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tyli0

Newbie
Aug 5, 2017
23
7
I found a temporary fix for the WT error with the help of ChatGPT.
Replace the codes on line 119 in JokerTextbox.rpy in the JokerMod folder:
screen say(who, what):
style_prefix "say"
###Textbox transparency
$ l_alpha = 1 - float(g_textbox_transparency) / 100
###
window:
id "window"
#######Textbox transparency
background Image(im.Alpha("gui/textbox.png", l_alpha), xalign=0.5, yalign=1.0)
######
if who is not None:

window:
id "namebox"
style "namebox"
text who id "who"
if persistent.say_window_alpha < 0.6:
text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]
else:
text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]



## If there's a side image, display it above the text. Do not display on the
## phone variant - there's no room.
if not renpy.variant("small"):
add SideImage() xalign 0.0 yalign 1.0


With

screen say(who, what):
style_prefix "say"
###Textbox transparency
$ l_alpha = 1 - float(g_textbox_transparency) / 100
###
window:
id "window"
#######Textbox transparency
background Image(im.Alpha("gui/textbox.png", l_alpha), xalign=0.5, yalign=1.0)
######
if who is not None:
window:
id "namebox"
style "namebox"
text who id "who"
if persistent.say_window_alpha is not None and persistent.say_window_alpha < 0.6:
text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]
else:
text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]

## If there's a side image, display it above the text. Do not display on the
## phone variant - there's no room.
if not renpy.variant("small"):
add SideImage() xalign 0.0 yalign 1.0


Save and it should work.
I have no coding skills in rpy so I just fed the AI the information needed to fix the error. So it might not work for you.
There seems to be issues trying to load saves but if you rollback it should lead you to the choices that you saved.
 
Last edited:

elenith22

New Member
Jul 22, 2017
4
2
Just edit JokerTextbox.rpy and replace in line 135

if persistent.say_window_alpha < 0.6:
text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]
else:
text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]


with

text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]

Edit: no clue if this also works with saves as I'm just starting this game
 
Last edited:
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H2R

Well-Known Member
Jul 9, 2020
1,285
381
Just edit JokerTextbox.rpy and replace in line 135

if persistent.say_window_alpha < 0.6:
text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]
else:
text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]


with

text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]

Edit: no clue if this also works with saves as I'm just starting this game
didn't work for me
 

Daddy-S

Member
Aug 27, 2022
270
1,060
Just edit JokerTextbox.rpy and replace in line 135

if persistent.say_window_alpha < 0.6:
text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]
else:
text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]


with

text what id "what" size persistent.pref_text_size outlines [(4, "#000", 0, 0)]

Edit: no clue if this also works with saves as I'm just starting this game
This lets you play the game but the writing is in the wrong place (top of screen not in chat box)

EDIT: You should wait for joker to fix this. Whats below allows play but you have to rollback every time you load a save. Left it here at your own risk/time.

Replace line 135 with:

if persistent.say_window_alpha is not None and persistent.say_window_alpha < 0.6:
 
Last edited:

JenMistress

Engaged Member
Oct 1, 2019
2,900
3,388
This lets you play the game but the writing is in the wrong place (top of screen not in chat box)

Replace line 135 with:

if persistent.say_window_alpha is not None and persistent.say_window_alpha < 0.6:

Seems to fix it but only just starting out.
Guess that at least works enough until Joker that can do an official fix. I do get this any time I try to load a save, but hitting rollback, then forward and it fixes it somewhat.
 
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