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Hello all!
Blah, it's been a week. So what's up?
Rendering? It's in okay state. I've been taking it slower this week. Simply because the previous update was draining to render. But no regret on how I did it. But won't happen again at that pace anytime soon. I'm about where I should be, both count and in relation to the script. I'll aim to finish the scene I'm currently doing tomorrow, and then just do the rest, which should be simpler.
Writing is... still suffering slightly from the rendering of the previous update, not bad. I should be able to be where I need to be by Monday. Assuming the cold isn't going to get me. It will be fine, I think.
So these are the final planning moments towards the next bits, or should I say "planning" as there is little planning being done, mostly sharing the information how things are going down there. Which... might not be entirely accurate information. But it is what they know...
And then just something for fun. Kind of... Did slight updates to Hannah's model, not sure have I shown them. But now I have. And the third figure? I'll be honest, she is work in progress. There are concepts, for things floating around. Right now it's going one way, tomorrow it's going somewhere else. It's one way of helping with the issues that comes from working on a singular project of extended period of time. Still, make no mistake, the focus is on ToaM. Just there are some down time where you aren't in the mood to write or code while rendering and since ToaM is character locked? Got to channel the extra creativity elsewhere... Also I should note, not happy about the lightning, but this is why environments are tested (like this render ultimately is, a test render of the characters and the environment). It's accurate lightning for environment like this, but I prefer a bit more softer light over all. Eh I'm nitpicking again. Anyway, have a great weekend you all!
P.S. Although... an idea did form while writing this. Might be worth to explore... to the notebook it goes!