- Apr 1, 2022
- 81
- 200
Everyday, man faces a choice: to cuck math professors, or to argue in NTR threads. Strive to be the former, frens.
/╲/\( •̀ ω •́ )/\╱\
/╲/\( •̀ ω •́ )/\╱\
No, I played Felix's route until Amy convinced him not to suspect Sophie. And then I felt he became too oblivious like in all the other games, so I stopped playing his route.
I said 'Happy,' not 'good.' In another game post, I mentioned how the Womanizer Bull suddenly stops everything just to pursue the FMC, and someone said the FMC never gets a happy ending other than becoming a stripper or a hooker. But in 'NTR HomeStay,' there's a route where the Bull actually marries the FMC, and they live happily together.
And in APBLU
So in most Laura-focused endings, it doesn't give me the impression that she is unhappy.You don't have permission to view the spoiler content. Log in or register now.
This is where I only used the word 'good.' Until Sophie was fully committed to Zack, she always thought of him as a good husband. Amy thinks he is a good friend, Nate thinks he is a good man, and others think he is a good teacher. That's the point I was trying to make. Even with all his positive points, nobody is trying to help him; instead, they're doing the opposite. I know the game wouldn't progress otherwise, but most games don't give the MC a fighting chance. That's what I was saying.
Aka smoll, big and no dick.the characters of this game are, Felix, Sophia and Zack.
Why tho? Can't she be polyamory? Not everyone is monogamous, some people are into swinging, unicorn hunting, threesomes and cuckoldry. That doesn't mean them don't have love and feelings for their spouses. It's just different for them.telling Zack that in addition to him he also loves Felix seems strange to me
Yes, I would understand that if she demonstrated it. But I don't see demonstrations of love as a couple towards Felix at the moment. In fact, fekix is not feeling well and she doesn't even notice it. I think that love was in a shared moment but currently I see that she is ready alone for Zack.Why tho? Can't she be polyamory? Not everyone is monogamous, some people are into swinging, unicorn hunting, threesomes and cuckoldry. That doesn't mean them don't have love and feelings for their spouses. It's just different for them.
Late to the conversation, and frankly i am too lazy to read all the previous comments xD, but in my opinion that is what makes NTR different from cuckold, or at least the most important part of NTR, like the point is that the FMC feelings shift from her original loved one.Yes, I would understand that if she demonstrated it. But I don't see demonstrations of love as a couple towards Felix at the moment. In fact, fekix is not feeling well and she doesn't even notice it. I think that love was in a shared moment but currently I see that she is ready alone for Zack.
Ain't the women's language of love the most complicated one? She may be demonstrating her love just by not dumping Felix, still living with him, sleeping with him in same bed and hiding her affair from him - overall by keeping things "as always" for him for some time.if she demonstrated it
That is not showing that you are in love. You may still have some affection as a friend as a person who shared something important, even for convenience so as not to cause a scandal that would cause problems with your work, but from there you have to stay in love is another topic.Ain't the women's language of love the most complicated one? She may be demonstrating her love just by not dumping Felix, still living with him, sleeping with him in same bed and hiding her affair from him - overall by keeping things "as always" for him for some time.
That is not showing that you are in love. You may still have some affection as a friend as a person who shared something important, even for convenience so as not to cause a scandal that would cause problems with your work, but from there you have to stay in love is another topic.
For me it is the last step to complete Sophie's total corruption, which is why that "love" remains in the story with Felix even today.
It's a matter of taste. I personally love the dialogues and have never been bored with either reading or clicking through them. So it's not constructive criticism, it's simply you stating what you like and don't like in a visual novel. If the writer decided to reduce or change how they write following your suggestion, I for one would not be happy, then at that point what would I do? Maybe I could write a constructive criticism to the dev saying that I personally hate short scenes and I love clicking my sexy mouse.I have a complain/critique about this game. I hope the author will see this. But more important I just want to know if people on this forum agree or disagree with my points. I'll try to be constructive.
It's about the writing, not the story in general just how the dialogues and inner thoughts are written. I'm not a writer, I am shit at anything to do with language and writing, be it my native one or English. And I am a relatively slow reader, but I like reading. So all my complains come from intuition and personal "enjoyment"(how easy is to wack off to it).
It feels like parts of the game the dialogue is dragged on, and stretched with filler. It's just boring to go through it. Same idea is expressed in 3 dialog boxes. And it goes on and on and on. I had couple of examples but I deleted the previous version of the game, with all the screenshots. But to give you an example, is like this:
Dialog1: His dick is so big.
Dialog2: It's big as my arm.
Dialog3: What a monster.
It's a oversimplification. But all 3 express the same idea "bid dick". If you want me to show game examples, ask(I'm lazy). Playing the game I encountered this many times. It didn't add anything. I know repeating the same thought can emphasize the idea. But in porn it kinda feels the opposite, like the idea is diluted, and minus to horny.
Sometimes it works, sometimes it's repeating the same idea by adding additional info. For example:
Dialog1: His dick is so big.
Dialog2: The biggest dick I have seen in my life.
Dialog3: Will this dick even fit.
dialog4: This dick stretched my through to the max.
dialog1 just states the facts. dialog2 adds more info about the character. dialog3 compares and thinks about the future. dialog4 remembers what happened in the past. This one I took from this game too. How good horny dialogue should be. It's just feels like the author sometimes just starts being lazy. I say at least 20% of dialogue can be shortened and made less tedious to read.
This complain is more retarded, but I hate 3-5 words dialog boxes, I hate clicking and clicking again and again. And this game has shit ton of them. But this is just my preferences.
To finish this constructive criticism Ill say what I liked about the game. Felix is a nice written character. Lovable fuckboy student + the teacher. It's a nice combination. We don't really need a stereotypical bad scary guy. How it was in the last game. It feels like the author put a lot of thoughts in him. Still the game isn't finish maybe he still is. its hard to understand more from present content.
I wish in the future we have 2 more perspectives, the students. Daniele and her cuck with the black geek. Should be something interesting to have 4 perspectives instead of 2, this is something I never seen in a game like this. and they can mingle and intertwine with each others routes.
" Maybe I could write a constructive criticism to the dev saying that I personally hate short scenes and I love clicking my sexy mouse. "It's a matter of taste. I personally love the dialogues and have never been bored with either reading or clicking through them. So it's not constructive criticism, it's simply you stating what you like and don't like in a visual novel. If the writer decided to reduce or change how they write following your suggestion, I for one would not be happy, then at that point what would I do? Maybe I could write a constructive criticism to the dev saying that I personally hate short scenes and I love clicking my sexy mouse.
There is no right answer to this. There will be people that find the dialogues in this game too short. I think Azienda keeps them in good spot, but in general it is better to have too long dialogues because we can skip /skim over, if there is not enough text to get you going there is nothing to be done.I have a complain/critique about this game. I hope the author will see this. But more important I just want to know if people on this forum agree or disagree with my points. I'll try to be constructive.
It's about the writing, not the story in general just how the dialogues and inner thoughts are written. I'm not a writer, I am shit at anything to do with language and writing, be it my native one or English. And I am a relatively slow reader, but I like reading. So all my complains come from intuition and personal "enjoyment"(how easy is to wack off to it).
It feels like parts of the game the dialogue is dragged on, and stretched with filler. It's just boring to go through it. Same idea is expressed in 3 dialog boxes. And it goes on and on and on. I had couple of examples but I deleted the previous version of the game, with all the screenshots. But to give you an example, is like this:
Dialog1: His dick is so big.
Dialog2: It's big as my arm.
Dialog3: What a monster.
It's a oversimplification. But all 3 express the same idea "bid dick". If you want me to show game examples, ask(I'm lazy). Playing the game I encountered this many times. It didn't add anything. I know repeating the same thought can emphasize the idea. But in porn it kinda feels the opposite, like the idea is diluted, and minus to horny.
Sometimes it works, sometimes it's repeating the same idea by adding additional info. For example:
Dialog1: His dick is so big.
Dialog2: The biggest dick I have seen in my life.
Dialog3: Will this dick even fit.
dialog4: This dick stretched my through to the max.
dialog1 just states the facts. dialog2 adds more info about the character. dialog3 compares and thinks about the future. dialog4 remembers what happened in the past. This one I took from this game too. How good horny dialogue should be. It's just feels like the author sometimes just starts being lazy. I say at least 20% of dialogue can be shortened and made less tedious to read.
This complain is more retarded, but I hate 3-5 words dialog boxes, I hate clicking and clicking again and again. And this game has shit ton of them. But this is just my preferences.
To finish this constructive criticism Ill say what I liked about the game. Felix is a nice written character. Lovable fuckboy student + the teacher. It's a nice combination. We don't really need a stereotypical bad scary guy. How it was in the last game. It feels like the author put a lot of thoughts in him. Still the game isn't finish maybe he still is. its hard to understand more from present content.
I wish in the future we have 2 more perspectives, the students. Daniele and her cuck with the black geek. Should be something interesting to have 4 perspectives instead of 2, this is something I never seen in a game like this. and they can mingle and intertwine with each others routes.
You're missing something. Search on the internet and you'll find the various definitions. It's one thing to express your opinion, but constructive criticism should tend toward objectivity, yes. Because the purpose is to improve something, and improving can't be subjective since what is an improvement for one may be a downgrade for another. Improvement is not subjective." Maybe I could write a constructive criticism to the dev saying that I personally hate short scenes and I love clicking my sexy mouse. "
Funny you wrote that. I did that a long time ago, to a game that has 3 dialogue boxes in a sex scene with "AAAAHHHH!!!" sounds.
Being constructive means to express your opinion(be it positive or negative) about something with explanation where you are coming from. Why? When? How? and give examples. So the receiver can more accurately infer, processes, and understand my perspective. Constructive doesn't mean objective criticisms. What different tools should I use to criticize a game besides, idk, MY FEELINGS ABOUT IT?
I agree with alot of what you say, I just don't feel as strongly about it. Lately I think Sophie's description of how big and great Zack's dick is has gotten a bit repetitive but at the same time, I think it's just a method to stretch out the scene, and I don't mind it. For example the latest release on the 5th was solid, but wasn't as spectacular as some previous chapters, and partly because of some of what you highlighted. At the same time, I understand they have to stretch this out so I dont entirely blame them, but I am DYING for the perspective of one of the classmates seeing the looks Zack and Sophie are giving each other in class.I have a complain/critique about this game. I hope the author will see this. But more important I just want to know if people on this forum agree or disagree with my points. I'll try to be constructive.
It's about the writing, not the story in general just how the dialogues and inner thoughts are written. I'm not a writer, I am shit at anything to do with language and writing, be it my native one or English. And I am a relatively slow reader, but I like reading. So all my complains come from intuition and personal "enjoyment"(how easy is to wack off to it).
It feels like parts of the game the dialogue is dragged on, and stretched with filler. It's just boring to go through it. Same idea
To finish this constructive criticism Ill say what I liked about the game. Felix is a nice written character. Lovable fuckboy student + the teacher. It's a nice combination. We don't really need a stereotypical bad scary guy. How it was in the last game. It feels like the author put a lot of thoughts in him. Still the game isn't finish maybe he still is. its hard to understand more from present content.
I wish in the future we have 2 more perspectives, the students. Daniele and her cuck with the black geek. Should be something interesting to have 4 perspectives instead of 2, this is something I never seen in a game like this. and they can mingle and intertwine with each others routes.
Azienda did a really good job, I enjoined it a lot to be fair. My so called critique are about "from good to great" kind of. It's just not polished? Writers reread and rewrite and cut or add stuff till the last product. So it felt that some dialogues could be shorter or add some more engaging stuff, instead of repeating the same thought, but I understand that people in general like more dialog then less, I too love that. I read a lot of web novels first drafts from the authors on Patreon, I observed the same "mistake". This thought just poked itself in my head while I was playing and I could not stop thinking and finding examples(i'm salty I deleted all the screenshots with the examples).There is no right answer to this. There will be people that find the dialogues in this game too short. I think Azienda keeps them in good spot, but in general it is better to have too long dialogues because we can skip /skim over, if there is not enough text to get you going there is nothing to be done.
Sentences are kept short during scenes so they are easy to read and don’t take your focus away from the action.
As for why certain things get repeated :
- because audience finds those exciting
- it is something that happens when you cant focus your thoughts and we must remember Sophie is having her brains fucked out
- it has something to do with pacing and yes fillers are needed – notice in some games you have the text filled with sound imitations – TtP doesn’t have those.