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MiltonPowers

Twins Basil! Twins!
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Part 1 contains Episodes 1 to 9, so it's already completed. Part 2 will be the rest of the story, starting with Episode 10. There won't be cliffhangers or anything like that; the game ends at day 30 and that's it. Yes, there will be different endings.

Anyway, I think I mentioned this a couple of times in the past already - this was my first time creating a 'big' game, and I sadly didn't really consider how much time it's going to take me to make 30 in-game days, I just thought "well, 30 days sounds cool, let's go with that" :HideThePain: So now I'm kind of stuck working on this game for another 2 years or so cause I don't wanna be known for abandoning projects, even though it's not very popular and not bringing a lot of money (my Patreon income is public so everyone can see, it's far from even covering my rent). That's what the separation into 2 parts is for - to have Part 2 as a separate game on Steam so that hopefully, I can make ends meet somehow until the game is finished and I can start working on a new one.

Being real for a second, if for some reason I couldn't release the game on Steam, it'd probably be abandoned already - it'd be difficult to justify spending hours daily working on a game when I could make 4x times the amount by working in a McDonald's or wherever (and not have the constant risk of Steam randomly deciding to ban all adult games hanging over me).

Anyway, sorry for the rant, here's Evelyn's booty from Episode 10:

View attachment 5098796
I don't think you have to worry. If TITTS, Emily or Evening of Wonders get removed from Steam, the AVN time on Steam is over. Nothing will be allowed and all Devs are screwed. :(

PS - Evelyn's ass is divine. :love:
 

RobertDeadth

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I don't think you have to worry. If TITTS, Emily or Evening of Wonders get removed from Steam, the AVN time on Steam is over. Nothing will be allowed and all Devs are screwed. :(

PS - Evelyn's ass is divine. :love:
Yeah, I'm really glad right now that all my games are so vanilla, so they shouldn't be targeted like some of the more 'hardcore' ones already have been :')
 
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Part 1 contains Episodes 1 to 9, so it's already completed. Part 2 will be the rest of the story, starting with Episode 10. There won't be cliffhangers or anything like that; the game ends at day 30 and that's it. Yes, there will be different endings.

Anyway, I think I mentioned this a couple of times in the past already - this was my first time creating a 'big' game, and I sadly didn't really consider how much time it's going to take me to make 30 in-game days, I just thought "well, 30 days sounds cool, let's go with that" :HideThePain: So now I'm kind of stuck working on this game for another 2 years or so cause I don't wanna be known for abandoning projects, even though it's not very popular and not bringing a lot of money (my Patreon income is public so everyone can see, it's far from even covering my rent). That's what the separation into 2 parts is for - to have Part 2 as a separate game on Steam so that hopefully, I can make ends meet somehow until the game is finished and I can start working on a new one.

Being real for a second, if for some reason I couldn't release the game on Steam, it'd probably be abandoned already - it'd be difficult to justify spending hours daily working on a game when I could make 4x times the amount by working in a McDonald's or wherever (and not have the constant risk of Steam randomly deciding to ban all adult games hanging over me).

Anyway, sorry for the rant, here's Evelyn's booty from Episode 10:

View attachment 5098796
I feel for u buddy and I know this isn't a profitable business to do if u ain't a group of people working on but individual it can only be hobby project as many great avn come and go unnoticed leaving them abandoned due to sad fate and no support.

Well my honest opinion is u should do what earn u money and not this,yes u heard me right,before I used to get rattled over these things done by dev like leaving but now as I go in depth of this industry I can understand a bit of that,hardly surviving putting all efforts and money into it and getting nothing back is frustrating more so over when u can't even feed yourself it's sad reality.

What I suggest honestly is it's done u did great part 1 is completed u don't have anything to prove yourself u go and do job or thing that actually earn u money so u could be better off and if u wish u can come back later on to make avn not as job but as hobby love u brother
 

jadepaladin

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Mar 9, 2020
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Part 1 contains Episodes 1 to 9, so it's already completed. Part 2 will be the rest of the story, starting with Episode 10. There won't be cliffhangers or anything like that; the game ends at day 30 and that's it. Yes, there will be different endings.

Anyway, I think I mentioned this a couple of times in the past already - this was my first time creating a 'big' game, and I sadly didn't really consider how much time it's going to take me to make 30 in-game days, I just thought "well, 30 days sounds cool, let's go with that" :HideThePain: So now I'm kind of stuck working on this game for another 2 years or so cause I don't wanna be known for abandoning projects, even though it's not very popular and not bringing a lot of money (my Patreon income is public so everyone can see, it's far from even covering my rent). That's what the separation into 2 parts is for - to have Part 2 as a separate game on Steam so that hopefully, I can make ends meet somehow until the game is finished and I can start working on a new one.

Being real for a second, if for some reason I couldn't release the game on Steam, it'd probably be abandoned already - it'd be difficult to justify spending hours daily working on a game when I could make 4x times the amount by working in a McDonald's or wherever (and not have the constant risk of Steam randomly deciding to ban all adult games hanging over me).

Anyway, sorry for the rant, here's Evelyn's booty from Episode 10:

View attachment 5098796
Is there anything you'd do differently if you started on TITTS today with the experience you have now?
 
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RobertDeadth

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Is there anything you'd do differently if you started on TITTS today with the experience you have now?
Yeah, I'd definitely make it smaller somehow - either by having the show only last 2 in-game weeks, having fewer love interests, or however. I started working on TITTS at the end of 2021, and I'll most likely finish it in 2027... Minimum wage in my country is around $1000 per month, so it would be alright if I were making around that much on Patreon, but it's not even close to half of that, so I have to rely on income from Steam, and that can fluctuate wildly from month to month. It's okay for games like Being a DIK and similar to be huge and take years to develop because they're making crazy money, but I think it makes much more sense to focus on smaller games as a less popular developer and hope that one of them gets popular and gains a big following.

If I were finished with TITTS already and could start something new, I'd try to create a smaller project, with like 3 or 4 love interests and around 5 episodes overall, so it wouldn't take more than 2 years to be completed.

If you're asking about changes I'd make in TITTS specifically, I'd definitely change the plot somewhat. A big issue with the game is that the beginning kind of sucks - both when it comes to renders, animations, and writing. That's another problem with huge games - by the time you're done, the earlier parts of the game don't meet the current standards anymore, and new players are turned off. Most of the newer reviews for TITTS are from people playing the first episode (made 4 years ago), saying it sucks, and quitting the game. I'm not saying they're wrong, but it's also hard for me to be that attached to things I made 4 years ago - I know the renders in the first episode aren't great, and the renders from new episodes are better, but the new players never get to them because they're turned off by what I made years ago.

Another funny thing about that is the fact that when the first episode of the game was released, the reviews on f95zone were great (the game's average score was like 4.8), with people praising the renders and writing. And nowadays, new players play the same first episode and shit on the game in reviews, because the standards are much higher than what they used to be. With shorter games, these issues could've been avoided.

Even when it comes to writing, I'm sure I could write a better game now, but I can't exactly change things completely in the middle of the development, so I have to stick with whatever has been established in the plot years ago, even if I dislike it now. I guess that's another problem with games that take years to make - the developer stops liking their own ideas from years ago. When I finish work on a new episode and play through it to test everything, I still enjoy it and think it has some cool, funny, and heartwarming moments, but to be completely honest, I'm not super passionate about it anymore; work feels more like something I have to do and less something I wanna do, if you know what I mean. Which I realise sounds stupid because it is work after all, but people in the creative field probably understand that it's both easier to work on something you like, and the work ends up being higher quality too.

Anyway, thanks for the question; it actually feels nice to talk about it freely. Hopefully, my ramblings won't turn anyone off too much :HideThePain:
 

jadepaladin

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Mar 9, 2020
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Yeah, I'd definitely make it smaller somehow - either by having the show only last 2 in-game weeks, having fewer love interests, or however. I started working on TITTS at the end of 2021, and I'll most likely finish it in 2027... Minimum wage in my country is around $1000 per month, so it would be alright if I were making around that much on Patreon, but it's not even close to half of that, so I have to rely on income from Steam, and that can fluctuate wildly from month to month. It's okay for games like Being a DIK and similar to be huge and take years to develop because they're making crazy money, but I think it makes much more sense to focus on smaller games as a less popular developer and hope that one of them gets popular and gains a big following.

If I were finished with TITTS already and could start something new, I'd try to create a smaller project, with like 3 or 4 love interests and around 5 episodes overall, so it wouldn't take more than 2 years to be completed.

If you're asking about changes I'd make in TITTS specifically, I'd definitely change the plot somewhat. A big issue with the game is that the beginning kind of sucks - both when it comes to renders, animations, and writing. That's another problem with huge games - by the time you're done, the earlier parts of the game don't meet the current standards anymore, and new players are turned off. Most of the newer reviews for TITTS are from people playing the first episode (made 4 years ago), saying it sucks, and quitting the game. I'm not saying they're wrong, but it's also hard for me to be that attached to things I made 4 years ago - I know the renders in the first episode aren't great, and the renders from new episodes are better, but the new players never get to them because they're turned off by what I made years ago.

Another funny thing about that is the fact that when the first episode of the game was released, the reviews on f95zone were great (the game's average score was like 4.8), with people praising the renders and writing. And nowadays, new players play the same first episode and shit on the game in reviews, because the standards are much higher than what they used to be. With shorter games, these issues could've been avoided.

Even when it comes to writing, I'm sure I could write a better game now, but I can't exactly change things completely in the middle of the development, so I have to stick with whatever has been established in the plot years ago, even if I dislike it now. I guess that's another problem with games that take years to make - the developer stops liking their own ideas from years ago. When I finish work on a new episode and play through it to test everything, I still enjoy it and think it has some cool, funny, and heartwarming moments, but to be completely honest, I'm not super passionate about it anymore; work feels more like something I have to do and less something I wanna do, if you know what I mean. Which I realise sounds stupid because it is work after all, but people in the creative field probably understand that it's both easier to work on something you like, and the work ends up being higher quality too.

Anyway, thanks for the question; it actually feels nice to talk about it freely. Hopefully, my ramblings won't turn anyone off too much :HideThePain:
This is my favorite kind of discourse on F95 and I'm glad when you (or any other dev) goes into detail.

TITTS is one of my guilty pleasures on here and part of it is due to "breaking the mold." It's not an 18 yr old trying to corrupt his family, it's not a 35 year old in an 18 yr old body getting mixed up in crime, it's not a college romp. It tries to be different but still hit familiar tropes. I do wish it was more successful mostly because I don't want you to have to stop due to lack of success.

I know what you mean about large projects not feeling the same when you start at the beginning. Whenever I go to replay BaDIK it amazes me how great I thought episode 1 looked back then when it was all I knew. I can't really talk much more about it without going off topic so I guess I'll have to leave it there for now.

I'm really curious as to what ideas you had back then that you're not so keen on now and if it refers to specific LIs, scenes, or whatever else it could be.

I know you're locked into finishing TITTS (sunken cost fallacy?) but have you considered doing something like Tlaero or Lockhart do in the future and have shorter projects that all take place inside the same world?
 

RobertDeadth

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Dec 26, 2018
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I'm really curious as to what ideas you had back then that you're not so keen on now and if it refers to specific LIs, scenes, or whatever else it could be.

I know you're locked into finishing TITTS (sunken cost fallacy?) but have you considered doing something like Tlaero or Lockhart do in the future and have shorter projects that all take place inside the same world?
I mean, I don't wanna get into too much detail, but I'd completely rework the first episode. Most likely, delete the sex scene with Katherine, and introduce all of the love interests in a better way (for example, have a quick scene with all of them separately instead of the super long everybody introduces themselves at the table scene, etc.). I'd change the setting as well, just make it a 'normal' huge house; this would lessen the workload and make it more believable at the same time. Honestly, I'd change the entire premise, but I don't wanna talk about that since what's actually going on hasn't been fully revealed yet.

In the future, I think I'll want to create shorter projects that have nothing to do with each other (apart from having sex scenes, cause that's what sells) - I'd like to try different genres. I have plenty of ideas written down already, even a couple of entire games' summaries - the problem is, as always, money. The ideas I'm passionate about are not necessarily what I think would sell well, as they're a bit experimental, so to speak. If I were rich and didn't have to worry about money, I'd work on two games that I came up with I'd really like to create, but realistically, I'll probably have to create something that'd most likely sell well and be full of the typical AVN tropes. It's sad, but I guess you need to be financially secure to feel safe enough to experiment and do what you really want to do. If I had a regular job and was making games as a hobby, then sure, I'd create what I want to, but I'd also most likely be too tired from working the regular job to get anything much done anyway.
 

MiltonPowers

Twins Basil! Twins!
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Hey everyone, it's time for another weekly update! Once again, a quickie :p

This was a very good week! I worked a lot on creating renders and animations for the adult scenes of Episode 10, and I'm happy with the progress. Still need a few more weeks to get everything done, but things are going well.

Not much else to say this week, so I'll just follow up with the monthly wallpaper poll and won't take any more of your time :p

Thank you all so much for your support and reading, I hope you're all doing well,

RobertDeadth
 

MiltonPowers

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10e124.png

Hey everyone, it's time for another weekly update! :)

This week was pretty good! I continued working on the spicy scenes of the upcoming update. Things are progressing nicely, and I expect to be fully done with the first scene in around 10 more days. According to my rough estimates, Episode 10 should be ready in the 2nd half of September, but I don't know yet if it's going to be closer to the 15th or the 30th.

Anyway, the fact that this is the 200th weekly update seems crazy to me. It's been basically 4 years since I started creating AVNs... While I didn't become a millionaire, it's been a fun journey. I'm happy and grateful that I can do this thanks to your support. Hopefully, adult games won't get banned anytime soon, and we'll be able to meet in the 300th, or even 500th, weekly update :)

As always, thank you so much for your support, and I hope you're all doing well,

RobertDeadth
 

MiltonPowers

Twins Basil! Twins!
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im so gonna give her a headpat!!!!! she better watch out she is gonna think it's only handholding then bam my hand is on her head!!!! patting it
I don't know. Something about her makes me thinks she's a head patter not a head pattee.

She prefers to give than receive. :unsure:
 
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MiltonPowers

Twins Basil! Twins!
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Hey everyone, it's time for another weekly update! :)

This week was excellent! I primarily worked on creating animations, which is what I wanted to discuss in more detail today. For me, making animations has been both the most difficult and the least enjoyable part of development. The game started with just static renders, and then I started learning how to create animations before I first released the game on Steam in 2023. They were pretty awful at first, and even the animations from the last couple of updates were average at most, nowhere near the level of some AVNs.

I was thinking about how I could improve the quality of animations for Part 2 of the game, and I think I found a solution, so I wanted to share the good news today. Before, I would create the animations from scratch, starting with static poses. While working on the first spicy scene of Episode 10, I tried something different - there are plenty of assets for Daz3D, and as it turns out, some of them are animations. So, instead of pulling out my hair trying to create something decent from scratch, I bought animations made by people who actually know what they're doing :p There's still a lot of work involved since I need to customise the animations for the body shapes of the characters in Titts, and also add in facial (as in, facial expressions, you perverts) and some other animations myself, but it's so much nicer to start work with a good base already there. It still takes me a few hours to create an animation, but it's just much more pleasant. I wasn't sure how it was going to work out at first, but now that some of the animations are already rendered, I'm really happy with the decision. The animations look better and are much longer (over 400 frames, compared to a max of 180 in previous episodes!) than what I could create by myself. So, to sum it all up - you can expect nicer animations from now on :D

Next week, I'll start working on the second spicy scene of Episode 10 :)

As always, thank you all so much for your support and reading. I hope you're all doing well,

RobertDeadth
 

MiltonPowers

Twins Basil! Twins!
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Hey everyone, it's time for another weekly update! :)

This week was a good one! I finished working on the first spicy scene of Episode 10 and started working on the second one. Creating this scene will be the last major thing I need to do before release. There will also be some small stuff, probably more than usual, because it's the first release of Part 2 of the game, but I'll try to have everything done while the animations are rendering. I'm still aiming to release Episode 10 in the second half of September if all goes according to plan.

This week, I also made some changes to An Evening of Wonders on Steam - I reduced the price to $5.99, and it's also possible to buy the game in a bundle with Horny Holiday, a game with a similar theme made by a different developer, and get both games at a discount. I don't expect the game to start selling well suddenly, but maybe it'll net me a couple of dollars from time to time to justify its existence :p

In any case, for the next couple of weeks, I'll be working on renders and animations for the second spicy scene of Episode 10.

That's all for today, thank you so much for your support and reading. I hope you're all doing well,

RobertDeadth
 
3.60 star(s) 68 Votes