Unity True Facials [v0.58b Pro] [HenryTaiwan]

3.90 star(s) 68 Votes

asdasd99

New Member
Aug 24, 2019
2
0
43
Hey, idk if this was asked but it says that Ahri won the poll yet it's not on mods list. How do i add her to the game? If there's any link or something can someone help?
 

Renaati

Member
Aug 22, 2020
150
373
248
Hey, idk if this was asked but it says that Ahri won the poll yet it's not on mods list. How do i add her to the game? If there's any link or something can someone help?
Ahri was selected, but the December update which was supposed to include her was pushed back to January. We're still waiting for it.
 
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ZitC_R

Newbie
Dec 26, 2021
81
117
101
I'll chime in. I have downloaded the file you posted, and put it in the root folder of the game. Issue appears when I try to run the game, a cmd window pops up for a sec, saying its's downloading unity base libraries, and nothing happens.
I updated dotnet on my side. Have you had an issue like this?
The 1st time the game starts can be very long, wait, or read what is written in cmd.
 

JhonLui

Well-Known Member
Jan 13, 2020
1,180
1,172
284
While we wait for the next update I'm trying everything humanly possible on this game from phisics (win!) to shading (so and so)... and I made a test that could be helpful to the ones struggling a bit like I was just up to 1 month ago:

since I now know the downscaling values of FSR, I can make a direct comparison with the same in dlss and see what's better...
Nontheless this game looks best with dsr 1440 or higher

So... I did the math... and to cut it short, the difference between ingame FSR and Dlss upscaling is the same between their graphic cards: a rtx 060 compares to an RX 070 and so on...
In other words The Dlss upscaling will be around 5 to 10% slower in fps, but one step higher in quality.

So it's really up to your needs:
if you struggle to get to 30fps I would go for the native FSR (also lossless scaling is still an option);
above 30fps my suggestion is to go for FSR Native (not TAA) and downscale the screen resolution to use Dlss with a loss of 5% fps but much better quality... obviously it's just an opinion.

Just as reference the test is made in 1080p with a 4060Ti, pictures ordered by equal scaling with relative fps
 

JhonLui

Well-Known Member
Jan 13, 2020
1,180
1,172
284
While messing around, I found a Reshade preset that actually makes it look much better.
The downside is that it weights around 5-10% on the gpu and doesn't affect video rendering...
If there is too much contrast (shadows too dark) just disble the "adaptive tonemapping"
original.jpg Reshaded.jpg
 

Sovinipuh

Newbie
Aug 9, 2023
72
135
119
Anyone know how to get the girls from the monthly polls?
On the main page of the theme, it's called "mods". All the characters are there, including the monthly ones. For December and January, the characters have not yet been implemented.
 

Rizzla93

New Member
May 10, 2022
12
4
95
On the main page of the theme, it's called "mods". All the characters are there, including the monthly ones. For December and January, the characters have not yet been implemented.
Thanks for the heads up, was not aware the mods link gets updated
 

Purple_Heart

Engaged Member
Oct 15, 2021
3,002
5,347
637
I'm curious, let's do a little "poll" to see some opinions.

If you had the ability/opportunity to steer this program's development towards one of these results, which one would you choose?

A) Dev(s) add comprehensive and native modding support(characters mods, code/script mods, sound mods, texture mods, animation mods, fluid mods... Anything you can think of would be moddable), it is going to be similar to modded Koikatsu but with even better modding support, then they stop development altogether and go to next project which is likely to be same program but re-made in unreal engine 5.

B) Dev(s) continue as is, adding a few characters every few months(determined by discord people) alongside a few optimization updates and maybe a bugfix. There is a chance of dev(s) "abandoning" this project for months(or years???) before releasing a re-made version that may or may not end up being better than the previous("abandoned") one.
 
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daimond108

Newbie
Apr 22, 2023
37
84
143
I'm curious, let's do a little "poll" to see some opinions.

If you had the ability/opportunity to steer this program's development towards one of these results, which one would you choose?

A) Dev(s) add comprehensive and native modding support(characters mods, code/script mods, sound mods, texture mods, animation mods, fluid mods... Anything you can think of would be moddable), it is going to be similar to modded Koikatsu but with even better modding support, then they stop development altogether and go to next project which is likely to be same program but re-made in unreal engine 5.

B) Dev(s) continue as is, adding a few characters every few months(determined by discord people) alongside a few optimization updates and maybe a bugfix. There is a chance of dev(s) "abandoning" this project for months(or years???) before releasing a re-made version that may or may not end up being better than the previous("abandoned") one.
Of course, option A. A game like this should at least have a full-fledged character editor. The community itself would have made everyone they need. Most of the existing ones I personally don't even need for free (since I haven't played the corresponding games). But the developer won't make money. Of course, special thanks to them for Akali - she's divine.

P.S. Just in case, I am writing via Google translate, so there may be "strange phrases" :)
 
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gghhoosstt123

Member
Oct 9, 2022
358
438
177
Mods are what makes the games not just survive but thrive for decades. Its not the case just for nsfw games but games in general. Fallout would had been dead if it wasn't for mod community, same with skyrim, Stalker, half life, l4d and many old games. Vam wouldn't be here without modding, Tk17 wouldn't be here without modding, sims 4 wouldn't be that relevant without total conversion mods like wickedwhims and devious desires or others even tho its keep getting content from EA modding community still have very big impact on its relevance. FFS even that dog shit starfield is still surviving due to mods but soon that may not be the case since bathesda themselves doesn't want it to survive by making mods paid and restrictive resulting many known modders leaving and not interested to mod it anymore. So yeah even if henry abondons this again it would still be very much active and fresh if official modding is rolled out for the community.
 
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47Haven

Newbie
Jan 30, 2018
34
49
77
I'm curious, let's do a little "poll" to see some opinions.

If you had the ability/opportunity to steer this program's development towards one of these results, which one would you choose?

A) Dev(s) add modding support
A.

It doesn't even need to be better than Koikatsu, as allowing the game to be modified would be good enough for a start.

Actually, I'd rather see Dev just outright stop adding new character or costume, and only make improvements to the game instead. Of course, after allowing characters to be modded in first though. The game's not fully there yet, with a lot of jank and optimization issues, so focusing on adding more models, which may or may not require extra things (wings, extra limbs, unconventional mouth, etc) would sooner or later make the coding debt worse.

Though combining the model release and the update might not be the best idea since we're now still waiting for the characters voted in November.
 

Sarage

Newbie
Jan 29, 2019
59
115
97
This is the best physics game on this forum!!! Delta Zone is just a pre-made, riggled manually animation, there is no physics, The beasts in the sun is the same, pre-made. The best choice for variations and physics without bloom and vanilla is to use True Facials Pro v0.41a with BepInEx_UnityIL2CPP_x64_6.0.0-pre.1 and UnityExplorer.BepInEx.IL2CPP. You will get a game with the ability to do 1000 poses and their variations with another 1000 different phenomenal real variations of genital physics and more

And yes, the game has been downgraded. 053a totally sucks at these features

in 0.41a more than 50 triggers for the interaction between bodies in physics... Guys, there's no more game here that you can do that.
Screenshots reminded me of something.
1736934367024.gif
 

Kevodi

Member
Mar 14, 2023
408
245
157
I'm curious, let's do a little "poll" to see some opinions.

If you had the ability/opportunity to steer this program's development towards one of these results, which one would you choose?

A) Dev(s) add comprehensive and native modding support(characters mods, code/script mods, sound mods, texture mods, animation mods, fluid mods... Anything you can think of would be moddable), it is going to be similar to modded Koikatsu but with even better modding support, then they stop development altogether and go to next project which is likely to be same program but re-made in unreal engine 5.

B) Dev(s) continue as is, adding a few characters every few months(determined by discord people) alongside a few optimization updates and maybe a bugfix. There is a chance of dev(s) "abandoning" this project for months(or years???) before releasing a re-made version that may or may not end up being better than the previous("abandoned") one.
A,modding is important
 
3.90 star(s) 68 Votes