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Tonarestriga

Newbie
Aug 31, 2021
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one thing is bothering me throughout this game though. these necromancers rase corpses not create corpses that are loyal to them. the thing bothering me is how easy it is to stop all necromancers in their path and limit them to only animal bones. just burn all your corpses. then you would only have animal corpses unless you actively raise them during combat.
The problem with that is the various religions. Some of the many deities in the pantheon of the various races might not allow the bodies to be messed with. There are religions IRL that are like that, so it isn't a stretch to think they are like that in game.
 

Talothral

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Game Developer
Jul 8, 2020
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The problem with that is the various religions. Some of the many deities in the pantheon of the various races might not allow the bodies to be messed with. There are religions IRL that are like that, so it isn't a stretch to think they are like that in game.
Several. From mummification (Great Desert region, shocking, I know and one of the jungle regions), turning them into relics, burying only, tossing them into swamps (especially criminals), oceanic/water burials, burning (common in north since burying more than half of the years is a bitch), ancestral tombs (dwarfs, humans especially nobles). Then just some will eat them so their loved ones stay close to them. And considering a lot of warfare and death around there are a lot of bodies lying around from centuries ago, it isn't like they are going to run out of material to do things. That's even a thing in real life. Where I live I hear of some farmer or someone else that is curious digging up a a couple hundred years old body in some field or other now and then.
 

DrSoong

Active Member
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Jan 8, 2022
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Hello all!

Variations... variations... variations. Bleh. So what's up? I'm still uploading 0.51.0, net is being slow on upload, but it is coming along. I have about... 9 GB to upload, then it is in the "minimum" release condition for my liking. But that will still unfortunately be a few hours, I think snail mail might faster at the moment.

I started rendering the epilogue update, so there is that. It's 66 pages long, so it will take a while to make. So take that as you will. Am I happy with how the story is concluding? Yes, and no. It is in line with what I wanted. Are there things I would do differently? Yes. Like I said on Friday that I’m experimenting with how I tell a story. Terminus Reach, Sorcerer and now Tribulations of a Mage each have a certain style. Personally, I am fond of branching, even though it means more work. It allows opportunities to try different things within a single story, and it can be interesting for both players and storytellers alike. So what would I change? I would rearrange the order, well some of it anyway, things are told. And I would expand the Empire’s role. But ToaM wasn’t about the Empire; it was about Tomas. Hindsight is always 20/20.

As for writing, I’m happy with how the Sorcerer 2 is progressing at the moment, halfway through (about) the second update, which is where I should be. I could be further away, but I wasn’t happy with one section, so I rewrote a bit.

DMR2025-10-20.png

Shaping the characters and their progress is interesting. I have a lot of background material and stories that I’ve written over the years, so I have things I can pull. Not necessarily the stories anymore as is, but the characters from the stories. That gives me the basics of them; now, I just need to translate them to you. With older characters it’s easy; they are there already and you know them. It’s just writing them how they are. New characters? They need a reason to be around MC. This is where their occupation (or status) can come in handy. So the question is... why is the nun in this situation? Well, that is a good question. But the answer to that needs to wait... although, if I’m honest. I did this to test the room and the... item the man in the light gray suit is holding.

And with that being said, I won’t post the release schedule yet. I’ll post it once I’ve uploaded since I don’t want to say it is out on X time and then miss it. But you get to have the changelog in the meantime.

Changelog: Tribulations of a Mage 0.51.0
  • 537 renders
  • Implemented the next part of the story.
  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Bernie64GER, OBE, Digitalzig, Gingko19, Oaiki)
No hidden images. Didn’t really have a place to hide them, I’m afraid. And the codex will be updated with the epilogue update. All the needed changes are done, just that the files just aren’t in the release build cause I keep forgetting to copy them over.

Release Schedule:

$15 Tier: As soon as the post has had its final touches and links been verified.
$10 Tier: 23rd of October
$5 Tier: 24th of October
$3 Tier: 25th of October

Public: 3rd of November

SHA256:

Please visit the for the checksums.

EDIT: Release schedule added
 
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-CookieMonster666-

Message Maven
Nov 20, 2018
13,708
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Even the half animals ?... you are fucking full of shits ... fucking low IQ
Yeah, somebody doesn't know the difference between fantasy medieval setting and actual medieval setting. They may have a lot of similarities, but generally conflating the two should be avoided.
 
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Wolfeszorn

Active Member
Jul 24, 2021
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huh.... that feels kinda rushed. i was under the impression that we´re only halfway through the story. like, getting our soul back, a whole ass war, fighting the vampires and lots of other stuff....
 
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HentaiKami

Engaged Member
Jan 27, 2019
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huh.... that feels kinda rushed. i was under the impression that we´re only halfway through the story. like, getting our soul back, a whole ass war, fighting the vampires and lots of other stuff....
Much of that is for future second game, since i'm thinking there's going to be more than just one game set on this world.
 

Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,737
7,889
698
huh.... that feels kinda rushed. i was under the impression that we´re only halfway through the story. like, getting our soul back, a whole ass war, fighting the vampires and lots of other stuff....
The whole story is about getting the soul back, who has it and where he is is known by the end of update 50. Well that, and knocking up a bunch of ladies in the process.

Vampires were always the Empires problem, either you give them the knowledge they need to deal with them, or you don't, they either survive or fall. Alignment is two years away, slightly less actually, but to deal with that would need a hefty time skip and whatever that would bring. The only active war is the civil war in the desert, and that is something that won't be resolved in a decade. Those are there to set up the future... and how pissed off or pleased certain factions will be then. It's all in the big plan™.
 
3.90 star(s) 62 Votes