Unity True Facials [v0.53a Pro] [HenryTaiwan]

3.70 star(s) 51 Votes

JhonLui

Active Member
Jan 13, 2020
879
821
I just spent a frustrating 30 minutes with this game. Any tips from more experienced players how to pose the characters and making everything...fit?
Just always consider that:
1) the torso is stiff (doesn't bend or arch)
2) the head will return to original position

so my suggestion is to choose the scene where those 2 parts are closest to the result you want, unlock the feet from the ground and any hand connection, move the male away (to avoid early dirting).
than set torso pose and rotation, adjust the legs accordingly, and finally the hands.
to do it properly get used to change camera perspective, as when they clip hands and other collision boxes (mouth vag and feet) will mess up the pose if they are "off range", in other words no stretched poses.

for how to move the various bodyparts there are ingame instructions (...and an old post of mine)

bin 2022-01-09 03-25-33.jpg bin 2022-03-22 08-05-06.jpg bin 2022-03-16 22-31-49.jpg
 

naughtyfred

Member
May 1, 2020
388
760
I like that two of your attached pictures are the sole reason I downloaded this game. "Marie Rose Fuck Simulator" :cool:
 

JhonLui

Active Member
Jan 13, 2020
879
821
I like that two of your attached pictures are the sole reason I downloaded this game. "Marie Rose Fuck Simulator" :cool:
yes, but I actually thought better...
in the end some other chars are more photo fitted, some underestimated (like Mai) and Tifa totally stole the scene due to recent events :eek:, I'd love to have her in the purple dress tough.
Hopefully next update will have a save option

-edit-
Just remember, by the rules of the internet MarieRose shall be anal only :ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::FacePalm:
 
Last edited:

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,611
3,397
I've been using this for references to help me with my art, the physics helps a lot for referencing and understanding what something would look like on certain angles, I've tried many other programs, this is literally better than anything else, well, at least for referencing stuff for prn.
you should look into studio neo v2 as well. It's just the studio for Honey Select 2 but it's pretty powerful while also being mostly intuitive
 

Deleted member 1017199

Well-Known Member
Nov 17, 2018
1,382
1,383
I've been out of the loop for a while. Did henry go awol again? Damn he needs to make up his mind because its maddening crossing your fingers for something but have nothing to really hold on to
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,611
3,397
I've been out of the loop for a while. Did henry go awol again? Damn he needs to make up his mind because its maddening crossing your fingers for something but have nothing to really hold on to
maybe he got enough money for a while and decided to focus on work who knows
 

NikoIkleos

Newbie
May 15, 2020
27
56
Me with my friend, did a little research into modding, and here what we found out.
-The code is compiled with il2cpp and encrypted with obfuscator, so we cant do much, until some one will revers-engineer it.
-Henry used Magica Cloth and Houdini plugin (and some more), because of what, custom models is hard things to do.
-Primrose model is already in game files, it cut out in some pieces(Like mouth and all parts of clothing) and made into prefab.
-My guess - .TFA is packed files of model with prefab and sounds, we don't know how exactly Henry packed files, but i think he did it with Houdini. Renaming prefabs and zips will not work, there's was used some asian magic : )
Use this info to look deeper into it and, maybe, you will be the first who solved these riddles from our Taiwan friend.
 

Afyyyy

Member
Sep 18, 2017
133
76
What's the point of this post? Unnecessary. Tell us who you do want them. Like, you didn't forgot that fucking our favourite videogame chars is the reason we're here yes?
I Love you for putt Brig there too i only want her in this COME ON XD
 

Prick

Engaged Member
Jul 17, 2017
2,177
2,005
-My guess - .TFA is packed files of model with prefab and sounds
TFA is just a compressed unity asset bundle with a custom extension

havent tried modding it myself via UABE, but I've done similar mods in other games with 'custom' file extensions
 
  • Like
Reactions: loler69

NikoIkleos

Newbie
May 15, 2020
27
56
TFA is just a compressed unity asset bundle with a custom extension

havent tried modding it myself via UABE, but I've done similar mods in other games with 'custom' file extensions
This is just my guess, I don't know that much about it, I just hope this information will be useful
 

Lt3

New Member
Aug 16, 2022
2
0
havent tried modding it myself via UABE, but I've done similar mods in other games with 'custom' file extensions
Just tried modding it via UABE. I chose some map and decided to change one texture to see if it would work at all. I saved modified map as a new map and tried to open it in game. But this map doesn't work at all although I just changed one texture. Quite strange thing.
 

Prick

Engaged Member
Jul 17, 2017
2,177
2,005
Just tried modding it via UABE. I chose some map and decided to change one texture to see if it would work at all. I saved modified map as a new map and tried to open it in game. But this map doesn't work at all although I just changed one texture. Quite strange thing.
I've always had mixed results with texture modding in Unity assets to begin with, let alone compressed assets.
I don't think you can add more items, you would have to modify an existing item.
IE, change a waifu's skin tone or hair color would likely be possible.

Adding an entirely new model isn't, because the game as a whole wouldn't register it.
I could imagine that a plugin for Bepinex could be designed to sideload a new model, but it would be pretty damn complex.
 

Lt3

New Member
Aug 16, 2022
2
0
Adding an entirely new model isn't, because the game as a whole wouldn't register it.
The thing is I took a map from this game and changed one texture from it to check what would happen, and it doesn't work. But I saved it as a new map, so maybe there is a problem.
But if you add a file with tfa extension in Characters folder or tfm extention in Maps folder, game can see it but can't open it. You can see it on characters/maps list. And it's exactly the same map except for one texture, but you can't open it in the game. And it's quite strange I guess.
 
Last edited:
3.70 star(s) 51 Votes