Short, but very content intensive update. We are learning very important things. I agree with above, that such wide multi choice is... using one of favorite word of Talothrals main protagonists - annoying.
And Eirlys is 37, according to Codex. Although, it will be for sure unusual to see (literally!) her pregnancy - through her skin.
Eh... What a start of the week, I found out that the script of 0.49.0 lost a section, so had to rewrite it so I'm slightly behind, and in other news this will be also one of the longer updates to render... Somehow I think I should have crammed one more update between now and the epilogue... meh. Not the first time nor the last, some things seem to be a good idea while writing.
So, rendering of 0.49.0 has started, one of those updates that will take time again. Luckily, it should be relatively easy, but realities are different...
Writing? Well outside of the quick writing on the 0.49.0 I'm on a good track regarding it. It's putting all the variables together, which I probably half forget despite going through the documentation I have for them. Then it's just visiting various people, and the ending slides as usual. Although those aren't thought of too deeply, they are what... the characters would be and do sometime later in life.
And yeah... No preview today for various reasons. Thus...
The cabin. The place where it began. The cabin is very important part of who Alexander is; he likes its quiet and solitude. Of course nowadays it means little as is, as there are people who enjoy the quiet and solitude as much as he does. But by now he is used to having a visitor or three there when he goes there. And yes, he still drives despite being able to teleport around. Partially because it raises fewer questions to go around a city or town in a car than zipping all over the place.
Ah, Miyuki... Miyuki has been a problematic character to "update". I'm never happy with how the hair is. The original? I like it, still like what it looks like in general, until there is a side view. Then, expressions are difficult. Every time they are fine in view port they look something else in a render. Eventually I just have to pick something and go for it, it isn't like there are that many new hairs made for Genesis 8 anymore. Ah well. Anyway, short break and then more rendering. And then to the important stuff...
Changelog: ToaM 0.48.0
467 renders
Implemented the next part of the story
1 hidden image
Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Horny Toad, Bernie64GER, OBE, TheNecromancerWendigo, Draco, Lt_Walke, MG.)
Release schedule:
$15 Tier: As soon as the post has had its final touches and links been verified.
I would vote for Miyuki alternative hairstyle - as it is somehow more similar to the one from first game (so, more consistent). But I guess, there can be many reasons why she would like to change the hairstyle. Being bored with previous one as most mundane reason.
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Stopped downloading at 0.22. not cus i didn't like the story but the updates came rather quick so decided to wait a bit. Is it close to finished or halfway with the 0.50? if it's almost finished i guess i can wait a bit more.
How bad is it that I no longer calculate the month based on when my next pay cheque is due, but rather on how long it is until the next update? #addicted
Stopped downloading at 0.22. not cus i didn't like the story but the updates came rather quick so decided to wait a bit. Is it close to finished or halfway with the 0.50? if it's almost finished i guess i can wait a bit more.
Sudden crashes and closures have the same basic source for Unity and Renpy and Unreal: out-of-system/application memory so the OS ends the application before it stalls/bricks/melts or outright sets on fire the entire system and/or the gadget.
Problem:
Solution:
Proof it works:
Sudden crashes and closures have the same basic source for Unity and Renpy and Unreal: out-of-system/application memory so the OS ends the application before it stalls/bricks/melts or outright sets on fire the entire system and/or the gadget.