the Orc god of war. Originally the plan was to add ghostly Gurzok mashing the demon as it died if the blessing was received. But as said, I forgot about it and by the time I remembered it, it would have meant rendering a big portion of the fight again to be able to incorporate it and that was about 5 minutes after I pushed the update out...
 
Last edited:

Ramagar

Well-Known Member
Nov 19, 2017
1,293
1,391
Aye, death is always option. You can even die with the ogres at the start of the update 0.19.0 if you picked enough wrong things in 0.18.0. But that's also highlights the problem of allowing choices. If you allow them, you can wipe out the negatives leading things to be easy. There are three variants of the final fight. Dead, helped, and triumph. The are two variants of the choices in the tower (well duh).

But the are no direct consequences as is in 0.20.0 regarding it. I could have caused another death but that might just have been a frustrating if you hit all of them in a row. Will stuff come haunt later? Maybe, I haven't decided, but variables were attached to things. However, there is a small thing during it depending one of the choices done. Which might lead to things or might not... who knows?
I hope it adds more members to the harem.
 

Horny Toad

Member
May 23, 2019
416
719
Aye, death is always option. You can even die with the ogres at the start of the update 0.19.0 if you picked enough wrong things in 0.18.0. But that's also highlights the problem of allowing choices. If you allow them, you can wipe out the negatives leading things to be easy. There are three variants of the final fight. Dead, helped, and triumph. The are two variants of the choices in the tower (well duh).

But the are no direct consequences as is in 0.20.0 regarding it. I could have caused another death but that might just have been a frustrating if you hit all of them in a row. Will stuff come haunt later? Maybe, I haven't decided, but variables were attached to things. However, there is a small thing during it depending one of the choices done. Which might lead to things or might not... who knows?

You don't have permission to view the spoiler content. Log in or register now.

EDIT: Although, there is one thing I was supposed to add which I completely forgot. This was the first opportunity to show did the MC get the blessing of the Orc god of war. Originally the plan was to add ghostly Gurzok mashing the demon as it died if the blessing was received. But as said, I forgot about it and by the time I remembered it, it would have meant rendering a big portion of the fight again to be able to incorporate it and that was about 5 minutes after I pushed the update out...
Always another chance to show the blessing of Gurzok in the future.

Don't waste the good ideas.

And hope for more fertility blessings in the future too.
 

Brother Lui

Member
Jan 15, 2019
228
362
Death been always just a step away from the side "door" with Talothral !!!

1st I remember in Terminus Reach: Sentinel when you send the troops and reinforcements to accordingly places 1 mistake or 2 and you are dead.
2nd Same in Terminus Reach: Sentinel II
3rd As real life teaches us lessons, so the prepared end always in better condition than the unprepared. Same in Talothral's games if you choose the right choices then it is almost "a day walking in the park" if not the the day becomes "night" "nightmares" e.t.c. So be prepared :LOL:

As for Sorcerer seems I never took the wrong choices so avoided the "traps" :ROFLMAO::ROFLMAO:
But instead of "complaining" just do a gift to your self and choose all the wrong choices :LOL:
(complaining was just for teasing) :)

1 edit (and no i haven't played with the mod, but instead was keeping saves. So i could use save cheat if needed)
 

S1nsational

Engaged Member
Mar 31, 2022
3,116
6,014
Alright that's it for me. I can't keep playing this one.

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It's not contrived or unrealistic at all. The two villages, the Goblins and the Ogres aren't ragtag. They're not refugee either, they're displaced. They'd have the numbers and skill to kill the entire party. I'm not saying the party couldn't or wouldn't do lots of damage before going down, but they would go down. Mages are always best when they have the advantage of preparation. MC himself only a short while ago was very nearly killed by an archer. The other mages wouldn't fair much better. There's just too many bad guys.

Of course there's power creep. It'd be an insanely boring game if all characters started as strong as they ever were going to be
 
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LinkBox88

Newbie
Feb 22, 2020
92
200
It's not contrived or unrealistic at all. The two villages, the Goblins and the Ogres aren't ragtag. They're not refugee either, they're displaced. They'd have the numbers and skill to kill the entire party. I'm not saying the party couldn't or wouldn't do lots of damage before going down, but they would go down. Mages are always best when they have the advantage of preparation. MC himself only a short while ago was very nearly killed by an archer. The other mages wouldn't fair much better. There's just too many bad guys.

Of course there's power creep. It'd be an insanely boring game if all characters started as strong as they ever were going to be
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4.00 star(s) 31 Votes