- Nov 14, 2017
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I know, I just suck at drawing. Even with proper "map creation" tools... >.< And trust me, I've tried... often. And will try again soon. >.>Nice update
Lots of places are being mentionned, it would be nice to have an in-game map in the codex, or in the quick menu to better situate relams and other lands.
Well, so far we've got "the North" which is, I assume, North of Qishu. Qishu itself, and a desert region. It's not too much to keep straight. There were a couple times in TRS2 where I thought of a map, but at that scale it's kind of silly anyway.I know, I just suck at drawing. Even with proper "map creation" tools... >.< And trust me, I've tried... often. And will try again soon. >.>
Technically, that would be easier. Just take a galaxy map, and put things in random locations. Who is to tell are they right or wrong? >.> Also random fun fact, the last world visited in TRS2 (pre-epilogue) is an actual space co-ordinate (unless I fudged it up which is highly plausible). It's basically the very tip of Sagitarius arm if I recall correctly.Well, so far we've got "the North" which is, I assume, North of Qishu. Qishu itself, and a desert region. It's not too much to keep straight. There were a couple times in TRS2 where I thought of a map, but at that scale it's kind of silly anyway.
Thankfully in fantasy world that is on par with medieval times on tech, even if there's magic, you can just make very simple and rough maps. No need for too much detail, accurate maps were not a thing until surprisingly recent times, and in some cases the governments spread maps with false details. Reason for those false/extremely inaccurate details was usually to hope your enemy believed those maps and tried to attack from a route that puts them in bad position.I know, I just suck at drawing. Even with proper "map creation" tools... >.< And trust me, I've tried... often. And will try again soon. >.>
You are overestimating my ability to even draw a straight line...Thankfully in fantasy world that is on par with medieval times on tech, even if there's magic, you can just make very simple and rough maps. No need for too much detail, accurate maps were not a thing until surprisingly recent times, and in some cases the governments spread maps with false details. Reason for those false/extremely inaccurate details was usually to hope your enemy believed those maps and tried to attack from a route that puts them in bad position.
Good news, those maps don't need straight lines.You are overestimating my ability to even draw a straight line...
Where are your maps now?Good news, those maps don't need straight lines.
As long as it's not the American west, most maps don't have a lot of straight lines.You are overestimating my ability to even draw a straight line...
Or old colonized nation, those straight borderlines are still causing shitshow.As long as it's not the American west, most maps don't have a lot of straight lines.
US/Canada border.As long as it's not the American west, most maps don't have a lot of straight lines.
That's because in the old days, borders were drawn with terrain features in mind. Basically what is good landmark for border, that was chosen when the borders were drawn. Rivers, mountains etc... were ideal in use for border landmarks. Of course the stronger nation usually had heavy influence in how those landmarks were chosen etc....US/Canada border.
But in the old days borders were more like the Star Trek TOS neutral zone than sharp lines.
Amazing when you think that around 14 U.S. states are (in their entirety) north of the southernmost point of mainland Canada (Point Pelee on Lake Eerie - south of Detroit)Great lakes really fuck that one up once ya get farther east.
Ahahah, it's nice to know you thought about it before.I know, I just suck at drawing. Even with proper "map creation" tools... >.< And trust me, I've tried... often. And will try again soon. >.>