- Jan 3, 2019
- 282
- 249
If he/she ever comes back lolDon't think anybody else has made any mods for this, just the dev
If he/she ever comes back lolDon't think anybody else has made any mods for this, just the dev
He seriously should have a butthole like all of the women who share the same one, it wouldn't take much more effort to make cloud have one, just copy and paste, unless its intentional?With how small the guy can get and how big the girl can get we should be able to shove him in there. Use cloud like a little person dildo. Also give Cloud a butt hole. Trying to stick some fingers in that bad boy
currently no known way, youre welcome to find out though lol. The next update (who knows when, maybe a year) was going to prioritize community modsDoes anyone know any way to mod this game? Trying to put in my own models but cant figure out how to do it exactly.
About a year by this point, iirc lolImagine being a patron and being left in the dark for several months.
..."imagine"?Imagine being a patron and being left in the dark for several months.
I mean, it's not impossible to do something within this altitude... but you should at least be a somewhat experienced developer to even attemp making thisif someone would want to make a game like this flat out from scratch on there own how would you go about creating it can anyone point me in the right direction got nothing but time on my hands but have no idea where to even start
Head Game is probably the closest thing to this game so far, theyre far away from True Facials progress but the dev seems pretty open ended, hes pretty involved in F95 as well, he might be someone to talk toif someone would want to make a game like this flat out from scratch on there own how would you go about creating it can anyone point me in the right direction got nothing but time on my hands but have no idea where to even start
First I would recommend looking for an engine that you can modify to achieve this. Since this one was made in Unity, you can probably make one too (honestly, I'd just pick between Unity or Unreal Engine, don't think there's a point in considering any other engine)if someone would want to make a game like this flat out from scratch on there own how would you go about creating it can anyone point me in the right direction got nothing but time on my hands but have no idea where to even start
Agreed. Temporary solutions are always permanent.EDIT: also, WHATEVER you do, do it with the future in mind. NEVER say "It's fine for now, I'll change it later". Because I'm willing to bet a quarter of my left nutsack that you won't change it later
especially if it's some part that's hard to modularise, then you forget you were supposed to change it and make 100 other things that rely on the way it already works so now you have to change everything if you want to fix it..Agreed. Temporary solutions are always permanent.
oh yea, and also be prepared to find problems that seemingly NOBODY else has ever encountered while implementing something basic, that part is always funGamedev is not easy work, especially today, and even more difficult being solo.
You could be an absolutely blessed programmer, but if your artwork is dogshit it will show. Or vice versa.
Godot engine is pretty user friendly, and is fully capable of 3D environments.
Unity would easily be the next step, and then UE4 / UE5 being the big daddy of game engines.
Doesn't matter what route you choose, the learning curve is very steep.
Best to start small, like mini games, not a full open world RPG with 16 times the detail and whatnot.
Not to mention asset creation, textures, models, weight painting, rigging, animation, et cetera.
Best be prepared when the research & development can of worms bursts open.
I'm assuming things because you specifically say adware, game is known to have false positives about it being trojan, has nothing to do with adware. Also, I don't know which antivirus you're using but my eset smart security and malwarebytes says game is clean.You are assuming things. I have ublock + Anti-popup.
I got the adware after clicking on the executable game and not before (as I said, tested in a VM)