Master of Puppets

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Oct 5, 2017
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BaiBai said no partial harem with only a few selected chosen girls, but still multiple endings like Cherubin25 said (one full harem 12 girls ending, one main 6-girls harem ending, one family ending, one school harem ending and don't know if there are other planned, probably not many more)
Honestly that sounds like more work than one ending that allows you to choose each girl individually, if he plans on having them be distinct from each other.
 

Alandir

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Aug 18, 2021
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Honestly that sounds like more work than one ending that allows you to choose each girl individually, if he plans on having them be distinct from each other.
In what world? Unless the game immediatly closes when you're making your choice for a girl, which would be a shit ending, making individual endings for 12 girls, means making 12 endings, which is significantly more than making 4 endings of the various harem constellations.
It also wouldn't make any sense, since it is very very obvious that this is a harem storyline and not a 1 girl romance type of thing.
 

Master of Puppets

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In what world? Unless the game immediatly closes when you're making your choice for a girl, which would be a shit ending, making individual endings for 12 girls, means making 12 endings, which is significantly more than making 4 endings of the various harem constellations.
It also wouldn't make any sense, since it is very very obvious that this is a harem storyline and not a 1 girl romance type of thing.
Yeah sure, because when I said quite clearly one ending where you can choose which girls are or aren't romanced, I actually meant twelve single-girl endings. Did you think about that for even five seconds before posting nonsense?
 

HentaiKami

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Jan 27, 2019
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Yeah sure, because when I said quite clearly one ending where you can choose which girls are or aren't romanced, I actually meant twelve single-girl endings. Did you think about that for even five seconds before posting nonsense?
Your option would require even more work. Since in that case Baibai would have to make renders for all possible combinations, since the girls involved in the ending would have to have renders where they all are present. Or do you think the ending would just list the girls you chose and have their solo renders?
 
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Cherubin25

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Nov 7, 2020
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Yeah sure, because when I said quite clearly one ending where you can choose which girls are or aren't romanced, I actually meant twelve single-girl endings. Did you think about that for even five seconds before posting nonsense?
The thing is - who actually would go for a single girl ending? Even if you consider only the Main-LIs, you would have 6 different endings. And in all of the endings, you would also need some form of conclusion for the girls you did not choose, simply because the premise of the game is that MC makes the world better for the girls. (And even if not, they would still require some form of ending if MC is with a single girl)

I dont think it would be worth it to make Solo-Endings. Only a very small amount of people would pick those endings and I think having different kind of Harem-Endings is already enough, considering that the vast Majority will go for full Harem anyway.
 

nalgonas4ever

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Nov 11, 2023
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I've seen other games doing something like that, having special renders for each LI and only editing very specific ones, don't love it or hate it particulary but I think only the main LI would have a solo ending even if that were the case, I'm more of the wagon of full harem and particular harem endings since that's what the writing points out, any more that that could be nice, maybe as a sort of DLC after the game is finished but right now I just want the game to keep going dude.
 

DicksInSpace

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Jul 8, 2017
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Your option would require even more work. Since in that case Baibai would have to make renders for all possible combinations, since the girls involved in the ending would have to have renders where they all are present. Or do you think the ending would just list the girls you chose and have their solo renders?
I think he means something in the style of either a collage/family photo with girls depending on who you choose or one of those RPG epilogue things like in Dragon age/baldurs gate 3 where you get a snapshot of what each character is up to
 

Master of Puppets

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Oct 5, 2017
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I think he means something in the style of either a collage/family photo with girls depending on who you choose or one of those RPG epilogue things like in Dragon age/baldurs gate 3 where you get a snapshot of what each character is up to
Yes, it's not like complicated endings are anything new or anything. It's a long-solved problem, Interplay's original Fallout had such an ending in the 90s, almost thirty years ago. You describe what happens to the MC and "his girls" without naming names, and have a montage of scenes showing how each girl fits into it if the player chose them. Obviously this is more work than just one static ending with all girls forced, but one dynamic ending like that is almost certainly less work than doing multiple different endings for different groups of girls.
 

HentaiKami

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I think he means something in the style of either a collage/family photo with girls depending on who you choose or one of those RPG epilogue things like in Dragon age/baldurs gate 3 where you get a snapshot of what each character is up to
But that would basically remove any scenes where all of your LIs are, not just family photo, but actual scenes we're going to have in the endings. Unless you only want to have solo scenes in your ending. Because otherwise you would have to code and render all the variations of combinations for threesomes etc...
 

KingWeWuz

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Mar 8, 2019
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I think Bai Bai bit off more than he could chew honestly. I'm not gonna pretend to be a professional but I think he has too many IF conditionals that he now needs to deal with. He shot himself in the foot here and is trying to get too much done without enough help.

He now has to consider dozens of choices (did you choose love or corruption) then find how much points, then create different reactions to each girl for each possible amount of points they have... He also has to set up flags on key moments of the game, such as whether or not you've blackmailed one character... And on top of all that he has to incorporate side characters and how they'd interact with the other girls depending on whether or not you're even pursuing them and what path you've chosen for the main girls...

This is why he was pushing out update after update when he started, like 5 big updates in one year. Now... we're at 1 update per year with people joking "good update, see you guys next year."



Honestly I think for the most part he should undo the choice-points system and keep it as a choice system, only remember maybe 2-3 flags per girl based on important events (blackmail route, for example) focus on creating a full corruption route and a love route for each girl, allow the player to pick each option as usual (but assume the player has max points in each route) then make variations within later on if he wants. Then to prevent cluster on side girls, only have them interact with maybe one girl they're most connected with.
 
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He can make a separate file called season 2, so it won't be affect much by the code of season 1. And yeah, he should just give the player 2 choice, seduction or corruption for all the girls, I don't really care about how many choice we can make as long as the story is good, cus in the end of the day, an abandoned game is worthless, and I really hate seeing this game abandoned
 

Justonemore20

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May 7, 2021
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I've seen and modified the code before to fix some things that will be patched in the next update by Baibai himself, and I can tell you guys, you are misinterpreting how the system works. If you have 3 seduction points and 4 corruption points, the scenes and dialog that are going to trigger are the corruption ones, and the same in reverse, and dialog doesn't change based on the amount of points, just which one is higher.

The game is always creating variables for specific choices, but in most cases they are unused or just add some minor dialog difference. I only remember one choice that was an exception that branched independently of the route or stat with the higher value, which was spanking Jacky or not; And there are very few choices that set you up on a path independent of the number of points you have (like choosing how you deal with Alyvia). There is only a handful of moments where the game actually checks the amount of points instead of the higher value, like the Stephanie Pure Love variation at the beach.

If I were to say, the biggest branching this game has is the fact that you can pick seduction for a girl and corruption for another; that is going to be a bitch to deal with once the girls start interacting with each other.

All the things I just say are from what I remember when I replayed the game and messed with the code to fix scenes that triggered the wrong variation or moaning sounds that didn't end when they had to. In that time I kind of played both routes at the same time by switching from seduction to corruption saves every few scenes, and I also played the entire game with the code open to see what choices affected what, but if someone wants to correct me and prove me wrong or something, go ahead. I'm not an expert in the code of the game or anything, but that is what I remember seeing when I replayed the game.
 
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Xythurr

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Oct 29, 2017
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I've seen and modified the code before to fix some things that will be patched in the next update by Baibai himself, and I can tell you guys, you are misinterpreting how the system works. If you have 3 seduction points and 4 corruption points, the scenes and dialog that are going to trigger are the corruption ones, and the same in reverse, and dialog doesn't change based on the amount of points, just which one is higher.

The game is always creating variables for specific choices, but in most cases they are unused or just add some minor dialog difference. I only remember one choice that was an exception that branched independently of the route or stat with the higher value, which was spanking Jacky or not; And there are very few choices that set you up on a path independent of the number of points you have (like choosing how you deal with Alyvia). There is only a handful of moments where the game actually checks the amount of points instead of the higher value, like the Stephanie Pure Love variation at the beach.

If I were to say, the biggest branching this game has is the fact that you can pick seduction for a girl and corruption for another; that is going to be a bitch to deal with once the girls start interacting with each other.

All the things I just say are from what I remember when I replayed the game and messed with the code to fix scenes that triggered the wrong variation or moaning sounds that didn't end when they had to. In that time I kind of played both routes at the same time by switching from seduction to corruption saves every few scenes, and I also played the entire game with the code open to see what choices affected what, but if someone wants to correct me and prove me wrong or something, go ahead. I'm not an expert in the code of the game or anything, but that is what I remember seeing when I replayed the game.
Thanks for clearing up how it all works! I appreciate it.
 

Cherubin25

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Nov 7, 2020
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Sadly we'll probably never see the endings anyway...
I am optimistic, I think BaiBai will finish this game. Even if it will take a long time.

And if it is abandoned, it is whatever for me. But I dont really want to go into games with the mindset that it will be abandoned at some point, because that would really suck out a lot of enjoyment for me.
 
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