Unity True Facials [v0.53a Pro] [HenryTaiwan]

3.70 star(s) 51 Votes

dzrealnuts

Newbie
Jul 5, 2021
52
34
With how small the guy can get and how big the girl can get we should be able to shove him in there. Use cloud like a little person dildo. Also give Cloud a butt hole. Trying to stick some fingers in that bad boy
He seriously should have a butthole like all of the women who share the same one, it wouldn't take much more effort to make cloud have one, just copy and paste, unless its intentional?
 

coolio234

Newbie
Jun 29, 2021
19
8
Does anyone know any way to mod this game? Trying to put in my own models but cant figure out how to do it exactly.
 

natsu36

Active Member
Feb 28, 2019
669
292
if someone would want to make a game like this flat out from scratch on there own how would you go about creating it can anyone point me in the right direction got nothing but time on my hands but have no idea where to even start
 
Jun 2, 2021
74
87
if someone would want to make a game like this flat out from scratch on there own how would you go about creating it can anyone point me in the right direction got nothing but time on my hands but have no idea where to even start
I mean, it's not impossible to do something within this altitude... but you should at least be a somewhat experienced developer to even attemp making this
 

loler69

Member
Jan 13, 2020
252
364
if someone would want to make a game like this flat out from scratch on there own how would you go about creating it can anyone point me in the right direction got nothing but time on my hands but have no idea where to even start
Head Game is probably the closest thing to this game so far, theyre far away from True Facials progress but the dev seems pretty open ended, hes pretty involved in F95 as well, he might be someone to talk to
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,613
3,397
if someone would want to make a game like this flat out from scratch on there own how would you go about creating it can anyone point me in the right direction got nothing but time on my hands but have no idea where to even start
First I would recommend looking for an engine that you can modify to achieve this. Since this one was made in Unity, you can probably make one too (honestly, I'd just pick between Unity or Unreal Engine, don't think there's a point in considering any other engine)
Then simply look for beginner guides online of the engine you picked.
Then you need to look into how to implement animations into them.
You'll probably need to look around separately on how to make a decent fluid simulation, same for body collisions probably.
And at that point you can probably figure things out on your own. If you can't find anything searching for something you need with the engine name in the search query, try searching without the engine name.
Keep in mind though, that this will literaly take years.
EDIT: also, WHATEVER you do, do it with the future in mind. NEVER say "It's fine for now, I'll change it later". Because I'm willing to bet a quarter of my left nutsack that you won't change it later
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,613
3,397
Agreed. Temporary solutions are always permanent.
especially if it's some part that's hard to modularise, then you forget you were supposed to change it and make 100 other things that rely on the way it already works so now you have to change everything if you want to fix it..
 

Prick

Engaged Member
Jul 17, 2017
2,177
2,005
Gamedev is not easy work, especially today, and even more difficult being solo.
You could be an absolutely blessed programmer, but if your artwork is dogshit it will show. Or vice versa.

Godot engine is pretty user friendly, and is fully capable of 3D environments.
Unity would easily be the next step, and then UE4 / UE5 being the big daddy of game engines.
Doesn't matter what route you choose, the learning curve is very steep.
Best to start small, like mini games, not a full open world RPG with 16 times the detail and whatnot.

Not to mention asset creation, textures, models, weight painting, rigging, animation, et cetera.

Best be prepared when the research & development can of worms bursts open.
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,613
3,397
Gamedev is not easy work, especially today, and even more difficult being solo.
You could be an absolutely blessed programmer, but if your artwork is dogshit it will show. Or vice versa.

Godot engine is pretty user friendly, and is fully capable of 3D environments.
Unity would easily be the next step, and then UE4 / UE5 being the big daddy of game engines.
Doesn't matter what route you choose, the learning curve is very steep.
Best to start small, like mini games, not a full open world RPG with 16 times the detail and whatnot.

Not to mention asset creation, textures, models, weight painting, rigging, animation, et cetera.

Best be prepared when the research & development can of worms bursts open.
oh yea, and also be prepared to find problems that seemingly NOBODY else has ever encountered while implementing something basic, that part is always fun
 
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Temphere69

Newbie
May 16, 2022
27
45
You are assuming things. I have ublock + Anti-popup.
I got the adware after clicking on the executable game and not before (as I said, tested in a VM)
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,510
4,118
You are assuming things. I have ublock + Anti-popup.
I got the adware after clicking on the executable game and not before (as I said, tested in a VM)
I'm assuming things because you specifically say adware, game is known to have false positives about it being trojan, has nothing to do with adware. Also, I don't know which antivirus you're using but my eset smart security and malwarebytes says game is clean.
 
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3.70 star(s) 51 Votes