Unity True Facials [v0.53a Pro] [HenryTaiwan]

3.70 star(s) 53 Votes

Purple_Heart

Engaged Member
Oct 15, 2021
2,553
4,153
I'm curious, let's do a little "poll" to see some opinions.

If you had the ability/opportunity to steer this program's development towards one of these results, which one would you choose?

A) Dev(s) add comprehensive and native modding support(characters mods, code/script mods, sound mods, texture mods, animation mods, fluid mods... Anything you can think of would be moddable), it is going to be similar to modded Koikatsu but with even better modding support, then they stop development altogether and go to next project which is likely to be same program but re-made in unreal engine 5.

B) Dev(s) continue as is, adding a few characters every few months(determined by discord people) alongside a few optimization updates and maybe a bugfix. There is a chance of dev(s) "abandoning" this project for months(or years???) before releasing a re-made version that may or may not end up being better than the previous("abandoned") one.
 
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daimond108

Newbie
Apr 22, 2023
19
29
I'm curious, let's do a little "poll" to see some opinions.

If you had the ability/opportunity to steer this program's development towards one of these results, which one would you choose?

A) Dev(s) add comprehensive and native modding support(characters mods, code/script mods, sound mods, texture mods, animation mods, fluid mods... Anything you can think of would be moddable), it is going to be similar to modded Koikatsu but with even better modding support, then they stop development altogether and go to next project which is likely to be same program but re-made in unreal engine 5.

B) Dev(s) continue as is, adding a few characters every few months(determined by discord people) alongside a few optimization updates and maybe a bugfix. There is a chance of dev(s) "abandoning" this project for months(or years???) before releasing a re-made version that may or may not end up being better than the previous("abandoned") one.
Of course, option A. A game like this should at least have a full-fledged character editor. The community itself would have made everyone they need. Most of the existing ones I personally don't even need for free (since I haven't played the corresponding games). But the developer won't make money. Of course, special thanks to them for Akali - she's divine.

P.S. Just in case, I am writing via Google translate, so there may be "strange phrases" :)
 
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gghhoosstt123

Member
Oct 9, 2022
270
277
Mods are what makes the games not just survive but thrive for decades. Its not the case just for nsfw games but games in general. Fallout would had been dead if it wasn't for mod community, same with skyrim, Stalker, half life, l4d and many old games. Vam wouldn't be here without modding, Tk17 wouldn't be here without modding, sims 4 wouldn't be that relevant without total conversion mods like wickedwhims and devious desires or others even tho its keep getting content from EA modding community still have very big impact on its relevance. FFS even that dog shit starfield is still surviving due to mods but soon that may not be the case since bathesda themselves doesn't want it to survive by making mods paid and restrictive resulting many known modders leaving and not interested to mod it anymore. So yeah even if henry abondons this again it would still be very much active and fresh if official modding is rolled out for the community.
 
Last edited:

47Haven

Newbie
Jan 30, 2018
34
41
I'm curious, let's do a little "poll" to see some opinions.

If you had the ability/opportunity to steer this program's development towards one of these results, which one would you choose?

A) Dev(s) add modding support
A.

It doesn't even need to be better than Koikatsu, as allowing the game to be modified would be good enough for a start.

Actually, I'd rather see Dev just outright stop adding new character or costume, and only make improvements to the game instead. Of course, after allowing characters to be modded in first though. The game's not fully there yet, with a lot of jank and optimization issues, so focusing on adding more models, which may or may not require extra things (wings, extra limbs, unconventional mouth, etc) would sooner or later make the coding debt worse.

Though combining the model release and the update might not be the best idea since we're now still waiting for the characters voted in November.
 

Sarage

Newbie
Jan 29, 2019
56
89
This is the best physics game on this forum!!! Delta Zone is just a pre-made, riggled manually animation, there is no physics, The beasts in the sun is the same, pre-made. The best choice for variations and physics without bloom and vanilla is to use True Facials Pro v0.41a with BepInEx_UnityIL2CPP_x64_6.0.0-pre.1 and UnityExplorer.BepInEx.IL2CPP. You will get a game with the ability to do 1000 poses and their variations with another 1000 different phenomenal real variations of genital physics and more

And yes, the game has been downgraded. 053a totally sucks at these features

in 0.41a more than 50 triggers for the interaction between bodies in physics... Guys, there's no more game here that you can do that.
Screenshots reminded me of something.
1736934367024.gif
 

Kevodi

Member
Mar 14, 2023
277
160
I'm curious, let's do a little "poll" to see some opinions.

If you had the ability/opportunity to steer this program's development towards one of these results, which one would you choose?

A) Dev(s) add comprehensive and native modding support(characters mods, code/script mods, sound mods, texture mods, animation mods, fluid mods... Anything you can think of would be moddable), it is going to be similar to modded Koikatsu but with even better modding support, then they stop development altogether and go to next project which is likely to be same program but re-made in unreal engine 5.

B) Dev(s) continue as is, adding a few characters every few months(determined by discord people) alongside a few optimization updates and maybe a bugfix. There is a chance of dev(s) "abandoning" this project for months(or years???) before releasing a re-made version that may or may not end up being better than the previous("abandoned") one.
A,modding is important
 

daimond108

Newbie
Apr 22, 2023
19
29
Personally, I see an alternative only in Steam - you buy the basic version of the game (without celebrities) with all the tools. Then you either do everything you need yourself or download it from the game's website. On which you could voluntarily donate any amount for the development of the project (without stupid subscriptions)
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,553
4,153
how to hide interface?
As far as I know you can't. This is one of the most basic feature of scene creators(among many other basic features such as invisiblity toggle for characters, maps etc) but it doesn't exist in this scene creator.
 

MDionysus

New Member
Mar 30, 2021
7
3
As far as I know you can't. This is one of the most basic feature of scene creators(among many other basic features such as invisiblity toggle for characters, maps etc) but it doesn't exist in this scene creator.
you know some other user friendly scene creator like that?
 

Renaati

Member
Aug 22, 2020
119
276
For screenshots, pressing F5 will remove the UI and take a screenshot and the pose that you created for sharing. You'll find them in your captures folder.
btw the default setting is for this capture to be a very small image, used only for the thumbnails in the scene list. If you want good screenshots you need to go to the settings and turn on Hi-Res Screenshots under Utility.
 

b0yn3xtd00r

Newbie
Mar 15, 2018
16
11
Is there a more precise way to adjust characters than using your mouse and praying that your camera angle won't cause the model to go in the completely wrong direction? Also, can you not adjust spine/necks so that they can be curved? POV stuff doesn't seem possible unless the character's head is perpendicular to the rest of their body
 
3.70 star(s) 53 Votes