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Unity True Facials [v0.59 Pro] [HenryTaiwan]

3.90 star(s) 72 Votes

Legaton

Newbie
May 22, 2022
31
23
131
Did anyone find a workaround for the black eyeballs per chance?
I saw a post suggesting switching out the character(s) resolved it.
Was curious before I test out this build (with characters from the previous build / mods)
Could the black eyes be related to the old version character skins not getting wet?
How many times do we have to tell you this before you get it??? Characters from the previous version are incompatible with the new one! There are 20 test version characters and that's it! Other characters won't work correctly in it, don't shove them in there and then come back to the forum with stupid questions. Learn to read what's written above! Or do you really have the brains of a dinosaur, the size of a walnut, that you keep stubbornly posting the same nonsense about antivirus warnings and, now, missing eyes?
 

JhonLui

Well-Known Member
Jan 13, 2020
1,246
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Could the black eyes be related to the old version character skins not getting wet?
In a way.. (it's just an assumption and I'm just talking about materials, it doesn't mean that finding a way to fix it will make the models work..).

One way to make the "wet effect" (speculars) stand out is to lower the ambient light and overpower the exposure.
This way has many downsides, among them the darkening of low specular materials, the overdarkening of shadows, and (depending on the material used) the greish plastic look of some materials like skin.

This forces you to use materials with the attribute "emissive" to actually regain the original visibility.

Again it's just an assumption, but it perfectly suits the overall look of the test version (including the overbright lights in tifa's apartment for example) and the black eyes of the old models... infact the right procedure (in other programs) is quite the contrary but requires a long fine tuning.

Tda Up-down YY.mp4_snapshot_01.19.958.jpg normal Tda Up-down WYY.mp4_snapshot_01.19.063.jpg wet

IF, and it's a big "if", I'm right... sloppy job
 

Jagento

Newbie
Sep 15, 2019
33
13
163
So, I'm going to say something slightly critical. 1. The characters' constant chatter is annoying (especially when they say the same thing four times in a row, Ahri KDA's stupid giggles for example). I know I can mute the voice, but then I don't hear any moaning or smacking. 2. All women with very long, full hair (Tifa, Ahri, Ifalna for example) are only worth it for blowjobs, cowgirl and missionary. Less suitable for doggy style because the hair covers the ass and you can hardly see anything (especially with Tifa and Ifalna where the hair is sticking out of their ass). 3. If you put your hand too close to the penis, it will be pulled towards you like a magnet. 4. For things like belly bulge and cuminflation I can understand that it's
too much work.

Otherwise I think it's very good.
 

Sovinipuh

Newbie
Aug 9, 2023
72
135
119
It was mentioned by Henry that he was able to improve his animation skills. Do you think we should expect fewer conflicts when bodies collide, in favor of more realistic animations of reactions, more flexible behavior of breasts and, of course, butts?)
 

JhonLui

Well-Known Member
Jan 13, 2020
1,246
1,235
284
It was mentioned by Henry that he was able to improve his animation skills. Do you think we should expect fewer conflicts when bodies collide, in favor of more realistic animations of reactions, more flexible behavior of breasts and, of course, butts?)
Idk.. physics are one thing, collisions are a whole other story.. Yet I trust his vision (alone).
For the moment it should be easy for the guys good with .lua to make an animation where (for example) you massage a butt spreading it and so on...
But an action-reaction type of automation I'm afraid needs something more radical
 
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ojae

Member
Apr 8, 2019
141
215
111
game straight up not launching and triggering the amd driver bug report before anything even comes up on screen
 

TFfan1

Member
Jul 8, 2024
352
446
149
Are there any mods for this game to add anthro horse guy or minotaur like rekin3d model.
Anthropomorphic characters are a hard "no" since the engine doesn't allow such limbs. It is the same reason why multiple limbs characters are also a hard "no"
 

bogodit

Active Member
Jul 17, 2020
562
546
160
I was messing around with the new features, and I took this screenshot.
The only bad thing is that the edits don't get saved when I save the scene. (they go into the default colors)
Screenshot (152).png
 

saisaiaa

Newbie
Mar 3, 2024
17
4
89
我说“别忘了带伞”,雨就来了......



我希望得到一个适用于 0.42 版本的角色。新版本更难使用!
 
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SerpentWave

Member
Aug 1, 2017
234
76
194
How many times do we have to tell you this before you get it??? Characters from the previous version are incompatible with the new one! There are 20 test version characters and that's it! Other characters won't work correctly in it, don't shove them in there and then come back to the forum with stupid questions. Learn to read what's written above! Or do you really have the brains of a dinosaur, the size of a walnut, that you keep stubbornly posting the same nonsense about antivirus warnings and, now, missing eyes?
You need to simmer down and actually read the thread yourself before spouting nonsense
 

Sovinipuh

Newbie
Aug 9, 2023
72
135
119
Idk.. physics are one thing, collisions are a whole other story.. Yet I trust his vision (alone).
For the moment it should be easy for the guys good with .lua to make an animation where (for example) you massage a butt spreading it and so on...
But an action-reaction type of automation I'm afraid needs something more radical
Thank you for your attention and feedback.
Of course, I understand that "action-reaction" is more suitable as a rewrite of a fixed scene. In a game like this, where there is free control of limbs, this is probably not even possible (or requires very professional skills and archaic time), however, I will give you an example. When the hips hit other hips (here we have a fixed input and output, a certain vector, as well as a fixed action that we can only accelerate and slow down, make more abrupt) and here, I think we can insert a scenario where the hips of the dominant side reacted to the impact of the hips. Now this blow is less realistic and more like a conflict of models from the point of view of physics, the joints of the legs react incorrectly when others try to put pressure on them, and the butt simply enters a different texture. That's the whole point of my question. And I just hope that someday they will be able to pay attention to it, I'm sure. These changes will make the project better.
Of course, Henry's vision suits me. Like you, I believe that the changes already made are no less important. Well, I'm just even more interested in this project. :)
 

Sovinipuh

Newbie
Aug 9, 2023
72
135
119
You need to simmer down and actually read the thread yourself before spouting nonsense
Apparently, we are talking about the third link to a separate mod for characters from the June build.
The characters were created on a different version of Unity, with different settings, and they are not adapted to the Unity 2022 version (in this version, the physics of water has been globally improved), as well as the lighting changes in the June build are not working correctly. It's a miracle that they work at all.
I don't want to bring up the topic of the virus at all. I'm tired of hearing that Henry's game carries malicious components against our computers and destroys it. This is already some kind of individual meme.
 
3.90 star(s) 72 Votes