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Hello all!
Variations... variations... variations. Bleh. So what's up? I'm still uploading 0.51.0, net is being slow on upload, but it is coming along. I have about... 9 GB to upload, then it is in the "minimum" release condition for my liking. But that will still unfortunately be a few hours, I think snail mail might faster at the moment.
I started rendering the epilogue update, so there is that. It's 66 pages long, so it will take a while to make. So take that as you will. Am I happy with how the story is concluding? Yes, and no. It is in line with what I wanted. Are there things I would do differently? Yes. Like I said on Friday that I’m experimenting with how I tell a story. Terminus Reach, Sorcerer and now Tribulations of a Mage each have a certain style. Personally, I am fond of branching, even though it means more work. It allows opportunities to try different things within a single story, and it can be interesting for both players and storytellers alike. So what would I change? I would rearrange the order, well some of it anyway, things are told. And I would expand the Empire’s role. But ToaM wasn’t about the Empire; it was about Tomas. Hindsight is always 20/20.
As for writing, I’m happy with how the Sorcerer 2 is progressing at the moment, halfway through (about) the second update, which is where I should be. I could be further away, but I wasn’t happy with one section, so I rewrote a bit.
	
		
			
		
		
	
	
		
			
		
		
	
Shaping the characters and their progress is interesting. I have a lot of background material and stories that I’ve written over the years, so I have things I can pull. Not necessarily the stories anymore as is, but the characters from the stories. That gives me the basics of them; now, I just need to translate them to you. With older characters it’s easy; they are there already and you know them. It’s just writing them how they are. New characters? They need a reason to be around MC. This is where their occupation (or status) can come in handy. So the question is... why is the nun in this situation? Well, that is a good question. But the answer to that needs to wait... although, if I’m honest. I did this to test the room and the... item the man in the light gray suit is holding.
And with that being said, I won’t post the release schedule yet. I’ll post it once I’ve uploaded since I don’t want to say it is out on X time and then miss it. But you get to have the changelog in the meantime.
 Changelog: Tribulations of a Mage 0.51.0
- 537 renders
 
- Implemented the next part of the story.
 
- Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Bernie64GER, OBE, Digitalzig, Gingko19, Oaiki)
 
No hidden images. Didn’t really have a place to hide them, I’m afraid. And the codex will be updated with the epilogue update. All the needed changes are done, just that the files just aren’t in the release build cause I keep forgetting to copy them over.
Release Schedule:
$15 Tier: As soon as the post has had its final touches and links been verified.
$10 Tier: 23rd of October
$5 Tier: 24th of October
$3 Tier: 25th of October
Public: 3rd of November
SHA256:
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EDIT: Release schedule added