Public development update
(While this post is mostly relevant to subscribers I still put it public so that everyone else waiting for the update can also know what to expect. If you don't want to read the wall of text I put the most important points to take away at the end.)
Alright, I was going to write just another normal development update today but while doing so I realized that I'm not being quite fair and doing pretty much the exact opposite of what I wanted to do when I started this project so decided to make a cut here.
Its kind of a tricky situation right now and I won't go into much detail because it really isn't relevant. What is relevant for you is that I currently have virtually no time to work on the game and and I can't expect that I will have much more any time soon. All of this was on a pretty short notice but I actually knew that I would be quite busy right about now for a little bit longer. My initial intention was to wrap everything up before it and then have some breathing room to take care of irl stuff. As you can see, that didn't work out, both because I've been too slow before it and because it takes away a lot more of my time than I had anticipated. It probably would have been more fair to do this sooner but it took me a while realize that I'm basically just stringing you guys along while making practically zero progress.
Accordingly I decided that from today on I'll pause posting these weekly development updates as well as all subscription billing until v0.9 has been released.
(I wasn't quite sure of the ins and outs of the “vacation mode” on SubscribeStar and since it doesn't seem like I can just pause and start billing as I see fit, I just set it from today until the 1st of October as I still have some hope left. Should all of this take longer I will extend it though. That said, always keep an eye on your active subscriptions.)
I know this feels stupid, especially since the update is as good as finished but the fact of the matter is that it has been in this state for two weeks now without it getting much closer to actually being done since. I've been debating myself whether to go about it this way or just to tell you not to expect anything and go on as always but I think I feel more comfortable doing it like this and it certainly is better then to just push out dev update after dev update talking about nothing just to string you along with my non-progress. You can view it as me hoping to save at least a little bit of good will if you like.
Let me be clear, this doesn't mean the game is abandoned and neither will it be, that much I can actually promise you. Neither does it technically mean that it is on-hold, as I will continue working on getting it finished whenever I can find the time (though you may prefer to consider it as such as not to wait in vain for an update). As for a time table it is hard for me to say. I don't think I'd need more than one good week of work to wrap everything up but I simply don't know when I'll find that time. The current estimation for the end of this situation is somewhere around the end of October but that could both be longer or shorter, I actually can't tell right now and neither do I hope that it will take this long for me to find the time to squeeze into the game.
Anyway, I'm not quite sure how to wrap this post up. I know that I'm testing your patience quite a bit here and I'm sorry for that. Everything about this sucks and I would change it if I could. For now please just be assured that Twisted Memories is far from over and until it continues please don't get too feed up with me.
Lastly, and just because I know some of you might do so, there is literally zero reason to worry about me and by extend the continuation of the game. The worst part of all of this is actually that the game's progress is stalling even more than it already has been. There are however things that take priory and these don't always have to be some kind of tragedy.
To put it short:
- v0.9 is delayed indefinitely
- Ongoing subscription billing is halted until v0.9 is released
- No more weekly development updates until v0.9 is released
- The game isn't abandoned