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Hello all!
Slightly chilly Friday, not bad at all. So what's up? Rendering is going alright, I'm technically a day ahead for what I want to be since I was supposed to start this scene tomorrow. And hopefully there isn't any major issues with the remaining scenes.
And as for writing... it's going decently. A bit continuation of 33. I tried to fight a scene because I didn't think the character was ready for it, her "story" moment was supposed to mostly be in the next segment. Wasn't getting anywhere by trying to steer so it would go as plan, then I just let if flow. The scene works and then the follow up makes sense, a few things I need to edit with it but over all that's good. It is kind of amusing though, since I write ahead I have the advantage of knowing how things unfold, which allows me then to tweak back and forth of the material that is published. But at times, at rendering time I notice that event (and variable) that I thought would be a major decision point doesn't work anymore like I originally planned and wrote, this causes ripples, now to achieve that original plan I need to write something more later date about it, or write the events slightly differently... not sure yet, but I made notes of things. And then some renders.
A bit more with the blue lady, we had Rhea discussing things previously, this time more with her. Not really much to say about the scene as is, it's bit probing from both sides to see what the other is made off.
And then just something for fun sort of, turned out much better than I expected. I don't use bloom too often, it can make the render pop but it also can make a mess of things if there a lot of light sources in the scene. I might turn this into a painting for Sorcerer 2... maybe. If I remember it then. I did test the character in it, I was, almost pleasantly surprised by it. Need to make a few more tests though.
hen to end in cheerful note... Have a great weekend you all!